// // Copyright 2015 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "../osd/d3d11LegacyGregoryPatchTable.h" #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Osd { D3D11LegacyGregoryPatchTable::D3D11LegacyGregoryPatchTable() : _vertexValenceBuffer(0), _quadOffsetsBuffer(0), _vertexSRV(0), _vertexValenceSRV(0), _quadOffsetsSRV(0) { _quadOffsetsBase[0] = _quadOffsetsBase[1] = 0; } D3D11LegacyGregoryPatchTable::~D3D11LegacyGregoryPatchTable() { if (_vertexValenceBuffer) _vertexValenceBuffer->Release(); if (_quadOffsetsBuffer) _quadOffsetsBuffer->Release(); if (_vertexSRV) _vertexSRV->Release(); if (_vertexValenceSRV) _vertexValenceSRV->Release(); if (_quadOffsetsSRV) _quadOffsetsSRV->Release(); } D3D11LegacyGregoryPatchTable * D3D11LegacyGregoryPatchTable::Create(Far::PatchTable const *farPatchTable, ID3D11DeviceContext *pd3d11DeviceContext) { ID3D11Device *pd3d11Device = NULL; pd3d11DeviceContext->GetDevice(&pd3d11Device); assert(pd3d11Device); D3D11LegacyGregoryPatchTable *result = new D3D11LegacyGregoryPatchTable(); Far::PatchTable::VertexValenceTable const & valenceTable = farPatchTable->GetVertexValenceTable(); Far::PatchTable::QuadOffsetsTable const & quadOffsetsTable = farPatchTable->GetQuadOffsetsTable(); if (! valenceTable.empty()) { D3D11_BUFFER_DESC bd; bd.ByteWidth = UINT(valenceTable.size() * sizeof(unsigned int)); bd.Usage = D3D11_USAGE_DEFAULT; bd.BindFlags = D3D11_BIND_SHADER_RESOURCE; bd.CPUAccessFlags = 0; bd.MiscFlags = 0; bd.StructureByteStride = sizeof(unsigned int); D3D11_SUBRESOURCE_DATA initData; initData.pSysMem = &valenceTable[0]; HRESULT hr = pd3d11Device->CreateBuffer(&bd, &initData, &result->_vertexValenceBuffer); if (FAILED(hr)) { delete result; return NULL; } D3D11_SHADER_RESOURCE_VIEW_DESC srvd; ZeroMemory(&srvd, sizeof(srvd)); srvd.Format = DXGI_FORMAT_R32_SINT; srvd.ViewDimension = D3D11_SRV_DIMENSION_BUFFER; srvd.Buffer.FirstElement = 0; srvd.Buffer.NumElements = UINT(valenceTable.size()); hr = pd3d11Device->CreateShaderResourceView( result->_vertexValenceBuffer, &srvd, &result->_vertexValenceSRV); if (FAILED(hr)) { delete result; return NULL; } } if (! quadOffsetsTable.empty()) { D3D11_BUFFER_DESC bd; bd.ByteWidth = UINT(quadOffsetsTable.size() * sizeof(unsigned int)); bd.Usage = D3D11_USAGE_DEFAULT; bd.BindFlags = D3D11_BIND_SHADER_RESOURCE; bd.CPUAccessFlags = 0; bd.MiscFlags = 0; bd.StructureByteStride = sizeof(unsigned int); D3D11_SUBRESOURCE_DATA initData; initData.pSysMem = &quadOffsetsTable[0]; HRESULT hr = pd3d11Device->CreateBuffer(&bd, &initData, &result->_quadOffsetsBuffer); if (FAILED(hr)) { delete result; return NULL; } D3D11_SHADER_RESOURCE_VIEW_DESC srvd; ZeroMemory(&srvd, sizeof(srvd)); srvd.Format = DXGI_FORMAT_R32_SINT; srvd.ViewDimension = D3D11_SRV_DIMENSION_BUFFER; srvd.Buffer.FirstElement = 0; srvd.Buffer.NumElements = UINT(quadOffsetsTable.size()); hr = pd3d11Device->CreateShaderResourceView( result->_quadOffsetsBuffer, &srvd, &result->_quadOffsetsSRV); if (FAILED(hr)) { delete result; return NULL; } } result->_quadOffsetsBase[0] = 0; result->_quadOffsetsBase[1] = 0; // scan patchtable to find quadOffsetsBase. for (int i = 0; i < farPatchTable->GetNumPatchArrays(); ++i) { // GREGORY_BOUNDARY's quadoffsets come after GREGORY's. if (farPatchTable->GetPatchArrayDescriptor(i) == Far::PatchDescriptor::GREGORY) { result->_quadOffsetsBase[1] = farPatchTable->GetNumPatches(i) * 4; break; } } return result; } void D3D11LegacyGregoryPatchTable::UpdateVertexBuffer( ID3D11Buffer *vbo, int numVertices, int numVertexElements, ID3D11DeviceContext *pd3d11DeviceContext) { ID3D11Device *pd3d11Device = NULL; pd3d11DeviceContext->GetDevice(&pd3d11Device); assert(pd3d11Device); D3D11_SHADER_RESOURCE_VIEW_DESC srvd; ZeroMemory(&srvd, sizeof(srvd)); srvd.Format = DXGI_FORMAT_R32_FLOAT; srvd.ViewDimension = D3D11_SRV_DIMENSION_BUFFER; srvd.Buffer.FirstElement = 0; srvd.Buffer.NumElements = numVertices * numVertexElements; HRESULT hr = pd3d11Device->CreateShaderResourceView(vbo, &srvd, &_vertexSRV); if (FAILED(hr)) { return; } } } // end namespace Osd } // end namespace OPENSUBDIV_VERSION } // end namespace OpenSubdiv