// // Copyright 2015 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OPENSUBDIV3_OSD_GL_PATCH_TABLE_H #define OPENSUBDIV3_OSD_GL_PATCH_TABLE_H #include "../version.h" #include #include "../far/patchDescriptor.h" #include "../osd/nonCopyable.h" #include "../osd/types.h" struct ID3D11Buffer; struct ID3D11ShaderResourceView; struct ID3D11Device; struct ID3D11DeviceContext; namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Far{ class PatchTable; }; namespace Osd { class D3D11PatchTable : private NonCopyable { public: typedef ID3D11Buffer * VertexBufferBinding; D3D11PatchTable(); ~D3D11PatchTable(); template static D3D11PatchTable *Create(Far::PatchTable const *farPatchTable, DEVICE_CONTEXT context) { return Create(farPatchTable, context->GetDeviceContext()); } static D3D11PatchTable *Create(Far::PatchTable const *farPatchTable, ID3D11DeviceContext *deviceContext); PatchArrayVector const &GetPatchArrays() const { return _patchArrays; } /// Returns the index buffer containing the patch control vertices ID3D11Buffer* GetPatchIndexBuffer() const { return _indexBuffer; } /// Returns the SRV containing the patch parameter ID3D11ShaderResourceView* GetPatchParamSRV() const { return _patchParamBufferSRV; } protected: // allocate buffers from patchTable bool allocate(Far::PatchTable const *farPatchTable, ID3D11DeviceContext *deviceContext); PatchArrayVector _patchArrays; ID3D11Buffer *_indexBuffer; ID3D11Buffer *_patchParamBuffer; ID3D11ShaderResourceView *_patchParamBufferSRV; }; } // end namespace Osd } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif // OPENSUBDIV3_OSD_GL_PATCH_TABLE_H