.. Copyright 2013 Pixar Licensed under the Apache License, Version 2.0 (the "Apache License") with the following modification; you may not use this file except in compliance with the Apache License and the following modification to it: Section 6. Trademarks. is deleted and replaced with: 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor and its affiliates, except as required to comply with Section 4(c) of the License and to reproduce the content of the NOTICE file. You may obtain a copy of the Apache License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the Apache License with the above modification is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for the specific language governing permissions and limitations under the Apache License. dxPtexViewer ------------ .. contents:: :local: :backlinks: none SYNOPSIS ======== .. parsed-literal:: :class: codefhead **dxPtexViewer** [**-e** *environment map*] [**-d** *HDR diffuse map*] [**-s** *HDR specular map*] [**-y**] [**--disp** *displacement scale*] [**-l** *isolation level*] *ptex color file* *ptex displacement file* *ptex occlusion file* *ptex specular file* *objfile(s)* DESCRIPTION =========== ``dxPtexViewer`` is a stand-alone application that showcases advanced HDR shading with color, displacement, occlusion and specular ptex maps. Multiple controls are available to experiment with the algorithms. .. include:: under_development.rst OPTIONS ======= **-e** *environment map* A low dynamic range spherical environment map used as a background. Ideally, a color-normalized version of the HDR light probe. **-d** *HDR diffuse map* An HDR file containing a diffuse environment map (typically they are low resolution blurry hemispherical convolutions of the environment light probe). **-s** *environment map* An HDR file containing a specular environment map. **--disp** *displacement scale* A scalar multiplier for the shader displacement values. **-y** Swap Z-up geometry to Y-UP. **-l** *isolation level* Select the desired isolation level of adaptive feature isolation. This can be useful when trying to load large pieces of geometry. *ptex color file* A ptex file containing RGB channels read as material albedo color. *ptex displacement file* A single-channel ptex file (preferrably float precision) containing the displacement values. *ptex occlusion file* A single-channel ptex file (preferrably 8 bits precision) containing a pre-computed ambient occlusion signal. *ptex specular file* A single-channel ptex file (preferrably 8 bits precision) applied to modulate the specular reflectance of the material *objfile(s)* A sequence of obj files used as an animation loop (the topology has to match the data contained in all the ptex files !) Keyboard Controls ================= .. code:: c++ q : quit esc : hide GUI f : fit frame +/- : increase / decrese tessellation rate .. include:: examples_see_also.rst