# # Copyright (C) Pixar. All rights reserved. # # This license governs use of the accompanying software. If you # use the software, you accept this license. If you do not accept # the license, do not use the software. # # 1. Definitions # The terms "reproduce," "reproduction," "derivative works," and # "distribution" have the same meaning here as under U.S. # copyright law. A "contribution" is the original software, or # any additions or changes to the software. # A "contributor" is any person or entity that distributes its # contribution under this license. # "Licensed patents" are a contributor's patent claims that read # directly on its contribution. # # 2. Grant of Rights # (A) Copyright Grant- Subject to the terms of this license, # including the license conditions and limitations in section 3, # each contributor grants you a non-exclusive, worldwide, # royalty-free copyright license to reproduce its contribution, # prepare derivative works of its contribution, and distribute # its contribution or any derivative works that you create. # (B) Patent Grant- Subject to the terms of this license, # including the license conditions and limitations in section 3, # each contributor grants you a non-exclusive, worldwide, # royalty-free license under its licensed patents to make, have # made, use, sell, offer for sale, import, and/or otherwise # dispose of its contribution in the software or derivative works # of the contribution in the software. # # 3. Conditions and Limitations # (A) No Trademark License- This license does not grant you # rights to use any contributor's name, logo, or trademarks. # (B) If you bring a patent claim against any contributor over # patents that you claim are infringed by the software, your # patent license from such contributor to the software ends # automatically. # (C) If you distribute any portion of the software, you must # retain all copyright, patent, trademark, and attribution # notices that are present in the software. # (D) If you distribute any portion of the software in source # code form, you may do so only under this license by including a # complete copy of this license with your distribution. If you # distribute any portion of the software in compiled or object # code form, you may only do so under a license that complies # with this license. # (E) The software is licensed "as-is." You bear the risk of # using it. The contributors give no express warranties, # guarantees or conditions. You may have additional consumer # rights under your local laws which this license cannot change. # To the extent permitted under your local laws, the contributors # exclude the implied warranties of merchantability, fitness for # a particular purpose and non-infringement. # # - Try to find OpenGLES # Once done this will define # # OPENGLES_FOUND - system has OpenGLES # OPENGLES_INCLUDE_DIR - the GL include directory # OPENGLES_LIBRARIES - Link these to use OpenGLES if(ANDROID) FIND_PATH( OPENGLES_INCLUDE_DIR GLES2/gl2.h ${ANDROID_STANDALONE_TOOLCHAIN}/usr/include ) FIND_LIBRARY( OPENGLES_LIBRARIES NAMES GLESv2 PATHS ${ANDROID_STANDALONE_TOOLCHAIN}/usr/lib ) elseif(IOS) FIND_LIBRARY( OPENGLES_FRAMEWORKS OpenGLES ) if(OPENGLES_FRAMEWORKS) set( OPENGLES_LIBRARIES "-framework OpenGLES" ) endif() endif() SET( OPENGLES_FOUND "NO" ) IF(OPENGLES_LIBRARIES) SET( OPENGLES_FOUND "YES" ) ENDIF(OPENGLES_LIBRARIES) MARK_AS_ADVANCED( OPENGLES_INCLUDE_DIR OPENGLES_LIBRARIES )