// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License // and the following modification to it: Section 6 Trademarks. // deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the // trade names, trademarks, service marks, or product names of the // Licensor and its affiliates, except as required for reproducing // the content of the NOTICE file. // // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, // software distributed under the License is distributed on an // "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, // either express or implied. See the License for the specific // language governing permissions and limitations under the // License. // #ifndef GL_HUD_H #define GL_HUD_H #include "hud.h" #include class GLhud : public Hud { public: GLhud(); ~GLhud(); virtual void Init(int width, int height); virtual void Rebuild(int width, int height); virtual bool Flush(); private: GLuint _fontTexture; GLuint _vbo, _staticVbo; GLuint _vao, _staticVao; int _staticVboSize; GLint _program; GLint _mvpMatrix; GLint _aPosition, _aColor, _aUV; }; #endif // GL_HUD_H