// // Copyright 2013 Autodesk, Inc. // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "mayaPolySmooth.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #if defined(_MSV_VER) and (not defined(__INTEL_COMPILER)) #pragma warning( disable : 174 593 ) #endif // OpenSubdiv includes #include #include #include #include // ==================================== // Static Initialization // ==================================== // MAYA_NODE_BUILDER:BEG [ATTRIBUTE INITIALIZATION] ========== const MTypeId MayaPolySmooth::id( 0x0010a25b ); const MString MayaPolySmooth::typeNameStr("mayaPolySmooth"); MObject MayaPolySmooth::a_inputPolymesh; MObject MayaPolySmooth::a_output; MObject MayaPolySmooth::a_subdivisionLevels; MObject MayaPolySmooth::a_recommendedIsolation; MObject MayaPolySmooth::a_vertBoundaryMethod; MObject MayaPolySmooth::a_fvarBoundaryMethod; MObject MayaPolySmooth::a_fvarPropagateCorners; MObject MayaPolySmooth::a_smoothTriangles; MObject MayaPolySmooth::a_creaseMethod; // MAYA_NODE_BUILDER:END [ATTRIBUTE INITIALIZATION] ========== // ATTR ENUMS // Note: Do not change these values as these are serialized numerically in the Maya scenes) // enum BoundaryMethod { k_BoundaryMethod_InterpolateBoundaryNone = 0, k_BoundaryMethod_InterpolateBoundaryEdgeOnly = 1, k_BoundaryMethod_InterpolateBoundaryEdgeAndCorner = 2, k_BoundaryMethod_InterpolateBoundaryAlwaysSharp = 3 }; enum CreaseMethod { k_creaseMethod_normal = 0, k_creaseMethod_chaikin = 1 }; static OpenSubdiv::Sdc::Options::VtxBoundaryInterpolation ConvertMayaVtxBoundary(short boundaryMethod) { typedef OpenSubdiv::Sdc::Options Sdc; switch (boundaryMethod) { case k_BoundaryMethod_InterpolateBoundaryNone : return Sdc::VTX_BOUNDARY_NONE; case k_BoundaryMethod_InterpolateBoundaryEdgeOnly : return Sdc::VTX_BOUNDARY_EDGE_ONLY; case k_BoundaryMethod_InterpolateBoundaryEdgeAndCorner : return Sdc::VTX_BOUNDARY_EDGE_AND_CORNER; default: ; } MGlobal::displayError("VTX InterpolateBoundaryMethod value out of range. Using \"none\""); return Sdc::VTX_BOUNDARY_NONE; } // XXXX note: This function converts the options exposed in Maya's GUI which are // based on prman legacy face-varying boundary interpolation rules. // As a result, some OpenSubdiv 3.0 FVar interpolation rules are not // exposed, and the some of the ones exposed fix incorrect behavior // from legacy prman code, so the results are not 100% backward compatible. static OpenSubdiv::Sdc::Options::FVarLinearInterpolation ConvertMayaFVarBoundary(short boundaryMethod, bool propagateCorner) { typedef OpenSubdiv::Sdc::Options Sdc; switch (boundaryMethod) { case k_BoundaryMethod_InterpolateBoundaryNone : return Sdc::FVAR_LINEAR_ALL; case k_BoundaryMethod_InterpolateBoundaryEdgeOnly : return Sdc::FVAR_LINEAR_NONE; case k_BoundaryMethod_InterpolateBoundaryEdgeAndCorner : return propagateCorner ? Sdc::FVAR_LINEAR_CORNERS_PLUS2 : Sdc::FVAR_LINEAR_CORNERS_PLUS1; case k_BoundaryMethod_InterpolateBoundaryAlwaysSharp : return Sdc::FVAR_LINEAR_BOUNDARIES; default: ; } MGlobal::displayError("FVar InterpolateMethod value out of range. Using \"none\""); return Sdc::FVAR_LINEAR_ALL; } // ==================================== // Macros // ==================================== #define MCHECKERR(status,message) \ if( MStatus::kSuccess != status ) { \ cerr << "ERROR: " << message << "[" << status << "]" << endl; \ return status; \ } #define MWARNERR(status,message) \ if( MStatus::kSuccess != status ) { \ cerr << "ERROR: " << message << "[" << status << "]" << endl; \ } // ==================================== // Constructors/Destructors // ==================================== MayaPolySmooth::MayaPolySmooth() {} MayaPolySmooth::~MayaPolySmooth() {} // ==================================== // Helper