// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef M_PI #define M_PI 3.14159265358979323846 // fix for OSX 10.8 (M_PI is in the Khronos standard...) #endif struct Vertex { float v[NUM_VERTEX_ELEMENTS]; }; struct Varying { float v[NUM_VARYING_ELEMENTS]; }; static void clearVertex(struct Vertex *vertex) { for (int i = 0; i < NUM_VERTEX_ELEMENTS; i++) { vertex->v[i] = 0; } } static void clearVarying(struct Varying *varying) { for (int i = 0; i < NUM_VARYING_ELEMENTS; i++) { varying->v[i] = 0; } } static void addWithWeight(struct Vertex *dst, __global struct Vertex *src, float weight) { for (int i = 0; i < NUM_VERTEX_ELEMENTS; i++) { dst->v[i] += src->v[i] * weight; } } static void addVaryingWithWeight(struct Varying *dst, __global struct Varying *src, float weight) { for (int i = 0; i < NUM_VARYING_ELEMENTS; i++) { dst->v[i] += src->v[i] * weight; } } __kernel void computeBilinearEdge(__global struct Vertex *vertex, __global struct Varying *varying, __global int *E_IT, int vertexOffset, int tableOffset, int start, int end) { int i = start + get_global_id(0) + tableOffset; int vid = start + get_global_id(0) + vertexOffset; int eidx0 = E_IT[2*i+0]; int eidx1 = E_IT[2*i+1]; struct Vertex dst; struct Varying dstVarying; clearVertex(&dst); clearVarying(&dstVarying); addWithWeight(&dst, &vertex[eidx0], 0.5f); addWithWeight(&dst, &vertex[eidx1], 0.5f); vertex[vid] = dst; if (varying) { addVaryingWithWeight(&dstVarying, &varying[eidx0], 0.5f); addVaryingWithWeight(&dstVarying, &varying[eidx1], 0.5f); varying[vid] = dstVarying; } } __kernel void computeBilinearVertex(__global struct Vertex *vertex, __global struct Varying *varying, __global int *V_ITa, int vertexOffset, int tableOffset, int start, int end) { int i = start + get_global_id(0) + tableOffset; int vid = start + get_global_id(0) + vertexOffset; int p = V_ITa[i]; struct Vertex dst; clearVertex(&dst); addWithWeight(&dst, &vertex[p], 1.0f); vertex[vid] = dst; if (varying) { struct Varying dstVarying; clearVarying(&dstVarying); addVaryingWithWeight(&dstVarying, &varying[p], 1.0f); varying[vid] = dstVarying; } } // ---------------------------------------------------------------------------------------- __kernel void computeFace(__global struct Vertex *vertex, __global struct Varying *varying, __global int *F_IT, __global int *F_ITa, int vertexOffset, int tableOffset, int start, int end) { int i = start + get_global_id(0) + tableOffset; int vid = start + get_global_id(0) + vertexOffset; int h = F_ITa[2*i]; int n = F_ITa[2*i+1]; float weight = 1.0f/n; struct Vertex dst; struct Varying dstVarying; clearVertex(&dst); clearVarying(&dstVarying); for (int j=0; j -1) { float faceWeight = E_W[i*2+1]; addWithWeight(&dst, &vertex[eidx2], faceWeight); addWithWeight(&dst, &vertex[eidx3], faceWeight); } vertex[vid] = dst; if (varying) { addVaryingWithWeight(&dstVarying, &varying[eidx0], 0.5f); addVaryingWithWeight(&dstVarying, &varying[eidx1], 0.5f); varying[vid] = dstVarying; } } __kernel void computeVertexA(__global struct Vertex *vertex, __global struct Varying *varying, __global int *V_ITa, __global float *V_W, int vertexOffset, int tableOffset, int start, int end, int pass) { int i = start + get_global_id(0) + tableOffset; int