// // Copyright (C) Pixar. All rights reserved. // // This license governs use of the accompanying software. If you // use the software, you accept this license. If you do not accept // the license, do not use the software. // // 1. Definitions // The terms "reproduce," "reproduction," "derivative works," and // "distribution" have the same meaning here as under U.S. // copyright law. A "contribution" is the original software, or // any additions or changes to the software. // A "contributor" is any person or entity that distributes its // contribution under this license. // "Licensed patents" are a contributor's patent claims that read // directly on its contribution. // // 2. Grant of Rights // (A) Copyright Grant- Subject to the terms of this license, // including the license conditions and limitations in section 3, // each contributor grants you a non-exclusive, worldwide, // royalty-free copyright license to reproduce its contribution, // prepare derivative works of its contribution, and distribute // its contribution or any derivative works that you create. // (B) Patent Grant- Subject to the terms of this license, // including the license conditions and limitations in section 3, // each contributor grants you a non-exclusive, worldwide, // royalty-free license under its licensed patents to make, have // made, use, sell, offer for sale, import, and/or otherwise // dispose of its contribution in the software or derivative works // of the contribution in the software. // // 3. Conditions and Limitations // (A) No Trademark License- This license does not grant you // rights to use any contributor's name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over // patents that you claim are infringed by the software, your // patent license from such contributor to the software ends // automatically. // (C) If you distribute any portion of the software, you must // retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source // code form, you may do so only under this license by including a // complete copy of this license with your distribution. If you // distribute any portion of the software in compiled or object // code form, you may only do so under a license that complies // with this license. // (E) The software is licensed "as-is." You bear the risk of // using it. The contributors give no express warranties, // guarantees or conditions. You may have additional consumer // rights under your local laws which this license cannot change. // To the extent permitted under your local laws, the contributors // exclude the implied warranties of merchantability, fitness for // a particular purpose and non-infringement. // #include #include #include "hud.h" #include "font_image.h" Hud::Hud() : _visible(true), _windowWidth(0), _windowHeight(0), _requiresRebuildStatic(true) { } Hud::~Hud() { } void Hud::Init(int width, int height) { _windowWidth = width; _windowHeight = height; } int Hud::GetWidth() const { return _windowWidth; } int Hud::GetHeight() const { return _windowHeight; } void Hud::Clear() { _radioButtons.clear(); _checkBoxes.clear(); _vboSource.clear(); _requiresRebuildStatic = true; } bool Hud::KeyDown(int key) { for (std::vector::iterator it = _radioButtons.begin(); it != _radioButtons.end(); ++it) { if (key == it->shortcut) { int nextLocalIndex = it->localIndex; if (it->sharedShortcut) { // find checked radio button in this group int maxLocalIndex = 0; for (std::vector::iterator it2 = _radioButtons.begin(); it2 != _radioButtons.end(); ++it2) { if (it2->group == it->group) { maxLocalIndex = std::max(maxLocalIndex, it2->localIndex); if (it2->checked) { nextLocalIndex = it2->localIndex+1; } } } if(nextLocalIndex > maxLocalIndex) nextLocalIndex = 0; } for (std::vector::iterator it2 = _radioButtons.begin(); it2 != _radioButtons.end(); ++it2) { if (it2->group == it->group) { if (it2->localIndex == nextLocalIndex) { it2->checked = true; it2->callback(it2->callbackData); } else { it2->checked = false; } } } _requiresRebuildStatic = true; return true; } } for (std::vector::iterator it = _checkBoxes.begin(); it != _checkBoxes.end(); ++it) { if (key == it->shortcut) { it->checked = !it->checked; it->callback(it->checked, it->callbackData); _requiresRebuildStatic = true; return true; } } return false; } bool Hud::MouseClick(int x, int y) { for (std::vector::iterator it = _radioButtons.begin(); it != _radioButtons.end(); ++it) { int bx = it->x > 0 ? it->x : _windowWidth + it->x; int by = it->y > 0 ? it->y : _windowHeight + it->y; if (x >= bx && y >= by && x <= (bx + it->w) && y <= (by + it->h)) { for (std::vector::iterator it2 = _radioButtons.begin(); it2 != _radioButtons.end(); ++it2) { if (it2->group == it->group && it != it2) it2->checked = false; } it->checked = true; it->callback(it->callbackData); _requiresRebuildStatic = true; return true; } } for (std::vector::iterator it = _checkBoxes.begin(); it != _checkBoxes.end(); ++it) { int bx = it->x > 0 ? it->x : _windowWidth + it->x; int by = it->y > 0 ? it->y : _windowHeight + it->y; if (x >= bx && y >= by && x <= (bx + it->w) && y <= (by + it->h)) { it->checked = !it->checked; it->callback(it->checked, it->callbackData); _requiresRebuildStatic = true; return true; } } return false; } void Hud::AddCheckBox(const char *label, bool checked, int x, int y, CheckBoxCallback callback, int data, int shortcut) { CheckBox cb; cb.label = label; cb.checked = checked; cb.x = x; cb.y = y; cb.w = (int)(strlen(label)+1) * FONT_CHAR_WIDTH; cb.h = FONT_CHAR_HEIGHT; cb.callback = callback; cb.callbackData = data; cb.shortcut = shortcut; _checkBoxes.push_back(cb); _requiresRebuildStatic = true; } void Hud::AddRadioButton(int group, const char *label, bool checked, int x, int y, RadioButtonCallback callback, int data, int shortcut) { RadioButton rb; rb.group = group; rb.label = label; rb.checked = checked; rb.x = x; rb.y = y; rb.w = (int)(strlen(label)+1) * FONT_CHAR_WIDTH; rb.h = FONT_CHAR_HEIGHT; rb.callback = callback; rb.callbackData = data; rb.shortcut = shortcut; rb.sharedShortcut = false; rb.localIndex = 0; for (std::vector::iterator it = _radioButtons.begin(); it != _radioButtons.end(); ++it) { if (it->group == group) { rb.localIndex = it->localIndex+1; if (it->shortcut == shortcut) { it->sharedShortcut = true; rb.sharedShortcut = true; } } } _radioButtons.push_back(rb); _requiresRebuildStatic = true; } int Hud::drawChar(std::vector &vboSource, int x, int y, float r, float g, float b, char ch) const { const float w = 1.0f/FONT_TEXTURE_COLUMNS; const float h = 1.0f/FONT_TEXTURE_ROWS; float u = (ch%FONT_TEXTURE_COLUMNS)/(float)FONT_TEXTURE_COLUMNS; float v = (ch/FONT_TEXTURE_COLUMNS)/(float)FONT_TEXTURE_ROWS; vboSource.push_back(float(x)); vboSource.push_back(float(y)); vboSource.push_back(r); vboSource.push_back(g); vboSource.push_back(b); vboSource.push_back(u); vboSource.push_back(v); vboSource.push_back(float(x)); vboSource.push_back(float(y+FONT_CHAR_HEIGHT)); vboSource.push_back(r); vboSource.push_back(g); vboSource.push_back(b); vboSource.push_back(u); vboSource.push_back(v+h); vboSource.push_back(float(x+FONT_CHAR_WIDTH)); vboSource.push_back(float(y)); vboSource.push_back(r); vboSource.push_back(g); vboSource.push_back(b); vboSource.push_back(u+w); vboSource.push_back(v); vboSource.push_back(float(x+FONT_CHAR_WIDTH)); vboSource.push_back(float(y)); vboSource.push_back(r); vboSource.push_back(g); vboSource.push_back(b); vboSource.push_back(u+w); vboSource.push_back(v); vboSource.push_back(float(x)); vboSource.push_back(float(y+FONT_CHAR_HEIGHT)); vboSource.push_back(r); vboSource.push_back(g); vboSource.push_back(b); vboSource.push_back(u); vboSource.push_back(v+h); vboSource.push_back(float(x+FONT_CHAR_WIDTH)); vboSource.push_back(float(y+FONT_CHAR_HEIGHT)); vboSource.push_back(r); vboSource.push_back(g); vboSource.push_back(b); vboSource.push_back(u+w); vboSource.push_back(v+h); return x + FONT_CHAR_WIDTH; } int Hud::drawString(std::vector &vboSource, int x, int y, float r, float g, float b, const char *c) const { int numchar = (int)strlen(c); while(*c) { int ch = (*c) & 0x7f; x = drawChar(vboSource, x, y, r, g, b, ch); c++; } return x; } void Hud::DrawString(int x, int y, const char *fmt, ...) { char buf[1024]; va_list args; va_start(args, fmt); vsnprintf(buf, sizeof(buf), fmt, args); va_end(args); x = x > 0 ? x : _windowWidth + x; y = y > 0 ? y : _windowHeight + y; drawString(_vboSource, x, y, 1, 1, 1, buf); } void Hud::DrawString(int x, int y, float r, float g, float b, const char *fmt, ...) { char buf[1024]; va_list args; va_start(args, fmt); vsnprintf(buf, sizeof(buf), fmt, args); va_end(args); x = x > 0 ? x : _windowWidth + x; y = y > 0 ? y : _windowHeight + y; drawString(_vboSource, x, y, r, g, b, buf); } void Hud::Rebuild(int width, int height) { _requiresRebuildStatic = false; _windowWidth = width; _windowHeight = height; } bool Hud::Flush() { if (!_visible) { _vboSource.clear(); return false; } if (_requiresRebuildStatic) Rebuild(_windowWidth, _windowHeight); return true; } bool Hud::IsVisible() const { return _visible; } void Hud::SetVisible(bool visible) { _visible = visible; } const std::vector & Hud::getRadioButtons() const { return _radioButtons; } const std::vector & Hud::getCheckBoxes() const { return _checkBoxes; } std::vector & Hud::getVboSource() { return _vboSource; }