Functions // ==================================== // Create component groups void createComp(MFnMeshData &dataCreator, MFn::Type compType, unsigned compId, MIntArray &compList) { MStatus returnStatus; MFnSingleIndexedComponent comp; MObject compObj = comp.create(compType,&returnStatus); MWARNERR(returnStatus, "cannot create MFnSingleIndexedComponent"); returnStatus = comp.addElements(compList); MWARNERR(returnStatus, "Error in addElements() for MFnSingleIndexedComponent"); returnStatus = dataCreator.addObjectGroup(compId); MWARNERR(returnStatus, "Error in addObjectGroup()"); returnStatus = dataCreator.setObjectGroupComponent(compId, compObj); MWARNERR(returnStatus, "Error in setObjectGroupComponent()"); } // ==================================== // OpenSubdiv Functions // ==================================== typedef OpenSubdiv::Far::TopologyRefinerFactoryBase::TopologyDescriptor Descriptor; // Reference: OSD shape_utils.h:: applyTags() "crease" static float getCreaseEdges(MFnMesh const & inMeshFn, Descriptor & outDesc) { MUintArray tEdgeIds; MDoubleArray tCreaseData; float maxCreaseValue = 0.0f; if (inMeshFn.getCreaseEdges(tEdgeIds, tCreaseData)) { assert( tEdgeIds.length() == tCreaseData.length() ); int ncreases = tEdgeIds.length(); int * vertPairs = new int[ncreases*2]; float * weights = new float[ncreases]; int2 edgeVerts; for (unsigned int j=0; j < tEdgeIds.length(); j++) { assert( tCreaseData[j] >= 0.0 ); inMeshFn.getEdgeVertices(tEdgeIds[j], edgeVerts); vertPairs[j*2 ] = edgeVerts[0]; vertPairs[j*2+1] = edgeVerts[1]; weights[j] = float(tCreaseData[j]); maxCreaseValue = std::max(float(tCreaseData[j]), maxCreaseValue); } outDesc.numCreases = ncreases; outDesc.creaseVertexIndexPairs = vertPairs; outDesc.creaseWeights = weights; } return maxCreaseValue; } // Reference: OSD shape_utils.h:: applyTags() "corner" static float getCreaseVertices( MFnMesh const & inMeshFn, Descriptor & outDesc) { MUintArray tVertexIds; MDoubleArray tCreaseData; float maxCreaseValue = 0.0f; if ( inMeshFn.getCreaseVertices(tVertexIds, tCreaseData) ) { assert( tVertexIds.length() == tCreaseData.length() ); int ncorners = tVertexIds.length(); int * verts = new int[ncorners*2]; float * weights = new float[ncorners]; // Has crease vertices for (unsigned int j=0; j < tVertexIds.length(); j++) { assert( tCreaseData[j] >= 0.0 ); verts[j] = tVertexIds[j]; weights[j] = float(tCreaseData[j]); maxCreaseValue = std::max(float(tCreaseData[j]), maxCreaseValue); } outDesc.numCorners = ncorners; outDesc.cornerVertexIndices = verts; outDesc.cornerWeights = weights; } return maxCreaseValue; } // XXX -- Future Data Optimization: Implement varying data instead of forcing face-varying for ColorSets. // Collect UVs and ColorSet info to represent them as face-varying in OpenSubdiv static MStatus getMayaFvarFieldParams( MFnMesh const & inMeshFn, MStringArray & uvSetNames, MStringArray & colorSetNames, std::vector & colorSetChannels, std::vector &colorSetReps, int & totalColorSetChannels) { MStatus returnStatus; returnStatus = inMeshFn.getUVSetNames(uvSetNames); MCHECKERR(returnStatus, "Cannot get uvSet names"); returnStatus = inMeshFn.getColorSetNames(colorSetNames); MCHECKERR(returnStatus, "Cannot get colorSet names"); colorSetChannels.resize(colorSetNames.length()); colorSetReps.resize(colorSetNames.length()); totalColorSetChannels = 0; for (unsigned int i=0; i < colorSetNames.length(); i++) { colorSetReps[i] = inMeshFn.getColorRepresentation(colorSetNames[i], &returnStatus); MCHECKERR(returnStatus, "Cannot get colorSet representation"); if (colorSetReps[i] == MFnMesh::kAlpha) { colorSetChannels[i] = 1; } else if (colorSetReps[i] == MFnMesh::kRGB) { colorSetChannels[i] = 3; } else { colorSetChannels[i] = 4; // kRGBA } totalColorSetChannels += colorSetChannels[i]; } return MS::kSuccess; } //! Caller is expected to delete the returned value static OpenSubdiv::Far::TopologyRefiner * gatherTopology( MFnMesh const & inMeshFn, MItMeshPolygon & inMeshItPolygon, OpenSubdiv::Sdc::SchemeType type, OpenSubdiv::Sdc::Options options, float * maxCreaseSharpness=0 ) { MStatus returnStatus; // Gather FVarData MStringArray uvSetNames; MStringArray colorSetNames; std::vector colorSetChannels; std::vector colorSetReps; int totalColorSetChannels = 0; returnStatus = getMayaFvarFieldParams(inMeshFn, uvSetNames, colorSetNames, colorSetChannels, colorSetReps, totalColorSetChannels); MWARNERR(returnStatus, "Failed to retrieve Maya face-varying parameters"); // Create face-varying data with independent float channels of dimension 1 // Note: This FVarData needs to be kept around for the duration of the HBR mesh int totalFvarWidth = 2*uvSetNames.length() + totalColorSetChannels; // temp storage for UVs and ColorSets for a face MIntArray fvArray; // face vertex array std::vector uvSet_uCoords(uvSetNames.length()); std::vector uvSet_vCoords(uvSetNames.length()); std::vector colorSet_colors(colorSetNames.length()); Descriptor desc; desc.numVertices = inMeshFn.numVertices(); desc.numFaces = inMeshItPolygon.count(); int * vertsPerFace = new int[desc.numFaces], * vertIndices = new int[inMeshFn.numFaceVertices()]; desc.numVertsPerFace = vertsPerFace; desc.vertIndicesPerFace = vertIndices; // Create Topology for( inMeshItPolygon.reset(); !inMeshItPolygon.isDone(); inMeshItPolygon.next() ) { inMeshItPolygon.getVertices(fvArray); int nverts = fvArray.length(); vertsPerFace[inMeshItPolygon.index()] = nverts; for (int i=0; i 0) { // XXXX // Retrieve all UV and ColorSet topology for (unsigned int i=0; i < uvSetNames.length(); ++i) { inMeshItPolygon.getUVs(uvSet_uCoords[i], uvSet_vCoords[i], &uvSetNames[i] ); } for (unsigned int i=0; i < colorSetNames.length(); ++i) { inMeshItPolygon.getColors(colorSet_colors[i], &colorSetNames[i]); } // Handle uvSets for (unsigned int fvid=0; fvid < fvArray.length(); ++fvid) { } // Handle colorSets for( unsigned int colorSetIt=0; colorSetIt < colorSetNames.length(); ++colorSetIt ) { } } } // Apply Creases float maxEdgeCrease = getCreaseEdges( inMeshFn, desc ); float maxVertexCrease = getCreaseVertices( inMeshFn, desc ); OpenSubdiv::Far::TopologyRefiner * refiner = OpenSubdiv::Far::TopologyRefinerFactory::Create(desc, OpenSubdiv::Far::TopologyRefinerFactory::Options(type, options)); delete [] desc.numVertsPerFace; delete [] desc.vertIndicesPerFace; delete [] desc.creaseVertexIndexPairs; delete [] desc.creaseWeights; delete [] desc.cornerVertexIndices; delete [] desc.cornerWeights; if (maxCreaseSharpness) { *maxCreaseSharpness = std::max(maxEdgeCrease, maxVertexCrease); } return refiner; } static inline int computeNumSubfaces( int nverts, int level ) { return nverts==4 ? 1<<(level<<1) : nverts*(1<<((level-1)<<1)); } // Propagate objectGroups from inMesh to subdivided outMesh // Note: Currently only supporting facet groups (for per-facet shading) MStatus createSmoothMesh_objectGroups( MFnMesh const & inMeshFn, MFnMeshData const & inMeshDat, MFnMeshData &newMeshDat, int level, int numSubfaces ) { MStatus status; MIntArray newCompElems; std::vector offsets; // mapping of offsets for subdivided faces for(unsigned int gi=0; gi const & vertexBuffer, MFnMesh const & inMeshFn, MObject newMeshDataObj) { MStatus status; typedef OpenSubdiv::Far::ConstIndexArray IndexArray; int maxlevel = refiner.GetMaxLevel(), nfaces = refiner.GetNumFaces(maxlevel); // Init Maya Data // -- Face Counts MIntArray faceCounts(nfaces); for (int face=0; face < nfaces; ++face) { faceCounts[face] = 