// // Copyright (C) Pixar. All rights reserved. // // This license governs use of the accompanying software. If you // use the software, you accept this license. If you do not accept // the license, do not use the software. // // 1. Definitions // The terms "reproduce," "reproduction," "derivative works," and // "distribution" have the same meaning here as under U.S. // copyright law. A "contribution" is the original software, or // any additions or changes to the software. // A "contributor" is any person or entity that distributes its // contribution under this license. // "Licensed patents" are a contributor's patent claims that read // directly on its contribution. // // 2. 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Conditions and Limitations // (A) No Trademark License- This license does not grant you // rights to use any contributor's name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over // patents that you claim are infringed by the software, your // patent license from such contributor to the software ends // automatically. // (C) If you distribute any portion of the software, you must // retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source // code form, you may do so only under this license by including a // complete copy of this license with your distribution. If you // distribute any portion of the software in compiled or object // code form, you may only do so under a license that complies // with this license. // (E) The software is licensed "as-is." You bear the risk of // using it. The contributors give no express warranties, // guarantees or conditions. You may have additional consumer // rights under your local laws which this license cannot change. // To the extent permitted under your local laws, the contributors // exclude the implied warranties of merchantability, fitness for // a particular purpose and non-infringement. // #include "../osd/cpuDispatcher.h" #include "../osd/cpuKernel.h" #include #include #include #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { OsdCpuKernelDispatcher::DeviceTable::~DeviceTable() { if (devicePtr) free(devicePtr); } void OsdCpuKernelDispatcher::DeviceTable::Copy( int size, const void *table ) { if (size > 0) { if (devicePtr) free(devicePtr); devicePtr = malloc(size); memcpy(devicePtr, table, size); } } OsdCpuKernelDispatcher::OsdCpuKernelDispatcher( int levels ) : OsdKernelDispatcher(levels) { _tables.resize(TABLE_MAX); } OsdCpuKernelDispatcher::~OsdCpuKernelDispatcher() { } void OsdCpuKernelDispatcher::CopyTable(int tableIndex, size_t size, const void *ptr) { _tables[tableIndex].Copy(size, ptr); } void OsdCpuKernelDispatcher::BeginLaunchKernel() { } void OsdCpuKernelDispatcher::EndLaunchKernel() { } OsdVertexBuffer * OsdCpuKernelDispatcher::InitializeVertexBuffer(int numElements, int count) { return new OsdCpuVertexBuffer(numElements, count); } void OsdCpuKernelDispatcher::BindVertexBuffer(OsdVertexBuffer *vertex, OsdVertexBuffer *varying) { _vertexBuffer = dynamic_cast(vertex); _varyingBuffer = dynamic_cast(varying); } void OsdCpuKernelDispatcher::UnbindVertexBuffer() { _vertexBuffer = NULL; _varyingBuffer = NULL; } void OsdCpuKernelDispatcher::Synchronize() { } void OsdCpuKernelDispatcher::ApplyCatmarkFaceVerticesKernel( FarMesh * mesh, int offset, int level, int start, int end, void * data) const { VertexDescriptor vd(_vertexBuffer->GetNumElements(), _varyingBuffer->GetNumElements()); computeFace(&vd, _vertexBuffer->GetCpuBuffer(), _varyingBuffer->GetCpuBuffer(), (int*)_tables[F_IT].devicePtr + _tableOffsets[F_IT][level-1], (int*)_tables[F_ITa].devicePtr + _tableOffsets[F_ITa][level-1], offset, start, end); float *p = _vertexBuffer->GetCpuBuffer(); for(int i = 0; i < 150; i+=3){ printf("%f %f %f\n", p[0], p[1], p[2]); p+=3; } } void OsdCpuKernelDispatcher::ApplyCatmarkEdgeVerticesKernel( FarMesh * mesh, int offset, int level, int start, int end, void * data) const { VertexDescriptor vd(_vertexBuffer->GetNumElements(), _varyingBuffer->GetNumElements()); computeEdge(&vd, _vertexBuffer->GetCpuBuffer(), _varyingBuffer->GetCpuBuffer(), (int*)_tables[E_IT].devicePtr + _tableOffsets[E_IT][level-1], (float*)_tables[E_W].devicePtr + _tableOffsets[E_W][level-1], offset, start, end); } void OsdCpuKernelDispatcher::ApplyCatmarkVertexVerticesKernelB( FarMesh * mesh, int offset, int level, int start, int end, void * data) const { VertexDescriptor vd(_vertexBuffer->GetNumElements(), _varyingBuffer->GetNumElements()); computeVertexB(&vd, _vertexBuffer->GetCpuBuffer(), _varyingBuffer->GetCpuBuffer(), (int*)_tables[V_ITa].devicePtr + _tableOffsets[V_ITa][level-1], (int*)_tables[V_IT].devicePtr + _tableOffsets[V_IT][level-1], (float*)_tables[V_W].devicePtr + _tableOffsets[V_W][level-1], offset, start, end); } void OsdCpuKernelDispatcher::ApplyCatmarkVertexVerticesKernelA( FarMesh * mesh, int offset, bool pass, int level, int start, int end, void * data) const { VertexDescriptor vd(_vertexBuffer->GetNumElements(), _varyingBuffer->GetNumElements()); computeVertexA(&vd, _vertexBuffer->GetCpuBuffer(), _varyingBuffer->GetCpuBuffer(), (int*)_tables[V_ITa].devicePtr + _tableOffsets[V_ITa][level-1], (float*)_tables[V_W].devicePtr + _tableOffsets[V_W][level-1], offset, start, end, pass); } void OsdCpuKernelDispatcher::ApplyLoopEdgeVerticesKernel( FarMesh * mesh, int offset, int level, int start, int end, void * data) const { VertexDescriptor vd(_vertexBuffer->GetNumElements(), _varyingBuffer->GetNumElements()); computeEdge(&vd, _vertexBuffer->GetCpuBuffer(), _varyingBuffer->GetCpuBuffer(), (int*)_tables[E_IT].devicePtr + _tableOffsets[E_IT][level-1], (float*)_tables[E_W].devicePtr + _tableOffsets[E_W][level-1], offset, start, end); } void OsdCpuKernelDispatcher::ApplyLoopVertexVerticesKernelB( FarMesh * mesh, int offset, int level, int start, int end, void * data) const { VertexDescriptor vd(_vertexBuffer->GetNumElements(), _varyingBuffer->GetNumElements()); computeLoopVertexB(&vd, _vertexBuffer->GetCpuBuffer(), _varyingBuffer->GetCpuBuffer(), (int*)_tables[V_ITa].devicePtr + _tableOffsets[V_ITa][level-1], (int*)_tables[V_IT].devicePtr + _tableOffsets[V_IT][level-1], (float*)_tables[V_W].devicePtr + _tableOffsets[V_W][level-1], offset, start, end); } void OsdCpuKernelDispatcher::ApplyLoopVertexVerticesKernelA( FarMesh * mesh, int offset, bool pass, int level, int start, int end, void * data) const { VertexDescriptor vd(_vertexBuffer->GetNumElements(), _varyingBuffer->GetNumElements()); computeVertexA(&vd, _vertexBuffer->GetCpuBuffer(), _varyingBuffer->GetCpuBuffer(), (int*)_tables[V_ITa].devicePtr + _tableOffsets[V_ITa][level-1], (float*)_tables[V_W].devicePtr + _tableOffsets[V_W][level-1], offset, start, end, pass); } } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv