// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OSD_CPU_EVAL_LIMIT_CONTROLLER_H #define OSD_CPU_EVAL_LIMIT_CONTROLLER_H #include "../version.h" #include "../osd/evalLimitContext.h" #include "../osd/cpuEvalLimitContext.h" #include "../osd/vertexDescriptor.h" namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { /// \brief CPU controler for limit surface evaluation. /// /// A CPU-driven controller that can be called to evaluate samples on the limit /// surface for a given EvalContext. /// class OsdCpuEvalLimitController { public: /// Constructor. OsdCpuEvalLimitController(); /// Destructor. ~OsdCpuEvalLimitController(); /// \brief Represents a location on the limit surface struct OsdEvalCoords { int face; // Ptex unique face ID float u,v; // local u,v }; /// \brief Vertex interpolation of samples at the limit /// /// Evaluates "vertex" interpolation of a sample on the surface limit. /// /// Warning : this function is re-entrant but it breaks the Osd API pattern /// by requiring the client code to bind and unbind the vertex buffers to /// the EvalLimitContext. /// /// Ex : /// \code /// evalCtxt->BindVertexBuffers( ... ); /// /// parallel_for( int index=0; iEvalLimitSample( coord, evalCtxt, index ); /// } /// /// evalCtxt->UnbindVertexBuffers(); /// \endcode /// /// @param coords location on the limit surface to be evaluated /// /// @param context the EvalLimitContext that the controller will evaluate /// /// @param index the index of the vertex in the output buffers bound to the /// context /// /// @return the number of samples found (0 if the location was tagged as a hole /// or the coordinate was invalid) /// template int EvalLimitSample( OpenSubdiv::OsdEvalCoords const & coords, OsdCpuEvalLimitContext * context, unsigned int index ) { if (not context) return 0; int n = _EvalLimitSample( coords, context, index ); return n; } private: int _EvalLimitSample( OpenSubdiv::OsdEvalCoords const & coords, OsdCpuEvalLimitContext * context, unsigned int index ); }; } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif /* OSD_CPU_EVAL_LIMIT_CONTROLLER_H */