4; } // -- Face Connects MIntArray faceConnects(nfaces*4); for (int face=0, idx=0; face < nfaces; ++face) { IndexArray fverts = refiner.GetFaceVertices(maxlevel, face); for (int vert=0; vert < fverts.size(); ++vert) { faceConnects[idx++] = fverts[vert]; } } // -- Points MFloatPointArray points(refiner.GetNumVertices(maxlevel)); Vertex const * v = &vertexBuffer.at(0); for (int level=1; level<=maxlevel; ++level) { int nverts = refiner.GetNumVertices(level); if (level==maxlevel) { for (int vert=0; vert < nverts; ++vert, ++v) { points.set(vert, v->position[0], v->position[1], v->position[2]); } } else { v += nverts; } } // Create New Mesh from MFnMesh MFnMesh newMeshFn; MObject newMeshObj = newMeshFn.create(points.length(), faceCounts.length(), points, faceCounts, faceConnects, newMeshDataObj, &status); MCHECKERR(status, "Cannot create new mesh"); int fvarTotalWidth = 0; if (fvarTotalWidth > 0) { // Get face-varying set names and other info from the inMesh MStringArray uvSetNames; MStringArray colorSetNames; std::vector colorSetChannels; std::vector colorSetReps; int totalColorSetChannels = 0; status = getMayaFvarFieldParams(inMeshFn, uvSetNames, colorSetNames, colorSetChannels, colorSetReps, totalColorSetChannels); #if defined(DEBUG) or defined(_DEBUG) int numUVSets = uvSetNames.length(); int expectedFvarTotalWidth = numUVSets*2 + totalColorSetChannels; assert(fvarTotalWidth == expectedFvarTotalWidth); #endif // XXXX fvar stuff here } return MS::kSuccess; } MStatus MayaPolySmooth::compute( const MPlug& plug, MDataBlock& data ) { MStatus status; // Check which output attribute we have been asked to compute. If this // node doesn't know how to compute it, we must return // MS::kUnknownParameter. // if( plug == a_output ) { bool createdSubdMesh = false; int subdivisionLevel = data.inputValue(a_subdivisionLevels).asInt(); short stateH = data.inputValue(state).asShort(); if ((subdivisionLevel > 0) and (stateH !=1)) { // == Retrieve input mesh ==================================== // Get attr values MObject inMeshObj = data.inputValue(a_inputPolymesh).asMesh(); short vertBoundaryMethod = data.inputValue(a_vertBoundaryMethod).asShort(); short fvarBoundaryMethod = data.inputValue(a_fvarBoundaryMethod).asShort(); bool fvarPropCorners = data.inputValue(a_fvarPropagateCorners).asBool(); bool smoothTriangles = data.inputValue(a_smoothTriangles).asBool(); short creaseMethodVal = data.inputValue(a_creaseMethod).asShort(); // == Get Mesh Functions and Iterators ========================== MFnMeshData inMeshDat(inMeshObj); MFnMesh inMeshFn(inMeshObj, &status); MCHECKERR(status, "ERROR getting inMeshFn\n"); MItMeshPolygon inMeshItPolygon(inMeshObj, &status); MCHECKERR(status, "ERROR getting inMeshItPolygon\n"); // Convert attr values to OSD enums OpenSubdiv::Sdc::SchemeType type = OpenSubdiv::Sdc::SCHEME_CATMARK; // // Create Far topology // OpenSubdiv::Sdc::Options options; options.SetVtxBoundaryInterpolation(ConvertMayaVtxBoundary(vertBoundaryMethod)); options.SetFVarLinearInterpolation(ConvertMayaFVarBoundary(fvarBoundaryMethod, fvarPropCorners)); options.SetCreasingMethod(creaseMethodVal ? OpenSubdiv::Sdc::Options::CREASE_CHAIKIN : OpenSubdiv::Sdc::Options::CREASE_UNIFORM); options.SetTriangleSubdivision(smoothTriangles ? OpenSubdiv::Sdc::Options::TRI_SUB_SMOOTH : OpenSubdiv::Sdc::Options::TRI_SUB_CATMARK); float maxCreaseSharpness=0.0f; OpenSubdiv::Far::TopologyRefiner * refiner = gatherTopology(inMeshFn, inMeshItPolygon, type, options, &maxCreaseSharpness); assert(refiner); // Refine & Interpolate refiner->RefineUniform(OpenSubdiv::Far::TopologyRefiner::UniformOptions(subdivisionLevel)); Vertex const * controlVerts = reinterpret_cast(inMeshFn.getRawPoints(&status)); std::vector