# # Copyright 2013 Pixar # # Licensed under the Apache License, Version 2.0 (the "Apache License") # with the following modification; you may not use this file except in # compliance with the Apache License and the following modification to it: # Section 6. Trademarks. is deleted and replaced with: # # 6. Trademarks. This License does not grant permission to use the trade # names, trademarks, service marks, or product names of the Licensor # and its affiliates, except as required to comply with Section 4(c) of # the License and to reproduce the content of the NOTICE file. # # You may obtain a copy of the Apache License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the Apache License with the above modification is # distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY # KIND, either express or implied. See the Apache License for the specific # language governing permissions and limitations under the Apache License. # # - Maya finder module # This module searches for a valid Maya instalation. # It searches for Maya's devkit, libraries, executables # and related paths (scripts) # # Variables that will be defined: # MAYA_FOUND Defined if a Maya installation has been detected # MAYA_EXECUTABLE Path to Maya's executable # MAYA__FOUND Defined if has been found # MAYA__LIBRARY Path to library # MAYA_INCLUDE_DIRS Path to the devkit's include directories # MAYA_API_VERSION Maya version (6 digits) # # IMPORTANT: Currently, there's only support for OSX platform and Maya version 2012. #============================================================================= # Copyright 2011-2012 Francisco Requena # # Distributed under the OSI-approved BSD License (the "License"); # see accompanying file Copyright.txt for details. # # This software is distributed WITHOUT ANY WARRANTY; without even the # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # See the License for more information. #============================================================================= # (To distribute this file outside of CMake, substitute the full # License text for the above reference.) if(APPLE) find_path(MAYA_BASE_DIR ../../devkit/include/maya/MFn.h PATH ${MAYA_LOCATION} $ENV{MAYA_LOCATION} "/Applications/Autodesk/maya2014/Maya.app/Contents" "/Applications/Autodesk/maya2013.5/Maya.app/Contents" "/Applications/Autodesk/maya2013/Maya.app/Contents" "/Applications/Autodesk/maya2012.17/Maya.app/Contents" "/Applications/Autodesk/maya2012/Maya.app/Contents" "/Applications/Autodesk/maya2011/Maya.app/Contents" "/Applications/Autodesk/maya2010/Maya.app/Contents" ) find_path(MAYA_LIBRARY_DIR libOpenMaya.dylib PATHS ${MAYA_LOCATION} $ENV{MAYA_LOCATION} ${MAYA_BASE_DIR} PATH_SUFFIXES Maya.app/contents/MacOS/ DOC "Maya's libraries path" ) endif(APPLE) if(UNIX) find_path(MAYA_BASE_DIR include/maya/MFn.h PATH ${MAYA_LOCATION} $ENV{MAYA_LOCATION} "/usr/autodesk/maya2013-x64" "/usr/autodesk/maya2012.17-x64" "/usr/autodesk/maya2012-x64" "/usr/autodesk/maya2011-x64" "/usr/autodesk/maya2010-x64" ) find_path(MAYA_LIBRARY_DIR