// // Copyright 2015 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_SCENE_H #define OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_SCENE_H #include "meshRefiner.h" #include "vbo.h" #include "sceneBase.h" template class Scene : public SceneBase { public: typedef EVALUATOR Evaluator; typedef STENCIL_TABLES StencilTables; typedef DEVICE_CONTEXT DeviceContext; typedef OpenSubdiv::Osd::EvaluatorCacheT EvaluatorCache; typedef MeshRefiner MeshRefinerType; typedef VBO VBOType; Scene(Options const &options, EvaluatorCache * evaluatorCache = NULL, DeviceContext * deviceContext = NULL) : SceneBase(options), _vbo(NULL), _evaluatorCache(evaluatorCache), _deviceContext(deviceContext) { } virtual ~Scene() { Clear(); } virtual void Refine(int object) { int vertsOffset = GetVertsOffset(object); _refiners[_objects[object].topologyIndex]->Refine(_vbo, vertsOffset); } virtual void Synchronize() { Evaluator::Synchronize(_deviceContext); } virtual void UpdateVertexBuffer(int vertsOffset, std::vector const &src) { _vbo->UpdateVertexBuffer(vertsOffset, src); } virtual void UpdateVaryingBuffer(int vertsOffset, std::vector const &src) { _vbo->UpdateVaryingBuffer(vertsOffset, src); } virtual GLuint BindVertexBuffer() { return _vbo->BindVertexBuffer(); } virtual GLuint BindVaryingBuffer() { return _vbo->BindVaryingBuffer(); } virtual size_t AllocateVBO(int numVerts, OpenSubdiv::Osd::BufferDescriptor const &vertexDesc, OpenSubdiv::Osd::BufferDescriptor const &varyingDesc, bool interleaved) { if (_vbo) delete _vbo; _vbo = new VBOType(vertexDesc, varyingDesc, interleaved, numVerts, _deviceContext); return _vbo->GetSize(); } virtual size_t createMeshRefiner( OpenSubdiv::Far::StencilTable const * vertexStencils, OpenSubdiv::Far::StencilTable const * varyingStencils, int numControlVertices) { MeshRefinerType *meshRefiner = new MeshRefinerType(vertexStencils, varyingStencils, numControlVertices, _evaluatorCache, _deviceContext); _refiners.push_back(meshRefiner); size_t size = 0; if (vertexStencils) { size += vertexStencils->GetSizes().size() * sizeof(vertexStencils->GetSizes()[0]) + vertexStencils->GetOffsets().size() * sizeof(vertexStencils->GetOffsets()[0]) + vertexStencils->GetControlIndices().size() * sizeof(vertexStencils->GetControlIndices()[0]) + vertexStencils->GetWeights().size() * sizeof(vertexStencils->GetWeights()[0]); } if (varyingStencils) { size += varyingStencils->GetSizes().size() * sizeof(varyingStencils->GetSizes()[0]) + varyingStencils->GetOffsets().size() * sizeof(varyingStencils->GetOffsets()[0]) + varyingStencils->GetControlIndices().size() * sizeof(varyingStencils->GetControlIndices()[0]) + varyingStencils->GetWeights().size() * sizeof(varyingStencils->GetWeights()[0]); } return size; } void Clear() { for (typename std::vector::iterator it = _refiners.begin(); it != _refiners.end(); ++it) { delete *it; } _refiners.clear(); _objects.clear(); delete _vbo; _vbo = NULL; } private: std::vector _refiners; VBOType *_vbo; EvaluatorCache * _evaluatorCache; DeviceContext *_deviceContext; }; #endif // OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_SCENE_H