// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "../version.h" #include "../far/subdivisionTables.h" #include "../osd/debug.h" #include "../osd/glslTransformFeedbackComputeContext.h" #include "../osd/glslTransformFeedbackKernelBundle.h" #include "../osd/opengl.h" namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { void OsdGLSLTransformFeedbackTable::createTextureBuffer(size_t size, const void *ptr, GLenum type) { GLuint buffer; glGenBuffers(1, &buffer); glGenTextures(1, &_texture); #if defined(GL_EXT_direct_state_access) if (glNamedBufferDataEXT and glTextureBufferEXT) { glNamedBufferDataEXT(buffer, size, ptr, GL_STATIC_DRAW); glTextureBufferEXT(_texture, GL_TEXTURE_BUFFER, type, buffer); } else { #else { #endif GLint prev = 0; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &prev); glBindBuffer(GL_ARRAY_BUFFER, buffer); glBufferData(GL_ARRAY_BUFFER, size, ptr, GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, prev); glGetIntegerv(GL_TEXTURE_BINDING_BUFFER, &prev); glBindTexture(GL_TEXTURE_BUFFER, _texture); glTexBuffer(GL_TEXTURE_BUFFER, type, buffer); glBindTexture(GL_TEXTURE_BUFFER, prev); } glDeleteBuffers(1, &buffer); } OsdGLSLTransformFeedbackTable::~OsdGLSLTransformFeedbackTable() { glDeleteTextures(1, &_texture); } GLuint OsdGLSLTransformFeedbackTable::GetTexture() const { return _texture; } // ---------------------------------------------------------------------------- OsdGLSLTransformFeedbackHEditTable::OsdGLSLTransformFeedbackHEditTable( const FarVertexEditTables::VertexEditBatch &batch) : _primvarIndicesTable(new OsdGLSLTransformFeedbackTable(batch.GetVertexIndices(), GL_R32UI)), _editValuesTable(new OsdGLSLTransformFeedbackTable(batch.GetValues(), GL_R32F)) { _operation = batch.GetOperation(); _primvarOffset = batch.GetPrimvarIndex(); _primvarWidth = batch.GetPrimvarWidth(); } OsdGLSLTransformFeedbackHEditTable::~OsdGLSLTransformFeedbackHEditTable() { delete _primvarIndicesTable; delete _editValuesTable; } const OsdGLSLTransformFeedbackTable * OsdGLSLTransformFeedbackHEditTable::GetPrimvarIndices() const { return _primvarIndicesTable; } const OsdGLSLTransformFeedbackTable * OsdGLSLTransformFeedbackHEditTable::GetEditValues() const { return _editValuesTable; } int OsdGLSLTransformFeedbackHEditTable::GetOperation() const { return _operation; } int OsdGLSLTransformFeedbackHEditTable::GetPrimvarOffset() const { return _primvarOffset; } int OsdGLSLTransformFeedbackHEditTable::GetPrimvarWidth() const { return _primvarWidth; } // ---------------------------------------------------------------------------- OsdGLSLTransformFeedbackComputeContext::OsdGLSLTransformFeedbackComputeContext( FarSubdivisionTables const *subdivisionTables, FarVertexEditTables const *vertexEditTables) { // allocate 5 or 7 tables _tables.resize(7, 0); _tables[FarSubdivisionTables::E_IT] = new OsdGLSLTransformFeedbackTable(subdivisionTables->Get_E_IT(), GL_R32I); _tables[FarSubdivisionTables::V_IT] = new OsdGLSLTransformFeedbackTable(subdivisionTables->Get_V_IT(), GL_R32UI); _tables[FarSubdivisionTables::V_ITa] = new OsdGLSLTransformFeedbackTable(subdivisionTables->Get_V_ITa(), GL_R32I); _tables[FarSubdivisionTables::E_W] = new OsdGLSLTransformFeedbackTable(subdivisionTables->Get_E_W(), GL_R32F); _tables[FarSubdivisionTables::V_W] = new OsdGLSLTransformFeedbackTable(subdivisionTables->Get_V_W(), GL_R32F); if (subdivisionTables->GetNumTables() > 5) { // catmark, bilinear _tables[FarSubdivisionTables::F_IT] = new OsdGLSLTransformFeedbackTable(subdivisionTables->Get_F_IT(), GL_R32UI); _tables[FarSubdivisionTables::F_ITa] = new OsdGLSLTransformFeedbackTable(subdivisionTables->Get_F_ITa(), GL_R32I); } else { // loop _tables[FarSubdivisionTables::F_IT] = NULL; _tables[FarSubdivisionTables::F_ITa] = NULL; } // create