// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OPENSUBDIV_EXAMPLES_GL_PTEX_MIPMAP_TEXTURE_H #define OPENSUBDIV_EXAMPLES_GL_PTEX_MIPMAP_TEXTURE_H #include "glLoader.h" #include #include #include class GLPtexMipmapTexture : OpenSubdiv::Osd::NonCopyable { public: static GLPtexMipmapTexture * Create(PtexTexture * reader, int maxLevels=-1, size_t targetMemory=0); /// Returns GLSL shader snippet to fetch ptex static const char *GetShaderSource(); /// Returns the texture buffer containing the layout of the ptex faces /// in the texels texture array. GLuint GetLayoutTextureBuffer() const { return _layout; } /// Returns the texels texture array. GLuint GetTexelsTexture() const { return _texels; } /// Returns the amount of allocated memory (in bytes) size_t GetMemoryUsage() const { return _memoryUsage; } ~GLPtexMipmapTexture(); private: GLPtexMipmapTexture(); GLsizei _width, // width / height / depth of the 3D texel buffer _height, _depth; GLint _format; // texel color format GLuint _layout, // per-face lookup table _texels; // texel data size_t _memoryUsage; // total amount of memory used (estimate) }; #endif // OPENSUBDIV_EXAMPLES_GL_PTEX_MIPMAP_TEXTURE_H