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You may have additional consumer // rights under your local laws which this license cannot change. // To the extent permitted under your local laws, the contributors // exclude the implied warranties of merchantability, fitness for // a particular purpose and non-infringement. // #ifndef OSD_GLSL_TRANSFORM_FEEDBACK_COMPUTE_CONTEXT_H #define OSD_GLSL_TRANSFORM_FEEDBACK_COMPUTE_CONTEXT_H #if defined(__APPLE__) #include "TargetConditionals.h" #if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR #include #else #include #endif #elif defined(ANDROID) #include #else #if defined(_WIN32) #include #endif #include #endif #include "../version.h" #include "../far/vertexEditTables.h" #include "../osd/vertex.h" #include "../osd/nonCopyable.h" #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { class OsdGLSLTransformFeedbackKernelBundle; class OsdGLSLTransformFeedbackTable : OsdNonCopyable { public: template OsdGLSLTransformFeedbackTable(const std::vector &table, GLenum type) { createTextureBuffer(table.size() * sizeof(unsigned int), &table[0], type); } virtual ~OsdGLSLTransformFeedbackTable(); GLuint GetTexture() const; private: void createTextureBuffer(size_t size, const void *ptr, GLenum type); GLuint _buffer, _texture; }; class OsdGLSLTransformFeedbackHEditTable : OsdNonCopyable { public: OsdGLSLTransformFeedbackHEditTable(const FarVertexEditTables:: VertexEditBatch &batch); virtual ~OsdGLSLTransformFeedbackHEditTable(); const OsdGLSLTransformFeedbackTable * GetPrimvarIndices() const; const OsdGLSLTransformFeedbackTable * GetEditValues() const; int GetOperation() const; int GetPrimvarOffset() const; int GetPrimvarWidth() const; private: OsdGLSLTransformFeedbackTable *_primvarIndicesTable; OsdGLSLTransformFeedbackTable *_editValuesTable; int _operation; int _primvarOffset; int _primvarWidth; }; /// /// \brief GLSL (transform-feedback) Refine Context /// /// The GLSL (transform-feedback) implementation of the Refine module contextual functionality. /// /// Contexts interface the serialized topological data pertaining to the /// geometric primitives with the capabilities of the selected discrete /// compute device. /// class OsdGLSLTransformFeedbackComputeContext { public: /// Creates an OsdGLSLTransformFeedbackComputeContext instance /// /// @param farmesh the FarMesh used for this Context. /// static OsdGLSLTransformFeedbackComputeContext * Create(FarMesh *farmesh); /// Destructor virtual ~OsdGLSLTransformFeedbackComputeContext(); /// Binds a vertex and a varying data buffers to the context. Binding ensures /// that data buffers are properly inter-operated between Contexts and /// Controllers operating across multiple devices. /// /// @param a buffer containing vertex-interpolated primvar data /// /// @param a buffer containing varying-interpolated primvar data /// template void Bind(VERTEX_BUFFER *vertex, VARYING_BUFFER *varying) { _currentVertexBuffer = vertex ? vertex->BindVBO() : 0; _currentVaryingBuffer = varying ? varying->BindVBO() : 0; _numVertexElements = vertex ? vertex->GetNumElements() : 0; _numVaryingElements = varying ? varying->GetNumElements() : 0; bindTextures(); } /// Unbinds any previously bound vertex and varying data buffers. void Unbind() { _currentVertexBuffer = 0; _currentVaryingBuffer = 0; unbindTextures(); } /// Returns one of the vertex refinement tables. /// /// @param tableIndex the type of table /// const OsdGLSLTransformFeedbackTable * GetTable(int tableIndex) const; /// Returns the number of hierarchical edit tables int GetNumEditTables() const; /// Returns a specific hierarchical edit table /// /// @param tableIndex the index of the table /// const OsdGLSLTransformFeedbackHEditTable * GetEditTable(int tableIndex) const; /// Returns a handle to the vertex-interpolated buffer GLuint GetCurrentVertexBuffer() const; /// Returns a handle to the varying-interpolated buffer GLuint GetCurrentVaryingBuffer() const; int GetNumCurrentVertexElements() const; int GetNumCurrentVaryingElements() const; OsdGLSLTransformFeedbackKernelBundle * GetKernelBundle() const; void SetKernelBundle(OsdGLSLTransformFeedbackKernelBundle *kernelBundle); void BindEditTextures(int editIndex); void UnbindEditTextures(); protected: explicit OsdGLSLTransformFeedbackComputeContext(FarMesh *farMesh); void bindTexture(GLuint sampler, GLuint texture, int unit); void unbindTexture(GLuint unit); void bindTextures(); void unbindTextures(); private: std::vector _tables; std::vector _editTables; GLuint _vertexTexture, _varyingTexture; int _numVertexElements, _numVaryingElements; GLuint _currentVertexBuffer, _currentVaryingBuffer; OsdGLSLTransformFeedbackKernelBundle * _kernelBundle; }; } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif // OSD_GLSL_TRANSFORM_FEEDBACK_COMPUTE_CONTEXT_H