// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "../osd/glslTransformFeedbackComputeController.h" #include "../osd/glslTransformFeedbackComputeContext.h" #include "../osd/glslTransformFeedbackKernelBundle.h" #include "../osd/opengl.h" #include #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { OsdGLSLTransformFeedbackComputeController::OsdGLSLTransformFeedbackComputeController() { } OsdGLSLTransformFeedbackComputeController::~OsdGLSLTransformFeedbackComputeController() { for (std::vector::iterator it = _kernelRegistry.begin(); it != _kernelRegistry.end(); ++it) { delete *it; } } void OsdGLSLTransformFeedbackComputeController::Synchronize() { glFinish(); } OsdGLSLTransformFeedbackKernelBundle * OsdGLSLTransformFeedbackComputeController::getKernels(int numVertexElements, int numVaryingElements) { std::vector::iterator it = std::find_if(_kernelRegistry.begin(), _kernelRegistry.end(), OsdGLSLTransformFeedbackKernelBundle::Match(numVertexElements, numVaryingElements)); if (it != _kernelRegistry.end()) { return *it; } else { OsdGLSLTransformFeedbackKernelBundle *kernelBundle = new OsdGLSLTransformFeedbackKernelBundle(); _kernelRegistry.push_back(kernelBundle); kernelBundle->Compile(numVertexElements, numVaryingElements); return kernelBundle; } } void OsdGLSLTransformFeedbackComputeController::ApplyBilinearFaceVerticesKernel( FarKernelBatch const &batch, void * clientdata) const { OsdGLSLTransformFeedbackComputeContext * context = static_cast(clientdata); assert(context); OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyBilinearFaceVerticesKernel( context->GetCurrentVertexBuffer(), context->GetVertexDescriptor().numVertexElements, context->GetCurrentVaryingBuffer(), context->GetVertexDescriptor().numVaryingElements, batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd()); } void OsdGLSLTransformFeedbackComputeController::ApplyBilinearEdgeVerticesKernel( FarKernelBatch const &batch, void * clientdata) const { OsdGLSLTransformFeedbackComputeContext * context = static_cast(clientdata); assert(context); OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyBilinearEdgeVerticesKernel( context->GetCurrentVertexBuffer(), context->GetVertexDescriptor().numVertexElements, context->GetCurrentVaryingBuffer(), context->GetVertexDescriptor().numVaryingElements, batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd()); } void OsdGLSLTransformFeedbackComputeController::ApplyBilinearVertexVerticesKernel( FarKernelBatch const &batch, void * clientdata) const { OsdGLSLTransformFeedbackComputeContext * context = static_cast(clientdata); assert(context); OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyBilinearVertexVerticesKernel( context->GetCurrentVertexBuffer(), context->GetVertexDescriptor().numVertexElements, context->GetCurrentVaryingBuffer(), context->GetVertexDescriptor().numVaryingElements, batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd()); } void OsdGLSLTransformFeedbackComputeController::ApplyCatmarkFaceVerticesKernel( FarKernelBatch const &batch, void * clientdata) const { OsdGLSLTransformFeedbackComputeContext * context = static_cast(clientdata); assert(context); OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyCatmarkFaceVerticesKernel( context->GetCurrentVertexBuffer(), context->GetVertexDescriptor().numVertexElements, context->GetCurrentVaryingBuffer(), context->GetVertexDescriptor().numVaryingElements, batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd()); } void OsdGLSLTransformFeedbackComputeController::ApplyCatmarkEdgeVerticesKernel( FarKernelBatch const &batch, void * clientdata) const { OsdGLSLTransformFeedbackComputeContext * context = static_cast(clientdata); assert(context); OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyCatmarkEdgeVerticesKernel( context->GetCurrentVertexBuffer(), context->GetVertexDescriptor().numVertexElements, context->GetCurrentVaryingBuffer(), context->GetVertexDescriptor().numVaryingElements, batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd()); } void OsdGLSLTransformFeedbackComputeController::ApplyCatmarkVertexVerticesKernelB( FarKernelBatch const &batch, void * clientdata) const { OsdGLSLTransformFeedbackComputeContext * context = static_cast(clientdata); assert(context); OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyCatmarkVertexVerticesKernelB( context->GetCurrentVertexBuffer(), context->GetVertexDescriptor().numVertexElements, context->GetCurrentVaryingBuffer(), context->GetVertexDescriptor().numVaryingElements, batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd()); } void