vid = start + get_global_id(0) + vertexOffset; int n = V_ITa[5*i+1]; int p = V_ITa[5*i+2]; int eidx0 = V_ITa[5*i+3]; int eidx1 = V_ITa[5*i+4]; float weight = (pass==1) ? V_W[i] : 1.0f - V_W[i]; // In the case of fractional weight, the weight must be inverted since // the value is shared with the k_Smooth kernel (statistically the // k_Smooth kernel runs much more often than this one) if (weight>0.0f && weight<1.0f && n > 0) weight=1.0f-weight; struct Vertex dst; if (! pass) clearVertex(&dst); else dst = vertex[vid]; if (eidx0==-1 || (pass==0 && (n==-1)) ) { addWithWeight(&dst, &vertex[p], weight); } else { addWithWeight(&dst, &vertex[p], weight * 0.75f); addWithWeight(&dst, &vertex[eidx0], weight * 0.125f); addWithWeight(&dst, &vertex[eidx1], weight * 0.125f); } vertex[vid] = dst; if (! pass && varying) { struct Varying dstVarying; clearVarying(&dstVarying); addVaryingWithWeight(&dstVarying, &varying[p], 1.0f); varying[vid] = dstVarying; } } __kernel void computeVertexB(__global struct Vertex *vertex, __global struct Varying *varying, __global int *V_ITa, __global int *V_IT, __global float *V_W, int vertexOffset, int tableOffset, int start, int end) { int i = start + get_global_id(0) + tableOffset; int vid = start + get_global_id(0) + vertexOffset; int h = V_ITa[5*i]; int n = V_ITa[5*i+1]; int p = V_ITa[5*i+2]; float weight = V_W[i]; float wp = 1.0f/(float)(n*n); float wv = (n-2.0f) * n * wp; struct Vertex dst; clearVertex(&dst); addWithWeight(&dst, &vertex[p], weight * wv); for (int j = 0; j < n; ++j) { addWithWeight(&dst, &vertex[V_IT[h+j*2]], weight * wp); addWithWeight(&dst, &vertex[V_IT[h+j*2+1]], weight * wp); } vertex[vid] = dst; if (varying) { struct Varying dstVarying; clearVarying(&dstVarying); addVaryingWithWeight(&dstVarying, &varying[p], 1.0f); varying[vid] = dstVarying; } } __kernel void computeLoopVertexB(__global struct Vertex *vertex, __global struct Varying *varying, __global int *V_ITa, __global int *V_IT, __global float *V_W, int vertexOffset, int tableOffset, int start, int end) { int i = start + get_global_id(0) + tableOffset; int vid = start + get_global_id(0) + vertexOffset; int h = V_ITa[5*i]; int n = V_ITa[5*i+1]; int p = V_ITa[5*i+2]; float weight = V_W[i]; float wp = 1.0f/(float)(n); float beta = 0.25f * cos((float)(M_PI) * 2.0f * wp) + 0.375f; beta = beta * beta; beta = (0.625f - beta) * wp; struct Vertex dst; clearVertex(&dst); addWithWeight(&dst, &vertex[p], weight * (1.0f - (beta * n))); for (int j = 0; j < n; ++j) { addWithWeight(&dst, &vertex[V_IT[h+j]], weight * beta); } vertex[vid] = dst; if (varying) { struct Varying dstVarying; clearVarying(&dstVarying); addVaryingWithWeight(&dstVarying, &varying[p], 1.0f); varying[vid] = dstVarying; } } __kernel void editVertexAdd(__global struct Vertex *vertex, __global int *editIndices, __global float *editValues, int primVarOffset, int primVarWidth, int vertexOffset, int tableOffset, int start, int end) { int i = start + get_global_id(0) + tableOffset; int v = editIndices[i]; int eid = start + get_global_id(0); struct Vertex dst = vertex[v]; for (int j = 0; j < primVarWidth; ++j) { dst.v[j+primVarOffset] += editValues[eid*primVarWidth + j]; } vertex[v] = dst; }