// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "glLoader.h" #include "../osd/cpuGLVertexBuffer.h" #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Osd { CpuGLVertexBuffer::CpuGLVertexBuffer(int numElements, int numVertices) : _numElements(numElements), _numVertices(numVertices), _vbo(0), _cpuBuffer(0), _dataDirty(true) { // Initialize internal OpenGL loader library if necessary OpenSubdiv::internal::GLLoader::libraryInitializeGL(); } CpuGLVertexBuffer::~CpuGLVertexBuffer() { delete[] _cpuBuffer; if (_vbo) { glDeleteBuffers(1, &_vbo); } } CpuGLVertexBuffer * CpuGLVertexBuffer::Create(int numElements, int numVertices, void *) { CpuGLVertexBuffer *instance = new CpuGLVertexBuffer(numElements, numVertices); if (instance->allocate()) return instance; delete instance; return NULL; } void CpuGLVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices, void * /*deviceContext*/) { memcpy(_cpuBuffer + startVertex * GetNumElements(), src, GetNumElements() * numVertices * sizeof(float)); _dataDirty = true; } int CpuGLVertexBuffer::GetNumElements() const { return _numElements; } int CpuGLVertexBuffer::GetNumVertices() const { return _numVertices; } float* CpuGLVertexBuffer::BindCpuBuffer() { _dataDirty = true; // caller might modify data return _cpuBuffer; } GLuint CpuGLVertexBuffer::BindVBO(void * /*deviceContext*/) { if (! _dataDirty) return _vbo; int size = GetNumElements() * GetNumVertices() * sizeof(float); if (! _vbo) { glGenBuffers(1, &_vbo); } glBindBuffer(GL_ARRAY_BUFFER, _vbo); glBufferData(GL_ARRAY_BUFFER, size, _cpuBuffer, GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); _dataDirty = false; return _vbo; } bool CpuGLVertexBuffer::allocate() { _cpuBuffer = new float[GetNumElements() * GetNumVertices()]; _dataDirty = true; return true; } } // end namespace Osd } // end namespace OPENSUBDIV_VERSION } // end namespace OpenSubdiv