refinedVerts( refiner->GetNumVerticesTotal() - refiner->GetNumVertices(0)); refiner->Interpolate(controlVerts, &refinedVerts.at(0)); // == Convert subdivided OpenSubdiv mesh to MFnMesh Data outputMesh ============= // Create New Mesh Data Object MFnMeshData newMeshData; MObject newMeshDataObj = newMeshData.create(&status); MCHECKERR(status, "ERROR creating outputData"); // Create out mesh status = convertToMayaMeshData(*refiner, refinedVerts, inMeshFn, newMeshDataObj); MCHECKERR(status, "ERROR convertOsdFarToMayaMesh"); // Propagate objectGroups from inMesh to outMesh (for per-facet shading, etc) status = createSmoothMesh_objectGroups(inMeshFn, inMeshDat, newMeshData, subdivisionLevel, refiner->GetNumFaces(subdivisionLevel)); // Write to output plug MDataHandle outMeshH = data.outputValue(a_output, &status); MCHECKERR(status, "ERROR getting polygon data handle\n"); outMeshH.set(newMeshDataObj); int isolation = std::min(10,(int)ceil(maxCreaseSharpness)+1); data.outputValue(a_recommendedIsolation).set(isolation); // == Cleanup OSD ============================================ // REVISIT: Re-add these deletes delete refiner; // note that the subd mesh was created (see the section below if !createdSubdMesh) createdSubdMesh = true; } // Pass-through inMesh to outMesh if not created the subd mesh if (!createdSubdMesh) { MDataHandle outMeshH = data.outputValue(a_output, &status); status = outMeshH.copy(data.outputValue(a_inputPolymesh, &status)); MCHECKERR(status, "ERROR getting polygon data handle\n"); } // Clean up Maya Plugs data.setClean(plug); } else { // Unhandled parameter in this compute function, so return MS::kUnknownParameter // so it is handled in a parent compute() function. return MS::kUnknownParameter; } return MS::kSuccess; } // Creator // // Description: // this method exists to give Maya a way to create new objects // of this type. // // Return Value: // a new object of this type // void* MayaPolySmooth::creator() { return new MayaPolySmooth; } // Create and Add Attributes // // Description: // This method is called to create and initialize all of the attributes // and attribute dependencies for this node type. This is only called // once when the node type is registered with Maya. // // Return Values: // MS::kSuccess // MS::kFailure // MStatus MayaPolySmooth::initialize() { MStatus stat; MFnCompoundAttribute cAttr; MFnEnumAttribute eAttr; MFnGenericAttribute gAttr; MFnLightDataAttribute lAttr; MFnMatrixAttribute mAttr; MFnMessageAttribute msgAttr; MFnNumericAttribute nAttr; MFnTypedAttribute tAttr; MFnUnitAttribute uAttr; // MAYA_NODE_BUILDER:BEG [ATTRIBUTE CREATION] ========== // a_inputPolymesh : This is a description for this attribute a_inputPolymesh = tAttr.create("inputPolymesh", "ip", MFnData::kMesh, MObject::kNullObj, &stat); MCHECKERR( stat, "cannot create MayaPolySmooth::inputPolymesh" ); stat = tAttr.setReadable(true); MCHECKERR( stat, "cannot MayaPolySmooth::inputPolymesh.setReadable()" ); stat = tAttr.setWritable(true); MCHECKERR( stat, "cannot MayaPolySmooth::inputPolymesh.setWritable()" ); stat = tAttr.setHidden(true); MCHECKERR( stat, "cannot MayaPolySmooth::inputPolymesh.setHidden()" ); stat = addAttribute( a_inputPolymesh ); MCHECKERR( stat, "cannot MayaPolySmooth::addAttribute(a_inputPolymesh)" ); // a_output : This is a description for this attribute a_output = tAttr.create("output", "out", MFnData::kMesh, MObject::kNullObj, &stat); MCHECKERR( stat, "cannot create MayaPolySmooth::output" ); stat = tAttr.setReadable(true); MCHECKERR( stat, "cannot MayaPolySmooth::output.setReadable()" ); stat = tAttr.setWritable(false); MCHECKERR( stat, "cannot MayaPolySmooth::output.setWritable()" ); stat = tAttr.setHidden(true); MCHECKERR( stat, "cannot MayaPolySmooth::output.setHidden()" ); stat = addAttribute( a_output ); MCHECKERR( stat, "cannot MayaPolySmooth::addAttribute(a_output)" ); // a_subdivisionLevels : The number of recursive quad subdivisions to perform on each face. a_subdivisionLevels = nAttr.create("subdivisionLevels", "sl", MFnNumericData::kInt, 0.0, &stat); MCHECKERR( stat, "cannot create MayaPolySmooth::subdivisionLevels" ); stat = nAttr.setDefault(2); MCHECKERR( stat, "cannot MayaPolySmooth::subdivisionLevels.setDefault(2)" ); stat = nAttr.setMin(0); MCHECKERR( stat, "cannot MayaPolySmooth::subdivisionLevels.setMin(0)" ); stat = nAttr.setMax(10); MCHECKERR( stat, "cannot MayaPolySmooth::subdivisionLevels.setMax(10)" ); stat = nAttr.setSoftMax(4); MCHECKERR( stat, "cannot MayaPolySmooth::subdivisionLevels.setSoftMax(4)" ); stat = nAttr.setReadable(true); MCHECKERR( stat, "cannot MayaPolySmooth::subdivisionLevels.setReadable()" ); stat = nAttr.setWritable(true); MCHECKERR( stat, "cannot MayaPolySmooth::subdivisionLevels.setWritable()" ); stat = addAttribute( a_subdivisionLevels ); MCHECKERR( stat, "cannot MayaPolySmooth::addAttribute(a_subdivisionLevels)" ); // a_recommendedIsolation : The number of recursive quad subdivisions to perform on each face. a_recommendedIsolation = nAttr.create("recommendedIsolation", "ri", MFnNumericData::kInt, 0.0, &stat); MCHECKERR( stat, "cannot create MayaPolySmooth::recommendedIsolation" ); stat = nAttr.setDefault(2); MCHECKERR( stat, "cannot MayaPolySmooth::recommendedIsolation.setDefault(0)" ); stat = nAttr.setMin(0); MCHECKERR( stat, "cannot MayaPolySmooth::recommendedIsolation.setMin(0)" ); stat = nAttr.setMax(10); MCHECKERR( stat, "cannot MayaPolySmooth::recommendedIsolation.setSoftMax(10)" ); stat = nAttr.setReadable(true); MCHECKERR( stat, "cannot MayaPolySmooth::recommendedIsolation.setReadable()" ); stat = nAttr.setWritable(false); MCHECKERR( stat, "cannot MayaPolySmooth::recommendedIsolation.setWritable()" ); stat = nAttr.setHidden(false); MCHECKERR( stat, "cannot MayaPolySmooth::recommendedIsolation.setHidden()" ); stat = addAttribute( a_recommendedIsolation ); MCHECKERR( stat, "cannot MayaPolySmooth::addAttribute(a_recommendedIsolation)" ); // a_vertBoundaryMethod : Controls how boundary edges and vertices are interpolated.
  • Smooth, Edges: Renderman: InterpolateBoundaryEdgeOnly
  • Smooth, Edges and Corners: Renderman: InterpolateBoundaryEdgeAndCorner
a_vertBoundaryMethod = eAttr.create("vertBoundaryMethod", "vbm", 0, &stat); MCHECKERR( stat, "cannot create MayaPolySmooth::vertBoundaryMethod" ); stat = eAttr.addField("Interpolate Edges", k_BoundaryMethod_InterpolateBoundaryEdgeOnly); MCHECKERR( stat, "cannot MayaPolySmooth::vertBoundaryMethod.addField(Interpolate Edges, k_BoundaryMethod_InterpolateBoundaryEdgeOnly)" ); stat = eAttr.addField("Interpolate Edges And Corners", k_BoundaryMethod_InterpolateBoundaryEdgeAndCorner); MCHECKERR( stat, "cannot MayaPolySmooth::vertBoundaryMethod.addField(Interpolate Edges And Corners, k_BoundaryMethod_InterpolateBoundaryEdgeAndCorner)" ); stat = eAttr.setDefault(k_BoundaryMethod_InterpolateBoundaryEdgeOnly); MCHECKERR( stat, "cannot MayaPolySmooth::vertBoundaryMethod.setDefault(k_BoundaryMethod_InterpolateBoundaryEdgeOnly)" ); stat = eAttr.setReadable(true); MCHECKERR( stat, "cannot MayaPolySmooth::vertBoundaryMethod.setReadable()" ); stat = eAttr.setWritable(true); MCHECKERR( stat, "cannot MayaPolySmooth::vertBoundaryMethod.setWritable()" ); stat = addAttribute( a_vertBoundaryMethod ); MCHECKERR( stat, "cannot MayaPolySmooth::addAttribute(a_vertBoundaryMethod)" ); // a_fvarBoundaryMethod : Controls how boundaries are treated for face-varying data (UVs and Vertex Colors).
