// // Copyright (C) Pixar. All rights reserved. // // This license governs use of the accompanying software. If you // use the software, you accept this license. If you do not accept // the license, do not use the software. // // 1. Definitions // The terms "reproduce," "reproduction," "derivative works," and // "distribution" have the same meaning here as under U.S. // copyright law. A "contribution" is the original software, or // any additions or changes to the software. // A "contributor" is any person or entity that distributes its // contribution under this license. // "Licensed patents" are a contributor's patent claims that read // directly on its contribution. // // 2. 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Conditions and Limitations // (A) No Trademark License- This license does not grant you // rights to use any contributor's name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over // patents that you claim are infringed by the software, your // patent license from such contributor to the software ends // automatically. // (C) If you distribute any portion of the software, you must // retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source // code form, you may do so only under this license by including a // complete copy of this license with your distribution. If you // distribute any portion of the software in compiled or object // code form, you may only do so under a license that complies // with this license. // (E) The software is licensed "as-is." You bear the risk of // using it. The contributors give no express warranties, // guarantees or conditions. You may have additional consumer // rights under your local laws which this license cannot change. // To the extent permitted under your local laws, the contributors // exclude the implied warranties of merchantability, fitness for // a particular purpose and non-infringement. // #ifndef FAR_VERTEX_EDIT_TABLES_H #define FAR_VERTEX_EDIT_TABLES_H #include "../version.h" #include #include #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { template class FarMesh; /// \brief A serialized container for hierarchical edits. /// /// Some of the hierarchical edits are resolved into the vertex weights computed /// into the FarSubdivision tables. Certain edits however have to be "post-processed" /// after the tables are applied to the vertices and require their HBR representation /// to be serialized into a specific container. /// class FarVertexEdit { public: /// Type of edit operation - equivalent to HbrHiearachicalEdit::Operation enum Operation { Set, Add /// Note : subtract edits are converted to Add edits for better serialization }; /// Get the type of operation Operation GetOperation() const { return _op; } /// Return index of variable this edit applies to int GetIndex() const { return _index; } /// Return width of the variable int GetWidth() const { return _width; } /// Get the numerical value of the edit const float* GetEdit() const { return _edit; } private: template friend class FarVertexEditTables; FarVertexEdit(Operation op, int index, int width) : _op(op), _edit(0), _index(index), _width(width) { } void SetEdit(float const * edit) { _edit=edit; } Operation _op; float const * _edit; int _index, _width; }; template class FarVertexEditTables { public: FarVertexEditTables( FarMesh * mesh ); // Note : Subtract type edits are converted into Adds in order to save kernel calls. int GetNumBatches() const { return (int)_batches.size(); } // This class holds an array of edits. each batch has unique index/width/operation class VertexEditBatch { public: VertexEditBatch(int index, int width, FarVertexEdit::Operation operation); // copy vertex id and edit values into table void Append(int level, int vertexID, const float *values, bool negate); // Compute-kernel applied to vertices void ApplyVertexEdits(U * vsrc, int offset, int tableOffset, int start, int end) const; // Edit tables accessors // Returns the edit offset table const std::vector &GetVertexIndices() const { return _vertIndices; } // Returns the edit values table const std::vector &GetValues() const { return _edits; } FarVertexEdit::Operation GetOperation() const { return _op; } int GetPrimvarIndex() const { return _primvarIndex; } int GetPrimvarWidth() const { return _primvarWidth; } private: template friend class FarVertexEditTablesFactory; template friend class FarMultiMeshFactory; std::vector _vertIndices; // absolute vertex index array for edits std::vector _edits; // edit values array int _primvarIndex, // primvar offset in vertex _primvarWidth; // numElements per vertex in values FarVertexEdit::Operation _op; // edit operation (Set, Add) }; VertexEditBatch const & GetBatch(int index) const { return _batches[index]; } private: template friend class FarVertexEditTablesFactory; template friend class FarMultiMeshFactory; template friend class FarComputeController; // Compute-kernel that applies the edits void computeVertexEdits(int tableIndex, int offset, int tableOffset, int start, int end, void *clientdata) const; // mesh that owns this vertexEditTable FarMesh * _mesh; #if defined(__GNUC__) // XXX(dyu): seems like there is a compiler bug in g++ that requires // this struct to be public public: #endif std::vector _batches; }; template FarVertexEditTables::VertexEditBatch::VertexEditBatch(int index, int width, FarVertexEdit::Operation op) : _primvarIndex(index), _primvarWidth(width), _op(op) { } template void FarVertexEditTables::VertexEditBatch::ApplyVertexEdits(U * vsrc, int vertexOffset, int tableOffset, int start, int end) const { int primvarWidth = GetPrimvarWidth(); assert(tableOffset+end <= (int)_vertIndices.size()); const unsigned int * vindices = &_vertIndices[tableOffset]; const float * values = &_edits[tableOffset * primvarWidth]; FarVertexEdit edit( GetOperation(), GetPrimvarIndex(), GetPrimvarWidth() ); for (int i=start; i(&values[i*primvarWidth])); vdst->ApplyVertexEdit(edit); } } template FarVertexEditTables::FarVertexEditTables( FarMesh * mesh ) : _mesh(mesh) { } template void FarVertexEditTables::computeVertexEdits(int tableIndex, int offset, int tableOffset, int start, int end, void *clientdata) const { assert(this->_mesh); U * vsrc = &this->_mesh->GetVertices().at(0); _batches[tableIndex].ApplyVertexEdits(vsrc, offset, tableOffset, start, end); } } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif /* FAR_VERTEX_EDIT_TABLES_H */