// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OPENSUBDIV3_FAR_END_CAP_GREGORY_BASIS_PATCH_FACTORY_H #define OPENSUBDIV3_FAR_END_CAP_GREGORY_BASIS_PATCH_FACTORY_H #include "../far/gregoryBasis.h" #include "../far/stencilTable.h" #include "../vtr/level.h" namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Far { class TopologyRefiner; /// \brief A specialized factory to gather Gregory basis control vertices /// /// note: This is an internal use class in PatchTableFactory, and /// will be replaced with SdcSchemeWorker for mask coefficients /// and Vtr::Level for topology traversal. /// class EndCapGregoryBasisPatchFactory { public: /// /// Multi-patch Gregory stencils factory /// /// \brief This factory accumulates vertex for Gregory basis patch /// /// @param refiner TopologyRefiner from which to generate patches /// /// @param vertexStencils Output stencil table for the patch points /// (vertex interpolation) /// /// @param varyingStencils Output stencil table for the patch points /// (varying interpolation) /// /// @param shareBoundaryVertices Use same boundary vertices for neighboring /// patches. It reduces the number of stencils /// to be used. /// EndCapGregoryBasisPatchFactory(TopologyRefiner const & refiner, StencilTable *vertexStencils, StencilTable *varyingStencils, bool shareBoundaryVertices=true); /// \brief Returns end patch point indices for \a faceIndex of \a level. /// Note that end patch points are not included in the vertices in /// the topologyRefiner, they're expected to come after the end. /// The returning indices are offsetted by refiner->GetNumVerticesTotal. /// /// @param level vtr refinement level /// /// @param faceIndex vtr faceIndex at the level // /// @param cornerSpans information about topology for each corner of patch /// @param levelVertOffset relative offset of patch vertex indices /// /// @param fvarChannel face-varying channel index /// ConstIndexArray GetPatchPoints( Vtr::internal::Level const * level, Index faceIndex, Vtr::internal::Level::VSpan const cornerSpans[], int levelVertOffset, int fvarChannel = -1); private: /// Creates a basis for the vertices specified in mask on the face and /// accumates it bool addPatchBasis(Vtr::internal::Level const & level, Index faceIndex, Vtr::internal::Level::VSpan const cornerSpans[], bool newVerticesMask[4][5], int levelVertOffset, int fvarChannel); StencilTable *_vertexStencils; StencilTable *_varyingStencils; TopologyRefiner const *_refiner; bool _shareBoundaryVertices; int _numGregoryBasisVertices; int _numGregoryBasisPatches; std::vector _patchPoints; // Only used when sharing vertices: std::vector _levelAndFaceIndices; }; } // end namespace Far } // end namespace OPENSUBDIV_VERSION } // end namespace OpenSubdiv #endif // OPENSUBDIV3_FAR_END_CAP_GREGORY_BASIS_PATCH_FACTORY_H