libOpenMaya.so PATHS ${MAYA_LOCATION} $ENV{MAYA_LOCATION} ${MAYA_BASE_DIR} PATH_SUFFIXES lib/ DOC "Maya's libraries path" ) endif(UNIX) if(WIN32) find_path(MAYA_BASE_DIR include/maya/MFn.h PATH ${MAYA_LOCATION} $ENV{MAYA_LOCATION} "C:/Program Files/Autodesk/Maya2013.5-x64" "C:/Program Files/Autodesk/Maya2013.5" "C:/Program Files (x86)/Autodesk/Maya2013.5" "C:/Autodesk/maya-2013.5x64" "C:/Program Files/Autodesk/Maya2013-x64" "C:/Program Files/Autodesk/Maya2013" "C:/Program Files (x86)/Autodesk/Maya2013" "C:/Autodesk/maya-2013x64" "C:/Program Files/Autodesk/Maya2012-x64" "C:/Program Files/Autodesk/Maya2012" "C:/Program Files (x86)/Autodesk/Maya2012" "C:/Autodesk/maya-2012x64" "C:/Program Files/Autodesk/Maya2011-x64" "C:/Program Files/Autodesk/Maya2011" "C:/Program Files (x86)/Autodesk/Maya2011" "C:/Autodesk/maya-2011x64" "C:/Program Files/Autodesk/Maya2010-x64" "C:/Program Files/Autodesk/Maya2010" "C:/Program Files (x86)/Autodesk/Maya2010" "C:/Autodesk/maya-2010x64" ) find_path(MAYA_LIBRARY_DIR OpenMaya.lib PATHS ${MAYA_LOCATION} $ENV{MAYA_LOCATION} ${MAYA_BASE_DIR} PATH_SUFFIXES lib/ DOC "Maya's libraries path" ) endif(WIN32) find_path(MAYA_INCLUDE_DIR maya/MFn.h PATHS ${MAYA_LOCATION} $ENV{MAYA_LOCATION} ${MAYA_BASE_DIR} PATH_SUFFIXES ../../devkit/include/ include/ DOC "Maya's devkit headers path" ) find_path(MAYA_LIBRARY_DIR OpenMaya PATHS ${MAYA_LOCATION} $ENV{MAYA_LOCATION} ${MAYA_BASE_DIR} PATH_SUFFIXES ../../devkit/include/ include/ DOC "Maya's devkit headers path" ) list(APPEND MAYA_INCLUDE_DIRS ${MAYA_INCLUDE_DIR}) find_path(MAYA_DEVKIT_INC_DIR GL/glext.h PATHS ${MAYA_LOCATION} $ENV{MAYA_LOCATION} ${MAYA_BASE_DIR} PATH_SUFFIXES /devkit/plug-ins/ DOC "Maya's devkit headers path" ) list(APPEND MAYA_INCLUDE_DIRS ${MAYA_DEVKIT_INC_DIR}) foreach(MAYA_LIB OpenMaya OpenMayaAnim OpenMayaFX OpenMayaRender OpenMayaUI Image Foundation IMFbase tbb cg cgGL) find_library(MAYA_${MAYA_LIB}_LIBRARY ${MAYA_LIB} PATHS ${MAYA_LOCATION} $ENV{MAYA_LOCATION} ${MAYA_BASE_DIR} PATH_SUFFIXES MacOS/ lib/ DOC "Maya's ${MAYA_LIB} library path" ) if (MAYA_${MAYA_LIB}_LIBRARY) list(APPEND ${MAYA_LIBRARIES} MAYA_${MAYA_LIB}_LIBRARY) endif() endforeach(MAYA_LIB) find_program(MAYA_EXECUTABLE maya PATHS ${MAYA_LOCATION} $ENV{MAYA_LOCATION} ${MAYA_BASE_DIR} PATH_SUFFIXES MacOS/ bin/ DOC "Maya's executable path" ) if(MAYA_INCLUDE_DIRS AND EXISTS "${MAYA_INCLUDE_DIR}/maya/MTypes.h") # Tease the MAYA_API_VERSION numbers from the lib headers file(STRINGS ${MAYA_INCLUDE_DIR}/maya/MTypes.h TMP REGEX "^#define MAYA_API_VERSION.*$") string(REGEX MATCHALL "[0-9]+" MAYA_API_VERSION ${TMP}) endif() # handle the QUIETLY and REQUIRED arguments and set MAYA_FOUND to TRUE if # all listed variables are TRUE include(FindPackageHandleStandardArgs) find_package_handle_standard_args(Maya REQUIRED_VARS ${MAYA_LIBRARIES} MAYA_EXECUTABLE MAYA_INCLUDE_DIRS VERSION_VAR MAYA_API_VERSION )