OsdGLSLTransformFeedbackComputeController::ApplyCatmarkVertexVerticesKernelA1( FarKernelBatch const &batch, void * clientdata) const { OsdGLSLTransformFeedbackComputeContext * context = static_cast(clientdata); assert(context); OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyCatmarkVertexVerticesKernelA( context->GetCurrentVertexBuffer(), context->GetVertexDescriptor().numVertexElements, context->GetCurrentVaryingBuffer(), context->GetVertexDescriptor().numVaryingElements, batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), false); } void OsdGLSLTransformFeedbackComputeController::ApplyCatmarkVertexVerticesKernelA2( FarKernelBatch const &batch, void * clientdata) const { OsdGLSLTransformFeedbackComputeContext * context = static_cast(clientdata); assert(context); OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyCatmarkVertexVerticesKernelA( context->GetCurrentVertexBuffer(), context->GetVertexDescriptor().numVertexElements, context->GetCurrentVaryingBuffer(), context->GetVertexDescriptor().numVaryingElements, batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), true); } void OsdGLSLTransformFeedbackComputeController::ApplyLoopEdgeVerticesKernel( FarKernelBatch const &batch, void * clientdata) const { OsdGLSLTransformFeedbackComputeContext * context = static_cast(clientdata); assert(context); OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyLoopEdgeVerticesKernel( context->GetCurrentVertexBuffer(), context->GetVertexDescriptor().numVertexElements, context->GetCurrentVaryingBuffer(), context->GetVertexDescriptor().numVaryingElements, batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd()); } void OsdGLSLTransformFeedbackComputeController::ApplyLoopVertexVerticesKernelB( FarKernelBatch const &batch, void * clientdata) const { OsdGLSLTransformFeedbackComputeContext * context = static_cast(clientdata); assert(context); OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyLoopVertexVerticesKernelB( context->GetCurrentVertexBuffer(), context->GetVertexDescriptor().numVertexElements, context->GetCurrentVaryingBuffer(), context->GetVertexDescriptor().numVaryingElements, batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd()); } void OsdGLSLTransformFeedbackComputeController::ApplyLoopVertexVerticesKernelA1( FarKernelBatch const &batch, void * clientdata) const { OsdGLSLTransformFeedbackComputeContext * context = static_cast(clientdata); assert(context); OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyLoopVertexVerticesKernelA( context->GetCurrentVertexBuffer(), context->GetVertexDescriptor().numVertexElements, context->GetCurrentVaryingBuffer(), context->GetVertexDescriptor().numVaryingElements, batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), false); } void OsdGLSLTransformFeedbackComputeController::ApplyLoopVertexVerticesKernelA2( FarKernelBatch const &batch, void * clientdata) const { OsdGLSLTransformFeedbackComputeContext * context = static_cast(clientdata); assert(context); OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyLoopVertexVerticesKernelA( context->GetCurrentVertexBuffer(), context->GetVertexDescriptor().numVertexElements, context->GetCurrentVaryingBuffer(), context->GetVertexDescriptor().numVaryingElements, batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), true); } void OsdGLSLTransformFeedbackComputeController::ApplyVertexEdits( FarKernelBatch const &batch, void * clientdata) const { OsdGLSLTransformFeedbackComputeContext * context = static_cast(clientdata); assert(context); OsdGLSLTransformFeedbackKernelBundle * kernelBundle = context->GetKernelBundle(); const OsdGLSLTransformFeedbackHEditTable * edit = context->GetEditTable(batch.GetTableIndex()); assert(edit); context->BindEditTextures(batch.GetTableIndex()); int primvarOffset = edit->GetPrimvarOffset(); int primvarWidth = edit->GetPrimvarWidth(); if (edit->GetOperation() == FarVertexEdit::Add) { kernelBundle->ApplyEditAdd( context->GetCurrentVertexBuffer(), context->GetVertexDescriptor().numVertexElements, context->GetCurrentVaryingBuffer(), context->GetVertexDescriptor().numVaryingElements, primvarOffset, primvarWidth, batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd()); } else { // XXX: edit SET is not implemented yet. } context->UnbindEditTextures(); } } // end namespace OPENSUBDIV_VERSION } // end namespace OpenSubdiv