// // Copyright 2015 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OPENSUBDIV_EXAMPLES_D3D11_CONTROL_MESH_DISPLAY_H #define OPENSUBDIV_EXAMPLES_D3D11_CONTROL_MESH_DISPLAY_H #include #include class D3D11ControlMeshDisplay { public: D3D11ControlMeshDisplay(ID3D11DeviceContext *deviceContext); ~D3D11ControlMeshDisplay(); void Draw(ID3D11Buffer *buffer, int stride, const float *modelViewProjectionMatrix); void SetTopology(OpenSubdiv::Far::TopologyLevel const &level); bool GetEdgesDisplay() const { return _displayEdges; } void SetEdgesDisplay(bool display) { _displayEdges = display; } bool GetVerticesDisplay() const { return _displayVertices; } void SetVerticesDisplay(bool display) { _displayVertices = display; } private: bool createProgram(); bool _displayEdges; bool _displayVertices; ID3D11DeviceContext *_deviceContext; ID3D11InputLayout *_inputLayout; ID3D11VertexShader *_vertexShader; ID3D11PixelShader *_pixelShader; ID3D11RasterizerState *_rasterizerState; ID3D11Buffer *_constantBuffer; ID3D11ShaderResourceView *_edgeSharpnessSRV; ID3D11Buffer *_edgeSharpness; ID3D11Buffer *_edgeIndices; int _numEdges, _numPoints; }; #endif // OPENSUBDIV_EXAMPLES_D3D11_CONTROL_MESH_DISPLAY_H