// // Copyright 2020 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "glLoader.h" #include #include namespace OpenSubdiv { namespace internal { namespace GLLoader { bool applicationInitializeGL() { #if defined(OSD_USES_INTERNAL_GLAPILOADER) // -- GLAPILOADER return OpenSubdiv::internal::GLApi::glApiLoad(); #elif defined(OSD_USES_GLEW) // -- GLEW #define CORE_PROFILE #ifdef CORE_PROFILE // this is the only way to initialize GLEW (before GLEW 1.13) // correctly under core profile context. glewExperimental = true; #endif GLenum status = glewInit(); if (status != GLEW_OK) { printf("Failed to initialize glew. Error = %s\n", glewGetErrorString(status)); return false; } #ifdef CORE_PROFILE // clear GL errors which were generated during glewInit() glGetError(); #endif #endif return true; } bool libraryInitializeGL() { #if defined(OSD_USES_INTERNAL_GLAPILOADER) return OpenSubdiv::internal::GLApi::glApiLoad(); #else // otherwise do nothing return true; #endif } } // namespace GLLoader } // namespace internal } // namespace OpenSubdiv