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You may have additional consumer // rights under your local laws which this license cannot change. // To the extent permitted under your local laws, the contributors // exclude the implied warranties of merchantability, fitness for // a particular purpose and non-infringement. // #ifndef OSD_D3D11_COMPUTE_CONTEXT_H #define OSD_D3D11_COMPUTE_CONTEXT_H #include "../version.h" #include "../far/vertexEditTables.h" #include "../osd/vertex.h" #include "../osd/nonCopyable.h" #include #include struct ID3D11Buffer; struct ID3D11Device; struct ID3D11DeviceContext; struct ID3D11ShaderResourceView; namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { class OsdD3D11ComputeKernelBundle; class OsdD3D11ComputeTable : OsdNonCopyable { public: template OsdD3D11ComputeTable(const std::vector &table, ID3D11DeviceContext *deviceContext, DXGI_FORMAT format) { createBuffer((int)table.size() * sizeof(T), &table[0], format, (int)table.size(), deviceContext); } virtual ~OsdD3D11ComputeTable(); ID3D11Buffer * GetBuffer() const; ID3D11ShaderResourceView * GetSRV() const; private: void createBuffer(int size, const void *ptr, DXGI_FORMAT format, int numElements, ID3D11DeviceContext *deviceContext); ID3D11Buffer * _buffer; ID3D11ShaderResourceView * _srv; }; class OsdD3D11ComputeHEditTable : OsdNonCopyable { public: OsdD3D11ComputeHEditTable(const FarVertexEditTables:: VertexEditBatch &batch, ID3D11DeviceContext *deviceContext); virtual ~OsdD3D11ComputeHEditTable(); const OsdD3D11ComputeTable * GetPrimvarIndices() const; const OsdD3D11ComputeTable * GetEditValues() const; int GetOperation() const; int GetPrimvarOffset() const; int GetPrimvarWidth() const; private: OsdD3D11ComputeTable *_primvarIndicesTable; OsdD3D11ComputeTable *_editValuesTable; int _operation; int _primvarOffset; int _primvarWidth; }; /// /// \brief D3D Refine Context /// /// The D3D implementation of the Refine module contextual functionality. /// /// Contexts interface the serialized topological data pertaining to the /// geometric primitives with the capabilities of the selected discrete /// compute device. /// class OsdD3D11ComputeContext : public OsdNonCopyable { public: /// Creates an OsdD3D11ComputeContext instance /// /// @param farmesh the FarMesh used for this Context. /// static OsdD3D11ComputeContext * Create(FarMesh const *farmesh, ID3D11DeviceContext *deviceContext); /// Destructor virtual ~OsdD3D11ComputeContext(); /// Binds a vertex and a varying data buffers to the context. Binding ensures /// that data buffers are properly inter-operated between Contexts and /// Controllers operating across multiple devices. /// /// @param a buffer containing vertex-interpolated primvar data /// /// @param a buffer containing varying-interpolated primvar data /// template void Bind(VERTEX_BUFFER *vertex, VARYING_BUFFER *varying) { _currentVertexBufferUAV = vertex ? vertex->BindD3D11UAV(_deviceContext) : 0; _currentVaryingBufferUAV = varying ? varying->BindD3D11UAV(_deviceContext) : 0; _numVertexElements = vertex ? vertex->GetNumElements() : 0; _numVaryingElements = varying ? varying->GetNumElements() : 0; bindShaderStorageBuffers(); } /// Unbinds any previously bound vertex and varying data buffers. void Unbind() { _currentVertexBufferUAV = 0; _currentVaryingBufferUAV = 0; unbindShaderStorageBuffers(); } /// Returns one of the vertex refinement tables. /// /// @param tableIndex the type of table /// const OsdD3D11ComputeTable * GetTable(int tableIndex) const; /// Returns the number of hierarchical edit tables int GetNumEditTables() const; /// Returns a specific hierarchical edit table /// /// @param tableIndex the index of the table /// const OsdD3D11ComputeHEditTable * GetEditTable(int tableIndex) const; /// Returns a handle to the vertex-interpolated buffer ID3D11UnorderedAccessView * GetCurrentVertexBufferUAV() const; /// Returns a handle to the varying-interpolated buffer ID3D11UnorderedAccessView * GetCurrentVaryingBufferUAV() const; int GetNumCurrentVertexElements() const; int GetNumCurrentVaryingElements() const; OsdD3D11ComputeKernelBundle * GetKernelBundle() const; void SetKernelBundle(OsdD3D11ComputeKernelBundle *kernelBundle); ID3D11DeviceContext * GetDeviceContext() const; void SetDeviceContext(ID3D11DeviceContext *deviceContext); void BindEditShaderStorageBuffers(int editIndex); void UnbindEditShaderStorageBuffers(); protected: explicit OsdD3D11ComputeContext(FarMesh const *farMesh, ID3D11DeviceContext *deviceContext); void bindShaderStorageBuffers(); void unbindShaderStorageBuffers(); private: std::vector _tables; std::vector _editTables; ID3D11DeviceContext *_deviceContext; int _numVertexElements; int _numVaryingElements; ID3D11UnorderedAccessView * _currentVertexBufferUAV, * _currentVaryingBufferUAV; OsdD3D11ComputeKernelBundle * _kernelBundle; }; } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif // OSD_D3D11_COMPUTE_CONTEXT_H