// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef DELEGATE_H #define DELEGATE_H #include #include #include #include #include "effect.h" #include "effectRegistry.h" class MyDrawContext : public OpenSubdiv::OsdGLDrawContext { public: virtual ~MyDrawContext(); static MyDrawContext *Create(OpenSubdiv::FarPatchTables const *patchTables, int numVertexElements, bool requireFVarData=false); GLuint GetVertexArray() const { return _vao; } private: MyDrawContext(); GLuint _vao; }; class MyDrawDelegate { public: typedef MyEffect * EffectHandle; void Bind(OpenSubdiv::OsdUtilMeshBatchBase *batch, EffectHandle const &effect); void Unbind(OpenSubdiv::OsdUtilMeshBatchBase *batch, EffectHandle const &effect); void Begin(); void End(); void DrawElements(OpenSubdiv::OsdDrawContext::PatchArray const &patchArray); bool IsCombinable(EffectHandle const &a, EffectHandle const &b) const; void ResetNumDrawCalls() { _numDrawCalls = 0; } int GetNumDrawCalls() const { return _numDrawCalls; } private: MyDrawConfig *GetDrawConfig(EffectHandle &effect, OpenSubdiv::OsdDrawContext::PatchDescriptor desc); MyEffectRegistry _effectRegistry; int _numDrawCalls; OpenSubdiv::OsdUtilMeshBatchBase *_currentBatch; EffectHandle _currentEffect; }; #endif /* DELEGATE_H */