  • Bi-linear (None): Renderman: InterpolateBoundaryNone
  • Smooth, (Edge Only): Renderman: InterpolateBoundaryEdgeOnly
  • Smooth, (Edges and Corners: Renderman: InterpolateBoundaryEdgeAndCorner
  • Smooth, (ZBrush and Maya "Smooth Internal Only"): Renderman: InterpolateBoundaryAlwaysSharp
a_fvarBoundaryMethod = eAttr.create("fvarBoundaryMethod", "fvbm", 0, &stat); MCHECKERR( stat, "cannot create MayaPolySmooth::fvarBoundaryMethod" ); stat = eAttr.addField("Bi-linear (None)", k_BoundaryMethod_InterpolateBoundaryNone); MCHECKERR( stat, "cannot MayaPolySmooth::fvarBoundaryMethod.addField(Bi-linear (None), k_BoundaryMethod_InterpolateBoundaryNone)" ); stat = eAttr.addField("Smooth (Edge Only)", k_BoundaryMethod_InterpolateBoundaryEdgeOnly); MCHECKERR( stat, "cannot MayaPolySmooth::fvarBoundaryMethod.addField(Smooth (Edge Only), k_BoundaryMethod_InterpolateBoundaryEdgeOnly)" ); stat = eAttr.addField("Smooth (Edge and Corner)", k_BoundaryMethod_InterpolateBoundaryEdgeAndCorner); MCHECKERR( stat, "cannot MayaPolySmooth::fvarBoundaryMethod.addField(Smooth (Edge and Corner), k_BoundaryMethod_InterpolateBoundaryEdgeAndCorner)" ); stat = eAttr.addField("Smooth (Always Sharp)", k_BoundaryMethod_InterpolateBoundaryAlwaysSharp); MCHECKERR( stat, "cannot MayaPolySmooth::fvarBoundaryMethod.addField(Smooth (Always Sharp), k_BoundaryMethod_InterpolateBoundaryAlwaysSharp)" ); stat = eAttr.setDefault(k_BoundaryMethod_InterpolateBoundaryNone); MCHECKERR( stat, "cannot MayaPolySmooth::fvarBoundaryMethod.setDefault(k_BoundaryMethod_InterpolateBoundaryNone)" ); stat = eAttr.setReadable(true); MCHECKERR( stat, "cannot MayaPolySmooth::fvarBoundaryMethod.setReadable()" ); stat = eAttr.setWritable(true); MCHECKERR( stat, "cannot MayaPolySmooth::fvarBoundaryMethod.setWritable()" ); stat = addAttribute( a_fvarBoundaryMethod ); MCHECKERR( stat, "cannot MayaPolySmooth::addAttribute(a_fvarBoundaryMethod)" ); // a_fvarPropagateCorners : a_fvarPropagateCorners = nAttr.create("fvarPropagateCorners", "fvpc", MFnNumericData::kBoolean, 0.0, &stat); MCHECKERR( stat, "cannot create MayaPolySmooth::fvarPropagateCorners" ); stat = nAttr.setDefault(false); MCHECKERR( stat, "cannot MayaPolySmooth::fvarPropagateCorners.setDefault(false)" ); stat = nAttr.setReadable(true); MCHECKERR( stat, "cannot MayaPolySmooth::fvarPropagateCorners.setReadable()" ); stat = nAttr.setWritable(true); MCHECKERR( stat, "cannot MayaPolySmooth::fvarPropagateCorners.setWritable()" ); stat = addAttribute( a_fvarPropagateCorners ); MCHECKERR( stat, "cannot MayaPolySmooth::addAttribute(a_fvarPropagateCorners)" ); // a_smoothTriangles : Apply a special subdivision rule be applied to all triangular faces that was empirically determined to make triangles subdivide more smoothly. a_smoothTriangles = nAttr.create("smoothTriangles", "stri", MFnNumericData::kBoolean, 0.0, &stat); MCHECKERR( stat, "cannot create MayaPolySmooth::smoothTriangles" ); stat = nAttr.setDefault(true); MCHECKERR( stat, "cannot MayaPolySmooth::smoothTriangles.setDefault(true)" ); stat = nAttr.setReadable(true); MCHECKERR( stat, "cannot MayaPolySmooth::smoothTriangles.setReadable()" ); stat = nAttr.setWritable(true); MCHECKERR( stat, "cannot MayaPolySmooth::smoothTriangles.setWritable()" ); stat = addAttribute( a_smoothTriangles ); MCHECKERR( stat, "cannot MayaPolySmooth::addAttribute(a_smoothTriangles)" ); // a_creaseMethod : Controls how boundary edges and vertices are interpolated.
