# # Copyright 2013 Pixar # # Licensed under the Apache License, Version 2.0 (the "Apache License") # with the following modification; you may not use this file except in # compliance with the Apache License and the following modification to it: # Section 6. Trademarks. is deleted and replaced with: # # 6. Trademarks. This License does not grant permission to use the trade # names, trademarks, service marks, or product names of the Licensor # and its affiliates, except as required to comply with Section 4(c) of # the License and to reproduce the content of the NOTICE file. # # You may obtain a copy of the Apache License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the Apache License with the above modification is # distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY # KIND, either express or implied. See the Apache License for the specific # language governing permissions and limitations under the Apache License. # # Try to find DirectX SDK. # Once done this will define # # DXSDK_FOUND # DXSDK_INCLUDE_DIR # DXSDK_LIBRARY_DIR # DXSDK_LIBRARIES # DXSDK_LOCATION # # Also will define if (WIN32) find_path(DXSDK_INCLUDE_DIR NAMES D3D11.h D3Dcompiler.h PATHS "${DXSDK_LOCATION}/Include" "$ENV{DXSDK_LOCATION}/Include" "${DXSDK_ROOT}/Include" "$ENV{DXSDK_ROOT}/Include" "C:/Program Files (x86)/Windows Kits/8.1/Include/um" "C:/Program Files (x86)/Microsoft DirectX SDK*/Include" "C:/Program Files/Microsoft DirectX SDK*/Include" ) if ("${CMAKE_GENERATOR}" MATCHES "[Ww]in64") set(ARCH x64) else() set(ARCH x86) endif() find_path(LIBRARY_DIR d3d11.lib PATHS "${DXSDK_LOCATION}/Lib/${ARCH}" "$ENV{DXSDK_LOCATION}/Lib/${ARCH}" "${DXSDK_ROOT}/Lib/${ARCH}" "$ENV{DXSDK_ROOT}/Lib/${ARCH}" "C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/${ARCH}" "C:/Program Files (x86)/Microsoft DirectX SDK*/Lib/${ARCH}" "C:/Program Files/Microsoft DirectX SDK*/Lib/${ARCH}" ) set(DXSDK_LIBRARY_DIR ${LIBRARY_DIR}) foreach(DX_LIB d3d11 d3dcompiler) find_library(DXSDK_${DX_LIB}_LIBRARY NAMES ${DX_LIB}.lib PATHS ${DXSDK_LIBRARY_DIR} ) list(APPEND DXSDK_LIBRARIES ${DXSDK_${DX_LIB}_LIBRARY}) endforeach(DX_LIB) endif () include(FindPackageHandleStandardArgs) find_package_handle_standard_args(DXSDK DEFAULT_MSG DXSDK_INCLUDE_DIR DXSDK_LIBRARY_DIR DXSDK_LIBRARIES ) mark_as_advanced( DXSDK_INCLUDE_DIR DXSDK_LIBRARY_DIR DXSDK_LIBRARIES )