// // // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OSDUTIL_MESH_BATCH_CL_H #define OSDUTIL_MESH_BATCH_CL_H #include "../version.h" #include "../osdutil/batch.h" #include "../osd/clComputeController.h" #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { // ---------------------------------------------------------------------------- // OsdUtilMeshBatch OpenCL specialized class // template class OsdUtilMeshBatch : public OsdUtilMeshBatchBase { public: typedef VERTEX_BUFFER VertexBuffer; typedef OsdCLComputeController::ComputeContext ComputeContext; typedef DRAW_CONTEXT DrawContext; typedef OsdCLComputeController ComputeController; typedef OsdUtilMeshBatchBase Base; // XXX: not happy with retaining compute controller.. static OsdUtilMeshBatch* Create(ComputeController *computeController, const std::vector const * > &meshVector, int numVertexElements, int numVaryingElements, int batchIndex, bool requireFVarData=false); virtual ~OsdUtilMeshBatch(); virtual typename DrawContext::VertexBufferBinding BindVertexBuffer() { if (not _vertexBuffer) return 0; return _vertexBuffer->BindVBO(); } virtual typename DrawContext::VertexBufferBinding BindVaryingBuffer() { if (not _varyingBuffer) return 0; return _varyingBuffer->BindVBO(); } virtual DrawContext * GetDrawContext() const { return _drawContext; } // update API virtual void UpdateCoarseVertices(int meshIndex, const float *data, int numVertices) { if (not _vertexBuffer) return; Base::setMeshDirty(meshIndex); _vertexBuffer->UpdateData(data, Base::GetVertexOffset(meshIndex), numVertices, _computeController->GetCommandQueue()); } virtual void UpdateCoarseVaryings(int meshIndex, const float *data, int numVertices) { if (not _varyingBuffer) return; Base::setMeshDirty(meshIndex); _varyingBuffer->UpdateData(data, Base::GetVertexOffset(meshIndex), numVertices, _computeController->GetCommandQueue()); } // utility function virtual void FinalizeUpdate() { // create kernel batch for dirty handles FarKernelBatchVector batches; Base::populateDirtyKernelBatches(batches); Base::resetMeshDirty(); _computeController->Refine(_computeContext, batches, _vertexBuffer); } VertexBuffer *GetVertexBuffer() const { return _vertexBuffer; } VertexBuffer *GetVaryingBuffer() const { return _varyingBuffer; } private: OsdUtilMeshBatch(); bool initialize(ComputeController *computeController, OsdUtilMeshBatchEntryVector const &entries, FarMesh const *farMultiMesh, int numVertexElements, int numVaryingElements, int batchIndex, bool requireFVarData); bool initialize(FarPatchTables const *patchTables, int numVertices, int numPtexFaces, int numVertexElements, int numVaryingElements, int batchIndex, bool requireFVarData); ComputeController *_computeController; ComputeContext *_computeContext; VertexBuffer *_vertexBuffer, *_varyingBuffer; DrawContext *_drawContext; }; // ----------------------------------------------------------------------------- template OsdUtilMeshBatch::OsdUtilMeshBatch() : _computeController(NULL), _computeContext(NULL), _vertexBuffer(NULL), _varyingBuffer(NULL), _drawContext(NULL) { } template bool OsdUtilMeshBatch::initialize(ComputeController *computeController, OsdUtilMeshBatchEntryVector const &entries, FarMesh const *farMultiMesh, int numVertexElements, int numVaryingElements, int batchIndex, bool requireFVarData) { Base::initialize(entries, farMultiMesh->GetNumVertices(), farMultiMesh->GetNumPtexFaces(), numVertexElements, batchIndex); _computeController = computeController; // copy batches Base::setKernelBatches(farMultiMesh->GetKernelBatches()); // create compute contexts _computeContext = ComputeContext::Create(farMultiMesh, _computeController->GetContext()); if (not _computeContext) return false; FarPatchTables const * patchTables = farMultiMesh->GetPatchTables(); if (numVertexElements) { _vertexBuffer = VertexBuffer::Create(numVertexElements, Base::GetNumVertices(), _computeController->GetContext()); if (not _vertexBuffer) return false; } if (numVaryingElements) { _varyingBuffer = VertexBuffer::Create(numVaryingElements, Base::GetNumVertices(), _computeController->GetContext()); if (not _varyingBuffer) return false; } _drawContext = DrawContext::Create(patchTables, requireFVarData); if (not _drawContext) return false; _drawContext->UpdateVertexTexture(_vertexBuffer); return true; } template bool OsdUtilMeshBatch::initialize(FarPatchTables const *patchTables, int numVertices, int numPtexFaces, int numVertexElements, int numVaryingElements, int batchIndex, bool requireFVarData) { Base::initialize(numVertices, numPtexFaces, numVertexElements, batchIndex); if (numVertexElements) { _vertexBuffer = VertexBuffer::Create(numVertexElements, Base::GetNumVertices(), _computeController->GetContext()); if (not _vertexBuffer) return false; } if (numVaryingElements) { _varyingBuffer = VertexBuffer::Create(numVaryingElements, Base::GetNumVertices(), _computeController->GetContext()); if (not _varyingBuffer) return false; } _drawContext = DrawContext::Create(patchTables, requireFVarData); if (not _drawContext) return false; _drawContext->UpdateVertexTexture(_vertexBuffer); return true; } template OsdUtilMeshBatch::~OsdUtilMeshBatch() { delete _computeContext; delete _drawContext; delete _vertexBuffer; delete _varyingBuffer; } template OsdUtilMeshBatch * OsdUtilMeshBatch::Create(ComputeController *computeController, const std::vector const * > &meshVector, int numVertexElements, int numVaryingElements, int batchIndex, bool requireFVarData) { std::vector multiFarPatchArray; FarMesh *farMultiMesh = createMultiMesh(meshVector, multiFarPatchArray); FarPatchTables const * patchTables = farMultiMesh->GetPatchTables(); // create entries OsdUtilMeshBatchEntryVector entries; createEntries(entries, multiFarPatchArray, patchTables->GetMaxValence(), meshVector); OsdUtilMeshBatch *batch = new OsdUtilMeshBatch(); if (not batch->initialize(computeController, entries, farMultiMesh, numVertexElements, numVaryingElements, batchIndex, requireFVarData)) { delete batch; batch = NULL; } delete farMultiMesh; return batch; } } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif /* OSDUTIL_MESH_BATCH_H */