// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "particles.h" #include #include #include #ifdef OPENSUBDIV_HAS_TBB #include #include tbb::atomic g_tbbCounter; class TbbUpdateKernel { public: TbbUpdateKernel(float speed, STParticles::Position *positions, float *velocities, std::vector const &adjacency, OpenSubdiv::Osd::PatchCoord *patchCoords, OpenSubdiv::Far::PatchMap const *patchMap) : _speed(speed), _positions(positions), _velocities(velocities), _adjacency(adjacency), _patchCoords(patchCoords), _patchMap(patchMap) { } void operator () (tbb::blocked_range const &r) const { for (int i = r.begin(); i < r.end(); ++i) { STParticles::Position * p = _positions + i; float *dp = _velocities + i*2; // apply velocity p->s += dp[0] * _speed; p->t += dp[1] * _speed; // make sure particles can't skip more than 1 face boundary at a time assert((p->s>-2.0f) && (p->s<2.0f) && (p->t>-2.0f) && (p->t<2.0f)); // check if the particle is jumping a boundary // note: a particle can jump 2 edges at a time (a "diagonal" jump) // this is not treated here. int edge = -1; if (p->s >= 1.0f) edge = 1; if (p->s <= 0.0f) edge = 3; if (p->t >= 1.0f) edge = 2; if (p->t <= 0.0f) edge = 0; if (edge>=0) { // warp the particle to the other side of the boundary STParticles::WarpParticle(_adjacency, edge, p, dp); } assert((p->s>=0.0f) && (p->s<=1.0f) && (p->t>=0.0f) && (p->t<=1.0f)); // resolve particle positions into patch handles OpenSubdiv::Far::PatchTable::PatchHandle const *handle = _patchMap->FindPatch(p->ptexIndex, p->s, p->t); if (handle) { int index = g_tbbCounter.fetch_and_add(1); _patchCoords[index] = OpenSubdiv::Osd::PatchCoord(*handle, p->s, p->t); } } } private: float _speed; STParticles::Position *_positions; float *_velocities; std::vector const &_adjacency; OpenSubdiv::Osd::PatchCoord *_patchCoords; OpenSubdiv::Far::PatchMap const *_patchMap; }; #endif #include STParticles::STParticles(Refiner const & refiner, PatchTable const *patchTable, int nParticles, bool centered) : _speed(1.0f) { OpenSubdiv::Far::PtexIndices ptexIndices(refiner); // Create a far patch map _patchMap = new OpenSubdiv::Far::PatchMap(*patchTable); int nPtexFaces = ptexIndices.GetNumFaces(); srand(static_cast(2147483647)); { // initialize positions _positions.resize(nParticles); Position * pos = &_positions[0]; for (int i = 0; i < nParticles; ++i) { pos->ptexIndex = std::min( (int)(((float)rand()/(float)RAND_MAX) * nPtexFaces), nPtexFaces-1); pos->s = centered ? 0.5f : (float)rand()/(float)RAND_MAX; pos->t = centered ? 0.5f : (float)rand()/(float)RAND_MAX; ++pos; } } { // initialize velocities _velocities.resize(nParticles * 2); for (int i = 0; i < nParticles; ++i) { // initialize normalized random directions float s = 2.0f*(float)rand()/(float)RAND_MAX - 1.0f, t = 2.0f*(float)rand()/(float)RAND_MAX - 1.0f, l = sqrtf(s*s+t*t); _velocities[2*i ] = s / l; _velocities[2*i+1] = t / l; } } { // initialize topology adjacency _adjacency.resize(nPtexFaces); OpenSubdiv::Far::TopologyLevel const & refBaseLevel = refiner.GetLevel(0); int nfaces = refBaseLevel.GetNumFaces(), adjfaces[4], adjedges[4]; for (int face=0, ptexface=0; faces = 1.0f-p->s; dp[0] = - dp[0]; } inline void FlipT(STParticles::Position * p, float * dp) { p->t = 1.0f-p->t; dp[1] = - dp[1]; } inline void SwapST(STParticles::Position * p, float * dp) { std::swap(p->s, p->t); std::swap(dp[0], dp[1]); } inline void Rotate(int rot, STParticles::Position * p, float * dp) { switch (rot & 3) { default: return; case 1: FlipS(p, dp); SwapST(p, dp); break; case 2: FlipS(p, dp); FlipT(p, dp); break; case 3: FlipT(p, dp); SwapST(p, dp); break; } assert((p->s>=0.0f) && (p->s<=1.0f) && (p->t>=0.0f) && (p->t<=1.0f)); } inline void Trim(STParticles::Position * p) { if (p->s <0.0f) p->s = 1.0f + p->s; if (p->s>=1.0f) p->s = p->s - 1.0f; if (p->t <0.0f) p->t = 1.0f + p->t; if (p->t>=1.0f) p->t = p->t - 1.0f; assert((p->s>=0.0f) && (p->s<=1.0f) && (p->t>=0.0f) && (p->t<=1.0f)); } inline void Clamp(STParticles::Position * p) { if (p->s<0.0f) { p->s=0.0f; } else if (p->s>1.0f) { p->s=1.0f; } if (p->t<0.0f) { p->t=0.0f; } else if (p->t>1.0f) { p->t=1.0f; } } inline void Bounce(int edge, STParticles::Position * p, float * dp) { switch (edge) { case 0: assert(p->t<=0.0f); p->t = -p->t; dp[1] = -dp[1]; break; case 1: assert(p->s>=1.0f); p->s = 2.0f - p->s; dp[0] = -dp[0]; break; case 2: assert(p->t>=1.0f); p->t = 2.0f - p->t; dp[1] = -dp[1]; break; case 3: assert(p->s<=0.0f); p->s = -p->s; dp[0] = -dp[0]; break; } // because 'diagonal' cases aren't handled, stick particles to edges when // if they cross 2 boundaries Clamp(p); assert((p->s>=0.0f) && (p->s<=1.0f) && (p->t>=0.0f) && (p->t<=1.0f)); } void STParticles::WarpParticle(std::vector const &adjacency, int edge, Position * p, float * dp) { assert(p->ptexIndex<(int)adjacency.size() && (edge>=0 && edge<4)); FaceInfo const & f = adjacency[p->ptexIndex]; int afid = f.adjface(edge), aeid = f.adjedge(edge); if (afid==-1) { // boundary detected: bounce the particle Bounce(edge, p, dp); } else { FaceInfo const & af = adjacency[afid]; int rot = edge - aeid + 2; bool fIsSubface = f.isSubface(), afIsSubface = af.isSubface(); if (fIsSubface != afIsSubface) { // XXXX manuelk domain should be split properly Bounce(edge, p, dp); } else { Trim(p); Rotate(rot, p, dp); p->ptexIndex = afid; // move particle to adjacent face } } assert((p->s>=0.0f) && (p->s<=1.0f) && (p->t>=0.0f) && (p->t<=1.0f)); } STParticles::~STParticles() { delete _patchMap; } void STParticles::Update(float deltaTime) { if (deltaTime == 0) return; float speed = GetSpeed() * std::max(0.001f, std::min(deltaTime, 0.5f)); _patchCoords.clear(); // XXX: this process should be parallelized. #ifdef OPENSUBDIV_HAS_TBB _patchCoords.resize((int)GetNumParticles()); TbbUpdateKernel kernel(speed, &_positions[0], &_velocities[0], _adjacency, &_patchCoords[0], _patchMap);; g_tbbCounter = 0; tbb::blocked_range range(0, GetNumParticles(), 256); tbb::parallel_for(range, kernel); _patchCoords.resize(g_tbbCounter); #else Position * p = &_positions[0]; float * dp = &_velocities[0]; for (int i=0; is += dp[0] * speed; p->t += dp[1] * speed; // make sure particles can't skip more than 1 face boundary at a time assert((p->s>-2.0f) && (p->s<2.0f) && (p->t>-2.0f) && (p->t<2.0f)); // check if the particle is jumping a boundary // note: a particle can jump 2 edges at a time (a "diagonal" jump) // this is not treated here. int edge = -1; if (p->s >= 1.0f) edge = 1; if (p->s <= 0.0f) edge = 3; if (p->t >= 1.0f) edge = 2; if (p->t <= 0.0f) edge = 0; if (edge>=0) { // warp the particle to the other side of the boundary WarpParticle(_adjacency, edge, p, dp); } assert((p->s>=0.0f) && (p->s<=1.0f) && (p->t>=0.0f) && (p->t<=1.0f)); // resolve particle positions into patch handles OpenSubdiv::Far::PatchTable::PatchHandle const *handle = _patchMap->FindPatch(p->ptexIndex, p->s, p->t); if (handle) { _patchCoords.push_back( OpenSubdiv::Osd::PatchCoord(*handle, p->s, p->t)); } } #endif } // Dump adjacency info std::ostream & operator << (std::ostream & os, STParticles::FaceInfo const & f) { os << " adjface: " << f.adjfaces[0] << ' ' << f.adjfaces[1] << ' ' << f.adjfaces[2] << ' ' << f.adjfaces[3] << " adjedge: " << f.adjedge(0) << ' ' << f.adjedge(1) << ' ' << f.adjedge(2) << ' ' << f.adjedge(3) << " flags:"; if (f.flags == 0) { os << " (none)"; } else { if (f.isSubface()) { std::cout << " subface"; } } os << std::endl; return os; } std::ostream & operator << (std::ostream & os, STParticles const & particles) { for (int i=0; i<(int)particles._adjacency.size(); ++i) { os << particles._adjacency[i]; } return os; }