// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "../osd/cpuEvalStencilsController.h" #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { OsdCpuEvalStencilsController::OsdCpuEvalStencilsController() { } OsdCpuEvalStencilsController::~OsdCpuEvalStencilsController() { } int OsdCpuEvalStencilsController::_UpdateValues( OsdCpuEvalStencilsContext * context ) { int result=0; FarStencilTables const * stencils = context->GetStencilTables(); int nstencils = stencils->GetNumStencils(); if (not nstencils) return result; OsdVertexBufferDescriptor ctrlDesc = context->GetControlDataDescriptor(), outDesc = context->GetOutputDataDescriptor(); // make sure that we have control data to work with if (not ctrlDesc.CanEval(outDesc)) return 0; float const * ctrl = context->GetControlData() + ctrlDesc.offset; float * out = context->GetOutputData() + outDesc.offset; if ((not ctrl) or (not out)) return result; int const * sizes = &stencils->GetSizes().at(0), * index = &stencils->GetControlIndices().at(0); float const * weight = &stencils->GetWeights().at(0); for (int i=0; iGetStencilTables(); int nstencils = stencils->GetNumStencils(); if (not nstencils) return result; OsdVertexBufferDescriptor ctrlDesc = context->GetControlDataDescriptor(), duDesc = context->GetDuDataDescriptor(), dvDesc = context->GetDvDataDescriptor(); // make sure that we have control data to work with if (not (ctrlDesc.CanEval(duDesc) and ctrlDesc.CanEval(dvDesc))) return 0; float const * ctrl = context->GetControlData() + ctrlDesc.offset; float * du = context->GetOutputUDerivData() + duDesc.offset, * dv = context->GetOutputVDerivData() + dvDesc.offset; if ((not ctrl) or (not du) or (not dv)) return result; int const * sizes = &stencils->GetSizes().at(0), * index = &stencils->GetControlIndices().at(0); float const * duweight = &stencils->GetDuWeights().at(0), * dvweight = &stencils->GetDvWeights().at(0); for (int i=0; i