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You may have additional consumer // rights under your local laws which this license cannot change. // To the extent permitted under your local laws, the contributors // exclude the implied warranties of merchantability, fitness for // a particular purpose and non-infringement. // #ifndef OSD_GLSL_COMPUTE_CONTEXT_H #define OSD_GLSL_COMPUTE_CONTEXT_H #include "../version.h" #include "../far/vertexEditTables.h" #include "../osd/vertex.h" #include "../osd/vertexDescriptor.h" #include "../osd/nonCopyable.h" #include "../osd/opengl.h" #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { class OsdGLSLComputeKernelBundle; class OsdGLSLComputeTable : OsdNonCopyable { public: template explicit OsdGLSLComputeTable(const std::vector &table) { createBuffer(table.size() * sizeof(unsigned int), &table[0]); } virtual ~OsdGLSLComputeTable(); GLuint GetBuffer() const; private: void createBuffer(size_t size, const void *ptr); GLuint _devicePtr; }; class OsdGLSLComputeHEditTable : OsdNonCopyable { public: OsdGLSLComputeHEditTable(const FarVertexEditTables:: VertexEditBatch &batch); virtual ~OsdGLSLComputeHEditTable(); const OsdGLSLComputeTable * GetPrimvarIndices() const; const OsdGLSLComputeTable * GetEditValues() const; int GetOperation() const; int GetPrimvarOffset() const; int GetPrimvarWidth() const; private: OsdGLSLComputeTable *_primvarIndicesTable; OsdGLSLComputeTable *_editValuesTable; int _operation; int _primvarOffset; int _primvarWidth; }; /// /// \brief GLSL-Compute Refine Context /// /// The GLSL-Compute implementation of the Refine module contextual functionality. /// /// Contexts interface the serialized topological data pertaining to the /// geometric primitives with the capabilities of the selected discrete /// compute device. /// class OsdGLSLComputeContext { public: /// Creates an OsdGLSLComputeContext instance /// /// @param farmesh the FarMesh used for this Context. /// static OsdGLSLComputeContext * Create(FarMesh const *farmesh); /// Destructor virtual ~OsdGLSLComputeContext(); /// Binds a vertex and a varying data buffers to the context. Binding ensures /// that data buffers are properly inter-operated between Contexts and /// Controllers operating across multiple devices. /// /// @param vertex a buffer containing vertex-interpolated primvar data /// /// @param varying a buffer containing varying-interpolated primvar data /// template void Bind(VERTEX_BUFFER *vertex, VARYING_BUFFER *varying) { _currentVertexBuffer = vertex ? vertex->BindVBO() : 0; _currentVaryingBuffer = varying ? varying->BindVBO() : 0; _vdesc.numVertexElements = vertex ? vertex->GetNumElements() : 0; _vdesc.numVaryingElements = varying ? varying->GetNumElements() : 0; bindShaderStorageBuffers(); } /// Unbinds any previously bound vertex and varying data buffers. void Unbind() { _currentVertexBuffer = 0; _currentVaryingBuffer = 0; unbindShaderStorageBuffers(); } /// Returns one of the vertex refinement tables. /// /// @param tableIndex the type of table /// const OsdGLSLComputeTable * GetTable(int tableIndex) const; /// Returns the number of hierarchical edit tables int GetNumEditTables() const; /// Returns a specific hierarchical edit table /// /// @param tableIndex the index of the table /// const OsdGLSLComputeHEditTable * GetEditTable(int tableIndex) const; /// Returns a handle to the vertex-interpolated buffer GLuint GetCurrentVertexBuffer() const; /// Returns a handle to the varying-interpolated buffer GLuint GetCurrentVaryingBuffer() const; /// Returns an OsdVertexDescriptor if vertex buffers have been bound. /// /// @return a descriptor for the format of the vertex data currently bound /// OsdVertexDescriptor const & GetVertexDescriptor() const { return _vdesc; } OsdGLSLComputeKernelBundle * GetKernelBundle() const; void SetKernelBundle(OsdGLSLComputeKernelBundle *kernelBundle); void BindUniformBlockBilinearFace(GLuint program, int level); void BindUniformBlockBilinearEdge(GLuint program, int level); void BindUniformBlockBilinearVertex(GLuint program, int level); void BindUniformBlockCatmarkFace(GLuint program, int level); void BindUniformBlockCatmarkEdge(GLuint program, int level); void BindUniformBlockCatmarkVertexA0(GLuint program, int level); void BindUniformBlockCatmarkVertexA1(GLuint program, int level); void BindUniformBlockCatmarkVertexB(GLuint program, int level); void BindUniformBlockLoopEdge(GLuint program, int level); void BindUniformBlockLoopVertexA(GLuint program, int level); void BindUniformBlockLoopVertexB(GLuint program, int level); void BindEditShaderStorageBuffers(int editIndex); void UnbindEditShaderStorageBuffers(); protected: explicit OsdGLSLComputeContext(FarMesh const *farMesh); void bindShaderStorageBuffers(); void unbindShaderStorageBuffers(); private: std::vector _tables; std::vector _editTables; GLuint _vertexTexture, _varyingTexture; OsdVertexDescriptor _vdesc; GLuint _currentVertexBuffer, _currentVaryingBuffer; OsdGLSLComputeKernelBundle * _kernelBundle; }; } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif // OSD_GLSL_COMPUTE_CONTEXT_H