// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "../osd/d3d11DrawRegistry.h" #include "../osd/error.h" #include #include #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { OsdD3D11DrawConfig::~OsdD3D11DrawConfig() { if (vertexShader) vertexShader->Release(); if (hullShader) hullShader->Release(); if (domainShader) domainShader->Release(); if (geometryShader) geometryShader->Release(); if (pixelShader) pixelShader->Release(); } static const char *commonShaderSource = #include "hlslPatchCommon.gen.h" ; static const char *ptexShaderSource = #include "hlslPtexCommon.gen.h" ; static const char *bsplineShaderSource = #include "hlslPatchBSpline.gen.h" ; static const char *gregoryShaderSource = #include "hlslPatchGregory.gen.h" ; static const char *transitionShaderSource = #include "hlslPatchTransition.gen.h" ; OsdD3D11DrawRegistryBase::~OsdD3D11DrawRegistryBase() {} OsdD3D11DrawSourceConfig * OsdD3D11DrawRegistryBase::_CreateDrawSourceConfig( OsdDrawContext::PatchDescriptor const & desc, ID3D11Device * pd3dDevice) { OsdD3D11DrawSourceConfig * sconfig = _NewDrawSourceConfig(); sconfig->commonShader.source = commonShaderSource; if (IsPtexEnabled()) { sconfig->commonShader.source += ptexShaderSource; } { std::ostringstream ss; ss << (int)desc.GetMaxValence(); sconfig->commonShader.AddDefine("OSD_MAX_VALENCE", ss.str()); ss.str(""); ss << (int)desc.GetNumElements(); sconfig->commonShader.AddDefine("OSD_NUM_ELEMENTS", ss.str()); } if (desc.GetPattern() == FarPatchTables::NON_TRANSITION) { switch (desc.GetType()) { case FarPatchTables::REGULAR: sconfig->vertexShader.source = bsplineShaderSource; sconfig->vertexShader.target = "vs_5_0"; sconfig->vertexShader.entry = "vs_main_patches"; sconfig->hullShader.source = bsplineShaderSource; sconfig->hullShader.target = "hs_5_0"; sconfig->hullShader.entry = "hs_main_patches"; sconfig->domainShader.source = bsplineShaderSource; sconfig->domainShader.target = "ds_5_0"; sconfig->domainShader.entry = "ds_main_patches"; break; case FarPatchTables::BOUNDARY: sconfig->vertexShader.source = bsplineShaderSource; sconfig->vertexShader.target = "vs_5_0"; sconfig->vertexShader.entry = "vs_main_patches"; sconfig->hullShader.source = bsplineShaderSource; sconfig->hullShader.target = "hs_5_0"; sconfig->hullShader.entry = "hs_main_patches"; sconfig->hullShader.AddDefine("OSD_PATCH_BOUNDARY"); sconfig->domainShader.source = bsplineShaderSource; sconfig->domainShader.target = "ds_5_0"; sconfig->domainShader.entry = "ds_main_patches"; break; case FarPatchTables::CORNER: sconfig->vertexShader.source = bsplineShaderSource; sconfig->vertexShader.target = "vs_5_0"; sconfig->vertexShader.entry = "vs_main_patches"; sconfig->hullShader.source = bsplineShaderSource; sconfig->hullShader.target = "hs_5_0"; sconfig->hullShader.entry = "hs_main_patches"; sconfig->hullShader.AddDefine("OSD_PATCH_CORNER"); sconfig->domainShader.source = bsplineShaderSource; sconfig->domainShader.target = "ds_5_0"; sconfig->domainShader.entry = "ds_main_patches"; break; case FarPatchTables::GREGORY: sconfig->vertexShader.source = gregoryShaderSource; sconfig->vertexShader.target = "vs_5_0"; sconfig->vertexShader.entry = "vs_main_patches"; sconfig->hullShader.source = gregoryShaderSource; sconfig->hullShader.target = "hs_5_0"; sconfig->hullShader.entry = "hs_main_patches"; sconfig->domainShader.source = gregoryShaderSource; sconfig->domainShader.target = "ds_5_0"; sconfig->domainShader.entry = "ds_main_patches"; break; case FarPatchTables::GREGORY_BOUNDARY: sconfig->vertexShader.source = gregoryShaderSource; sconfig->vertexShader.target = "vs_5_0"; sconfig->vertexShader.entry = "vs_main_patches"; sconfig->vertexShader.AddDefine("OSD_PATCH_GREGORY_BOUNDARY"); sconfig->hullShader.source = gregoryShaderSource; sconfig->hullShader.target = "hs_5_0"; sconfig->hullShader.entry = "hs_main_patches"; sconfig->hullShader.AddDefine("OSD_PATCH_GREGORY_BOUNDARY"); sconfig->domainShader.source = gregoryShaderSource; sconfig->domainShader.target = "ds_5_0"; sconfig->domainShader.entry = "ds_main_patches"; sconfig->domainShader.AddDefine("OSD_PATCH_GREGORY_BOUNDARY"); break; default: // POINTS, LINES, QUADS, TRIANGLES // do nothing break; } } else { // pattern != NON_TRANSITION sconfig->vertexShader.source = bsplineShaderSource; sconfig->vertexShader.target = "vs_5_0"; sconfig->vertexShader.entry = "vs_main_patches"; sconfig->hullShader.source = std::string(transitionShaderSource) + bsplineShaderSource; sconfig->hullShader.target = "hs_5_0"; sconfig->hullShader.entry = "hs_main_patches"; sconfig->hullShader.AddDefine("OSD_PATCH_TRANSITION"); sconfig->domainShader.source = std::string(transitionShaderSource) + bsplineShaderSource; sconfig->domainShader.target = "ds_5_0"; sconfig->domainShader.entry = "ds_main_patches"; sconfig->domainShader.AddDefine("OSD_PATCH_TRANSITION"); int pattern = desc.GetPattern() - 1; int rotation = desc.GetRotation(); int subpatch = desc.GetSubPatch(); std::ostringstream ss; ss << "OSD_TRANSITION_PATTERN" << pattern << subpatch; sconfig->hullShader.AddDefine(ss.str()); sconfig->domainShader.AddDefine(ss.str()); ss.str(""); ss << rotation; sconfig->hullShader.AddDefine("OSD_TRANSITION_ROTATE", ss.str()); sconfig->domainShader.AddDefine("OSD_TRANSITION_ROTATE", ss.str()); if (desc.GetType() == FarPatchTables::BOUNDARY) { sconfig->hullShader.AddDefine("OSD_PATCH_BOUNDARY"); } else if (desc.GetType() == FarPatchTables::CORNER) { sconfig->hullShader.AddDefine("OSD_PATCH_CORNER"); } } return sconfig; } static ID3DBlob * _CompileShader( OsdDrawShaderSource const & common, OsdDrawShaderSource const & source) { DWORD dwShaderFlags = D3DCOMPILE_ENABLE_STRICTNESS; #ifdef _DEBUG dwShaderFlags |= D3DCOMPILE_DEBUG; #endif ID3DBlob* pBlob = NULL; ID3DBlob* pBlobError = NULL; std::vector shaderDefines; for (int i=0; i<(int)common.defines.size(); ++i) { const D3D_SHADER_MACRO def = { common.defines[i].first.c_str(), common.defines[i].second.c_str(), }; shaderDefines.push_back(def); } for (int i=0; i<(int)source.defines.size(); ++i) { const D3D_SHADER_MACRO def = { source.defines[i].first.c_str(), source.defines[i].second.c_str(), }; shaderDefines.push_back(def); } const D3D_SHADER_MACRO def = { 0, 0 }; shaderDefines.push_back(def); std::string shaderSource = common.source + source.source; HRESULT hr = D3DCompile(shaderSource.c_str(), shaderSource.size(), NULL, &shaderDefines[0], NULL, source.entry.c_str(), source.target.c_str(), dwShaderFlags, 0, &pBlob, &pBlobError); if (FAILED(hr)) { if ( pBlobError != NULL ) { OsdError(OSD_D3D11_COMPILE_ERROR, "Error compiling HLSL shader: %s\n", (CHAR*)pBlobError->GetBufferPointer()); pBlobError->Release(); return NULL; } } return pBlob; } #define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } } OsdD3D11DrawConfig* OsdD3D11DrawRegistryBase::_CreateDrawConfig( DescType const & desc, SourceConfigType const * sconfig, ID3D11Device * pd3dDevice, ID3D11InputLayout ** ppInputLayout, D3D11_INPUT_ELEMENT_DESC const * pInputElementDescs, int numInputElements) { assert(sconfig); ID3DBlob * pBlob; ID3D11VertexShader *vertexShader = NULL; if (! sconfig->vertexShader.source.empty()) { pBlob = _CompileShader(sconfig->commonShader, sconfig->vertexShader); pd3dDevice->CreateVertexShader(pBlob->GetBufferPointer(), pBlob->GetBufferSize(), NULL, &vertexShader); assert(vertexShader); if (ppInputLayout and !*ppInputLayout) { pd3dDevice->CreateInputLayout(pInputElementDescs, numInputElements, pBlob->GetBufferPointer(), pBlob->GetBufferSize(), ppInputLayout); assert(ppInputLayout); } SAFE_RELEASE(pBlob); } ID3D11HullShader *hullShader = NULL; if (! sconfig->hullShader.source.empty()) { pBlob = _CompileShader(sconfig->commonShader, sconfig->hullShader); pd3dDevice->CreateHullShader(pBlob->GetBufferPointer(), pBlob->GetBufferSize(), NULL, &hullShader); assert(hullShader); SAFE_RELEASE(pBlob); } ID3D11DomainShader *domainShader = NULL; if (! sconfig->domainShader.source.empty()) { pBlob = _CompileShader(sconfig->commonShader, sconfig->domainShader); pd3dDevice->CreateDomainShader(pBlob->GetBufferPointer(), pBlob->GetBufferSize(), NULL, &domainShader); assert(domainShader); SAFE_RELEASE(pBlob); } ID3D11GeometryShader *geometryShader = NULL; if (! sconfig->geometryShader.source.empty()) { pBlob = _CompileShader(sconfig->commonShader, sconfig->geometryShader); pd3dDevice->CreateGeometryShader(pBlob->GetBufferPointer(), pBlob->GetBufferSize(), NULL, &geometryShader); assert(geometryShader); SAFE_RELEASE(pBlob); } ID3D11PixelShader *pixelShader = NULL; if (! sconfig->pixelShader.source.empty()) { pBlob = _CompileShader(sconfig->commonShader, sconfig->pixelShader); pd3dDevice->CreatePixelShader(pBlob->GetBufferPointer(), pBlob->GetBufferSize(), NULL, &pixelShader); assert(pixelShader); SAFE_RELEASE(pBlob); } OsdD3D11DrawConfig * config = _NewDrawConfig(); config->vertexShader = vertexShader; config->hullShader = hullShader; config->domainShader = domainShader; config->geometryShader = geometryShader; config->pixelShader = pixelShader; return config; } } // end namespace OPENSUBDIV_VERSION } // end namespace OpenSubdiv