// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "../osd/cudaGLVertexBuffer.h" #include "../osd/error.h" #include "../osd/opengl.h" #include #include #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { OsdCudaGLVertexBuffer::OsdCudaGLVertexBuffer(int numElements, int numVertices) : _numElements(numElements), _numVertices(numVertices), _vbo(0), _devicePtr(0), _cudaResource(0) { } OsdCudaGLVertexBuffer::~OsdCudaGLVertexBuffer() { unmap(); cudaGraphicsUnregisterResource(_cudaResource); glDeleteBuffers(1, &_vbo); } OsdCudaGLVertexBuffer * OsdCudaGLVertexBuffer::Create(int numElements, int numVertices) { OsdCudaGLVertexBuffer *instance = new OsdCudaGLVertexBuffer(numElements, numVertices); if (instance->allocate()) return instance; OsdError(OSD_CUDA_GL_ERROR,"OsdCudaGLVertexBuffer::Create failed.\n"); delete instance; return NULL; } void OsdCudaGLVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices) { map(); cudaError_t err = cudaMemcpy((float*)_devicePtr + _numElements * startVertex, src, _numElements * numVertices * sizeof(float), cudaMemcpyHostToDevice); if (err != cudaSuccess) OsdError(OSD_CUDA_GL_ERROR, "OsdCudaGLVertexBuffer::UpdateData failed. : %s\n", cudaGetErrorString(err)); } int OsdCudaGLVertexBuffer::GetNumElements() const { return _numElements; } int OsdCudaGLVertexBuffer::GetNumVertices() const { return _numVertices; } float * OsdCudaGLVertexBuffer::BindCudaBuffer() { map(); return static_cast(_devicePtr); } GLuint OsdCudaGLVertexBuffer::BindVBO() { unmap(); return _vbo; } bool OsdCudaGLVertexBuffer::allocate() { int size = _numElements * _numVertices * sizeof(float); glGenBuffers(1, &_vbo); glBindBuffer(GL_ARRAY_BUFFER, _vbo); glBufferData(GL_ARRAY_BUFFER, size, 0, GL_DYNAMIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); // register vbo as cuda resource cudaError_t err = cudaGraphicsGLRegisterBuffer( &_cudaResource, _vbo, cudaGraphicsMapFlagsWriteDiscard); if (err != cudaSuccess) return false; return true; } void OsdCudaGLVertexBuffer::map() { if (_devicePtr) return; size_t num_bytes; void *ptr; cudaError_t err = cudaGraphicsMapResources(1, &_cudaResource, 0); if (err != cudaSuccess) OsdError(OSD_CUDA_GL_ERROR, "OsdCudaGLVertexBuffer::map failed.\n%s\n", cudaGetErrorString(err)); err = cudaGraphicsResourceGetMappedPointer(&ptr, &num_bytes, _cudaResource); if (err != cudaSuccess) OsdError(OSD_CUDA_GL_ERROR, "OsdCudaGLVertexBuffer::map failed.\n%s\n", cudaGetErrorString(err)); _devicePtr = ptr; } void OsdCudaGLVertexBuffer::unmap() { if (_devicePtr == NULL) return; cudaError_t err = cudaGraphicsUnmapResources(1, &_cudaResource, 0); if (err != cudaSuccess) OsdError(OSD_CUDA_GL_ERROR, "OsdCudaGLVertexBuffer::unmap failed.\n%s\n", cudaGetErrorString(err)); _devicePtr = NULL; } } // end namespace OPENSUBDIV_VERSION } // end namespace OpenSubdiv