# # Copyright 2013 Pixar # # Licensed under the Apache License, Version 2.0 (the "Apache License") # with the following modification; you may not use this file except in # compliance with the Apache License and the following modification to it: # Section 6. Trademarks. is deleted and replaced with: # # 6. Trademarks. This License does not grant permission to use the trade # names, trademarks, service marks, or product names of the Licensor # and its affiliates, except as required to comply with Section 4(c) of # the License and to reproduce the content of the NOTICE file. # # You may obtain a copy of the Apache License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the Apache License with the above modification is # distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY # KIND, either express or implied. See the Apache License for the specific # language governing permissions and limitations under the Apache License. # # *** glViewer *** set(SHADER_FILES shader.glsl shader_gl3.glsl ) set(PLATFORM_LIBRARIES ${OSD_LINK_TARGET} ${OPENGL_LIBRARY} ${GLFW_LIBRARIES} ) include_directories( ${PROJECT_SOURCE_DIR}/opensubdiv ${PROJECT_SOURCE_DIR}/regression ${GLFW_INCLUDE_DIR} ) if ( GLEW_FOUND ) include_directories(${GLEW_INCLUDE_DIR}) list(APPEND PLATFORM_LIBRARIES ${GLEW_LIBRARY}) endif() #------------------------------------------------------------------------------- # Shader Stringification # We want to use preprocessor include directives to include GLSL and OpenCL # shader source files in cpp files, but since the sources contain newline # characters we would need raw string literals from C++11 to do this directly. # To avoid depending on C++11 we instead use a small tool called "line_quote" # to generate source files that are suitable for direct inclusion. foreach(shader_file ${SHADER_FILES}) string(REGEX REPLACE ".*[.](.*)" "\\1" extension ${shader_file}) string(REGEX REPLACE "(.*)[.].*" "\\1.inc" inc_file ${shader_file}) list(APPEND INC_FILES ${inc_file}) add_custom_command( OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${inc_file} COMMAND stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file} ${CMAKE_CURRENT_SOURCE_DIR}/${inc_file} DEPENDS stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file} ) endforeach() _add_glfw_executable(glViewer viewer.cpp ${SHADER_FILES} ${INC_FILES} $ ) target_link_libraries(glViewer ${PLATFORM_LIBRARIES} ) install(TARGETS glViewer DESTINATION ${CMAKE_BINDIR_BASE})