hedit tables if (vertexEditTables) { int numEditBatches = vertexEditTables->GetNumBatches(); _editTables.reserve(numEditBatches); for (int i = 0; i < numEditBatches; ++i) { const FarVertexEditTables::VertexEditBatch & edit = vertexEditTables->GetBatch(i); _editTables.push_back(new OsdGLSLTransformFeedbackHEditTable(edit)); } } } OsdGLSLTransformFeedbackComputeContext::~OsdGLSLTransformFeedbackComputeContext() { for (size_t i = 0; i < _tables.size(); ++i) { delete _tables[i]; } for (size_t i = 0; i < _editTables.size(); ++i) { delete _editTables[i]; } } const OsdGLSLTransformFeedbackTable * OsdGLSLTransformFeedbackComputeContext::GetTable(int tableIndex) const { return _tables[tableIndex]; } int OsdGLSLTransformFeedbackComputeContext::GetNumEditTables() const { return static_cast(_editTables.size()); } const OsdGLSLTransformFeedbackHEditTable * OsdGLSLTransformFeedbackComputeContext::GetEditTable(int tableIndex) const { return _editTables[tableIndex]; } OsdGLSLTransformFeedbackComputeContext * OsdGLSLTransformFeedbackComputeContext::Create(FarSubdivisionTables const *subdivisionTables, FarVertexEditTables const *vertexEditTables) { return new OsdGLSLTransformFeedbackComputeContext(subdivisionTables, vertexEditTables); } void OsdGLSLTransformFeedbackComputeContext::BindEditTextures( int editIndex, OsdGLSLTransformFeedbackKernelBundle const *kernelBundle) const { const OsdGLSLTransformFeedbackHEditTable * edit = _editTables[editIndex]; const OsdGLSLTransformFeedbackTable * primvarIndices = edit->GetPrimvarIndices(); const OsdGLSLTransformFeedbackTable * editValues = edit->GetEditValues(); bindTexture(kernelBundle->GetEditIndicesUniformLocation(), primvarIndices->GetTexture(), 9); bindTexture(kernelBundle->GetEditValuesUniformLocation(), editValues->GetTexture(), 10); } void OsdGLSLTransformFeedbackComputeContext::UnbindEditTextures() const { unbindTexture(9); unbindTexture(10); } void OsdGLSLTransformFeedbackComputeContext::bindTexture(GLint samplerUniform, GLuint texture, int unit) const { if (samplerUniform == -1) return; glUniform1i(samplerUniform, unit); glActiveTexture(GL_TEXTURE0 + unit); glBindTexture(GL_TEXTURE_BUFFER, texture); glActiveTexture(GL_TEXTURE0); } void OsdGLSLTransformFeedbackComputeContext::unbindTexture(GLuint unit) const { glActiveTexture(GL_TEXTURE0 + unit); glBindTexture(GL_TEXTURE_BUFFER, 0); } void OsdGLSLTransformFeedbackComputeContext::BindTableTextures( OsdGLSLTransformFeedbackKernelBundle const *kernelBundle) const { // XXX: loop... if (_tables[FarSubdivisionTables::F_IT]) { bindTexture(kernelBundle->GetTableUniformLocation(FarSubdivisionTables::F_IT), _tables[FarSubdivisionTables::F_IT]->GetTexture(), 2); bindTexture(kernelBundle->GetTableUniformLocation(FarSubdivisionTables::F_ITa), _tables[FarSubdivisionTables::F_ITa]->GetTexture(), 3); } bindTexture(kernelBundle->GetTableUniformLocation(FarSubdivisionTables::E_IT), _tables[FarSubdivisionTables::E_IT]->GetTexture(), 4); bindTexture(kernelBundle->GetTableUniformLocation(FarSubdivisionTables::V_IT), _tables[FarSubdivisionTables::V_IT]->GetTexture(), 5); bindTexture(kernelBundle->GetTableUniformLocation(FarSubdivisionTables::V_ITa), _tables[FarSubdivisionTables::V_ITa]->GetTexture(), 6); bindTexture(kernelBundle->GetTableUniformLocation(FarSubdivisionTables::E_W), _tables[FarSubdivisionTables::E_W]->GetTexture(), 7); bindTexture(kernelBundle->GetTableUniformLocation(FarSubdivisionTables::V_W), _tables[FarSubdivisionTables::V_W]->GetTexture(), 8); } void OsdGLSLTransformFeedbackComputeContext::UnbindTableTextures() const { for (int i = 8; i >= 2; --i) { unbindTexture(i); } } } // end namespace OPENSUBDIV_VERSION } // end namespace OpenSubdiv