// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OSD_D3D11_DRAW_REGISTRY_H #define OSD_D3D11_DRAW_REGISTRY_H #include "../version.h" #include "../far/mesh.h" #include "../osd/drawRegistry.h" #include "../osd/vertex.h" #include struct ID3D11VertexShader; struct ID3D11HullShader; struct ID3D11DomainShader; struct ID3D11GeometryShader; struct ID3D11PixelShader; struct ID3D11Buffer; struct ID3D11ShaderResourceView; struct ID3D11Device; struct ID3D11InputLayout; struct D3D11_INPUT_ELEMENT_DESC; namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { struct OsdD3D11DrawConfig : public OsdDrawConfig { OsdD3D11DrawConfig() : vertexShader(0), hullShader(0), domainShader(0), geometryShader(0), pixelShader(0) {} virtual ~OsdD3D11DrawConfig(); ID3D11VertexShader *vertexShader; ID3D11HullShader *hullShader; ID3D11DomainShader *domainShader; ID3D11GeometryShader *geometryShader; ID3D11PixelShader *pixelShader; }; //------------------------------------------------------------------------------ struct OsdD3D11DrawSourceConfig { OsdDrawShaderSource commonShader; OsdDrawShaderSource vertexShader; OsdDrawShaderSource hullShader; OsdDrawShaderSource domainShader; OsdDrawShaderSource geometryShader; OsdDrawShaderSource pixelShader; }; //------------------------------------------------------------------------------ class OsdD3D11DrawRegistryBase { public: typedef OsdDrawContext::PatchDescriptor DescType; typedef OsdD3D11DrawConfig ConfigType; typedef OsdD3D11DrawSourceConfig SourceConfigType; OsdD3D11DrawRegistryBase(bool enablePtex=false) : _enablePtex(enablePtex) { } virtual ~OsdD3D11DrawRegistryBase(); bool IsPtexEnabled() const { return _enablePtex; } void SetPtexEnabled(bool b) { _enablePtex=b; } protected: virtual ConfigType * _NewDrawConfig() { return new ConfigType(); } virtual ConfigType * _CreateDrawConfig(DescType const & desc, SourceConfigType const * sconfig, ID3D11Device * pd3dDevice, ID3D11InputLayout ** ppInputLayout, D3D11_INPUT_ELEMENT_DESC const * pInputElementDescs, int numInputElements); virtual SourceConfigType * _NewDrawSourceConfig() { return new SourceConfigType(); } virtual SourceConfigType * _CreateDrawSourceConfig(DescType const & desc, ID3D11Device * pd3dDevice); private: bool _enablePtex; }; //------------------------------------------------------------------------------ template class OsdD3D11DrawRegistry : public OsdD3D11DrawRegistryBase { public: typedef OsdD3D11DrawRegistryBase BaseRegistry; typedef DESC_TYPE DescType; typedef CONFIG_TYPE ConfigType; typedef SOURCE_CONFIG_TYPE SourceConfigType; typedef std::map ConfigMap; public: virtual ~OsdD3D11DrawRegistry() { Reset(); } void Reset() { for (typename ConfigMap::iterator i = _configMap.begin(); i != _configMap.end(); ++i) { delete i->second; } _configMap.clear(); } // fetch shader config ConfigType * GetDrawConfig(DescType const & desc, ID3D11Device * pd3dDevice, ID3D11InputLayout ** ppInputLayout = NULL, D3D11_INPUT_ELEMENT_DESC const * pInputElementDescs = NULL, int numInputElements = 0) { typename ConfigMap::iterator it = _configMap.find(desc); if (it != _configMap.end()) { return it->second; } else { ConfigType * config = _CreateDrawConfig(desc, _CreateDrawSourceConfig(desc, pd3dDevice), pd3dDevice, ppInputLayout, pInputElementDescs, numInputElements); _configMap[desc] = config; return config; } } protected: virtual ConfigType * _NewDrawConfig() { return new ConfigType(); } virtual ConfigType * _CreateDrawConfig(DescType const & desc, SourceConfigType const * sconfig, ID3D11Device * pd3dDevice, ID3D11InputLayout ** ppInputLayout, D3D11_INPUT_ELEMENT_DESC const * pInputElementDescs, int numInputElements) { return NULL; } virtual SourceConfigType * _NewDrawSourceConfig() { return new SourceConfigType(); } virtual SourceConfigType * _CreateDrawSourceConfig(DescType const & desc, ID3D11Device * pd3dDevice) { return NULL; } private: ConfigMap _configMap; }; } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif /* OSD_D3D11_DRAW_REGISTRY_H */