.. Copyright 2013 Pixar Licensed under the Apache License, Version 2.0 (the "Apache License") with the following modification; you may not use this file except in compliance with the Apache License and the following modification to it: Section 6. Trademarks. is deleted and replaced with: 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor and its affiliates, except as required to comply with Section 4(c) of the License and to reproduce the content of the NOTICE file. You may obtain a copy of the Apache License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the Apache License with the above modification is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for the specific language governing permissions and limitations under the Apache License. glBatchViewer ------------- .. contents:: :local: :backlinks: none SYNOPSIS ======== .. parsed-literal:: :class: codefhead **glBatchViewer** [**-d** *isolation level*] [**-c** *animation loops*] [**-f**] *objfile(s)* DESCRIPTION =========== ``glBatchViewer`` is a stand-alone application that showcases the primitive batching capabilities of the OpenSubdiv API. Batching is an optimization that enables the merging together of the data tables of many primitives in order to reduce the number of GPU calls. Multiple controls are available to experiment with the algorithms. .. image:: images/glbatchviewer.jpg :width: 400px :align: center :target: images/glbatchviewer.jpg OPTIONS ======= **-d** *isolation level* Select the desired isolation level of adaptive feature isolation. This can be useful when trying to load large pieces of geometry. **-c** *animation frequency* Number of repetitions of the animation loop (default=0 is infinite) **-f** Launches the application in full-screen mode (if is supported by GLFW on the OS) Keyboard Controls ================= .. code:: c++ . , : increase / decrease the number of animated primitives i, o : add / remove primitives SEE ALSO ======== `Code Examples `__, \ `glViewer `__, \ `glStencilViewer `__, \ `ptexViewer `__, \ `paintTest `__, \ `limitEval `__, \ `dxViewer `__, \ `uvViewer `__, \