  • Normal
  • Chaikin: Improves the appearance of multiedge creases with varying weight
a_creaseMethod = eAttr.create("creaseMethod", "crm", 0, &stat); MCHECKERR( stat, "cannot create MayaPolySmooth::creaseMethod" ); stat = eAttr.addField("Normal", k_creaseMethod_normal); MCHECKERR( stat, "cannot MayaPolySmooth::creaseMethod.addField(Normal, k_creaseMethod_normal)" ); stat = eAttr.addField("Chaikin", k_creaseMethod_chaikin); MCHECKERR( stat, "cannot MayaPolySmooth::creaseMethod.addField(Chaikin, k_creaseMethod_chaikin)" ); stat = eAttr.setDefault(0); MCHECKERR( stat, "cannot MayaPolySmooth::creaseMethod.setDefault(0)" ); stat = eAttr.setReadable(true); MCHECKERR( stat, "cannot MayaPolySmooth::creaseMethod.setReadable()" ); stat = eAttr.setWritable(true); MCHECKERR( stat, "cannot MayaPolySmooth::creaseMethod.setWritable()" ); stat = addAttribute( a_creaseMethod ); MCHECKERR( stat, "cannot MayaPolySmooth::addAttribute(a_creaseMethod)" ); // MAYA_NODE_BUILDER:END [ATTRIBUTE CREATION] ========== // Set up a dependency between the input and the output. This will cause // the output to be marked dirty when the input changes. The output will // then be recomputed the next time the value of the output is requested. // // MAYA_NODE_BUILDER:BEG [ATTRIBUTE DEPENDS] ========== stat = attributeAffects( a_creaseMethod, a_output ); MCHECKERR( stat, "cannot have attribute creaseMethod affect output" ); stat = attributeAffects( a_inputPolymesh, a_output ); MCHECKERR( stat, "cannot have attribute inputPolymesh affect output" ); stat = attributeAffects( a_subdivisionLevels, a_output ); MCHECKERR( stat, "cannot have attribute subdivisionLevels affect output" ); stat = attributeAffects( a_smoothTriangles, a_output ); MCHECKERR( stat, "cannot have attribute smoothTriangles affect output" ); stat = attributeAffects( a_fvarPropagateCorners, a_output ); MCHECKERR( stat, "cannot have attribute fvarPropagateCorners affect output" ); stat = attributeAffects( a_vertBoundaryMethod, a_output ); MCHECKERR( stat, "cannot have attribute vertBoundaryMethod affect output" ); stat = attributeAffects( a_fvarBoundaryMethod, a_output ); MCHECKERR( stat, "cannot have attribute fvarBoundaryMethod affect output" ); stat = attributeAffects( a_creaseMethod, a_recommendedIsolation ); MCHECKERR( stat, "cannot have attribute creaseMethod affect .si output" ); stat = attributeAffects( a_inputPolymesh, a_recommendedIsolation ); MCHECKERR( stat, "cannot have attribute inputPolymesh affect .si output" ); stat = attributeAffects( a_subdivisionLevels, a_recommendedIsolation ); MCHECKERR( stat, "cannot have attribute subdivisionLevels affect .si output" ); stat = attributeAffects( a_smoothTriangles, a_recommendedIsolation ); MCHECKERR( stat, "cannot have attribute smoothTriangles affect .si output" ); stat = attributeAffects( a_fvarPropagateCorners, a_recommendedIsolation ); MCHECKERR( stat, "cannot have attribute fvarPropagateCorners affect .si output" ); stat = attributeAffects( a_vertBoundaryMethod, a_recommendedIsolation ); MCHECKERR( stat, "cannot have attribute vertBoundaryMethod affect .si output" ); stat = attributeAffects( a_fvarBoundaryMethod, a_recommendedIsolation ); MCHECKERR( stat, "cannot have attribute fvarBoundaryMethod affect .si output" ); // MAYA_NODE_BUILDER:END [ATTRIBUTE DEPENDS] ========== return MS::kSuccess; } // ========================================== // Plugin // ========================================== MStatus initializePlugin( MObject obj ) { MStatus status = MS::kSuccess; MFnPlugin plugin( obj, "MayaPolySmooth", "1.0", "Any"); status = plugin.registerNode( MayaPolySmooth::typeNameStr, MayaPolySmooth::id, MayaPolySmooth::creator, MayaPolySmooth::initialize); MCHECKERR(status, "registerNode"); // Source UI scripts MString path = plugin.loadPath()+"/mayaPolySmooth.mel"; if (not MGlobal::sourceFile(path)) { path = "mayaPolySmooth.mel"; if (not MGlobal::sourceFile(path)) { MGlobal::displayWarning("Failed to source mayaPolySmooth.mel."); } } // RegisterUI status = plugin.registerUI("mayaPolySmooth_addUI()", "mayaPolySmooth_removeUI()"); MCHECKERR(status, "registerUI"); return status; } MStatus uninitializePlugin( MObject obj) { MStatus returnStatus = MS::kSuccess; MFnPlugin plugin( obj ); returnStatus = plugin.deregisterNode( MayaPolySmooth::id ); MCHECKERR(returnStatus, "deregisterNode"); return returnStatus; }