// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef HBRVERTEX_H #define HBRVERTEX_H #include #include #include #include #include "../hbr/fvarData.h" #include "../hbr/face.h" #include "../version.h" namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { template class HbrHalfedge; template class HbrHalfedgeCompare; template class HbrVertex; template class HbrVertexOperator; template class HbrFaceOperator; template class HbrHalfedgeOperator; template class HbrVertex { public: HbrVertex(); HbrVertex(int vid, const T &data, int fvarwidth) { Initialize(vid, data, fvarwidth); } void Initialize(int vid, const T &data, int fvarwidth); ~HbrVertex(); void Destroy(HbrMesh *mesh = 0); // Registers an incident edge with the vertex void AddIncidentEdge(HbrHalfedge* edge); // Unregister an incident edge with the vertex void RemoveIncidentEdge(HbrHalfedge* edge); // Checks if removal of the indicated incident edge will result // in a singular vertex bool EdgeRemovalWillMakeSingular(HbrHalfedge* edge) const; // Sets up vertex flags after the vertex has been bound to a mesh void Finish(); // Compute the valence of this vertex int GetValence() const; // Compute the valence of this vertex including only edges which // are "coarse" (highest level edges) int GetCoarseValence() const; // Return vertex ID int GetID() const { return id; } // Return vertex data T& GetData() { return data; } // Return vertex data const T& GetData() const { return data; } // Returns the facevarying data which is matched to the face. // This may either be the "generic" facevarying item (fvardata, so // data.GetFace() == face) or one specifically registered to the // face (in the middle of morefvardata, so data.GetFace() == // face). If we require storage for a facevarying data designed to // store discontinuous values for this face, we must have called // NewFVarData before GetFVarData will give it to us. HbrFVarData& GetFVarData(const HbrFace* face); // Returns new facevarying data matched to the face HbrFVarData& NewFVarData(const HbrFace* face); // Return any incident face attached to the vertex HbrFace* GetFace() const; // Return the mesh to which this vertex belongs HbrMesh* GetMesh() const; // Return an edge connected to dest HbrHalfedge* GetEdge(const HbrVertex* dest) const; // Return an edge connected to vertex with id dest HbrHalfedge* GetEdge(int dest) const; // Given an edge, returns the next edge in counterclockwise order // around this vertex. Note well: this is only the next halfedge, // which means that all edges returned by this function are // guaranteed to have the same origin vertex (ie this vertex). In // boundary cases if you are interested in all edges you will not // get the last edge with this function. For that reason, // GetSurroundingEdges is preferred. HbrHalfedge* GetNextEdge(const HbrHalfedge* edge) const; // Given an edge, returns the previous edge (ie going clockwise) // around this vertex HbrHalfedge* GetPreviousEdge(const HbrHalfedge* edge) const; // Quadedge-like algebra subset. Since we are dealing with // halfedges and not symmetric edges, these functions accept a // destination vertex which indicates the (possibly imaginary) // halfedge we are considering, and return the destination vertex // of the desired (also possibly imaginary) halfedge. Also, // currently they are potentially very inefficient and should be // avoided. HbrVertex* GetQEONext(const HbrVertex* dest) const; HbrVertex* GetQEONext(const HbrHalfedge* edge) const; HbrVertex* GetQEOPrev(const HbrHalfedge* edge) const; HbrVertex* GetQEOPrev(const HbrVertex* dest) const; HbrVertex* GetQELNext(const HbrVertex* dest) const; // Returns true if the vertex is on a boundary edge bool OnBoundary() const; // Returns true if the vertex has a facevarying mask which is // smooth (0). bool IsFVarSmooth(int datum); // Returns true if all facevarying data has facevarying mask which // is smooth bool IsFVarAllSmooth(); // Returns true if the vertex has a facevarying mask which is dart // (1). bool IsFVarDart(int datum); // Returns true if the vertex is a facevarying corner for any // incident face, where "cornerness" is defined as having two // incident edges that make up a face both being facevarying // edges. bool IsFVarCorner(int datum); // Returns the sharpness of the vertex float GetSharpness() const { return sharpness; } // Sets the sharpness of the vertex void SetSharpness(float sharp) { sharpness = sharp; ClearMask(); } // Returns whether the corner is sharp at the current level of // subdivision (next = false) or at the next level of subdivision // (next = true). bool IsSharp(bool next) const { return (next ? (sharpness > 0.0f) : (sharpness >= 1.0f)); } // Sets the vertex mask if the vertex is sharp to reflect that // it's a corner void ClearMask() { mask0 = mask1 = 0; validmask = 0; volatil = 0; } // Returns the integer mask of the vertex at the current level of // subdivision (next = false) or at the next level of subdivision // (next = true) unsigned char GetMask(bool next); // Returns the facevarying integer mask of the vertex unsigned char GetFVarMask(int datum); // Computes the "fractional mask" of the vertex at the current // subdivision level, based on the fractional sharpnesses of any // adjacent sharp edges. The fractional mask is a value between 0 // and 1 float GetFractionalMask() const; // Returns whether the vertex is singular (has two separate // incident halfedge cycles) bool IsSingular() const { return nIncidentEdges > 1; } // Collect the ring of edges around this vertex. Note well: not // all edges in this list will have an orientation where the // origin of the edge is this vertex! This function requires an // output iterator; to get the edges into a std::vector, use // GetSurroundingEdges(std::back_inserter(myvector)) template void GetSurroundingEdges(OutputIterator edges) const; // Apply an edge operator to each edge in the ring of edges // around this vertex void ApplyOperatorSurroundingEdges(HbrHalfedgeOperator &op) const; // Collect the ring of vertices around this vertex (the ones that // share an edge with this vertex). This function requires an // output iterator; to get the vertices into a std::vector, use // GetSurroundingVertices(std::back_inserter(myvector)) template void GetSurroundingVertices(OutputIterator vertices) const; // Apply a vertex operator to each vertex in the ring of vertices // around this vertex void ApplyOperatorSurroundingVertices(HbrVertexOperator &op) const; // Applys an operator to the ring of faces around this vertex void ApplyOperatorSurroundingFaces(HbrFaceOperator &op) const; // Returns the parent, which can be a edge, face, or vertex HbrHalfedge* GetParentEdge() const { return (parentType == k_ParentEdge ? parent.edge : 0); } HbrFace* GetParentFace() const { return (parentType == k_ParentFace ? parent.face : 0); } HbrVertex* GetParentVertex() const { return (parentType == k_ParentVertex ? parent.vertex : 0); } // Set the parent pointer void SetParent(HbrHalfedge* edge) { assert(!edge || !parent.vertex); parentType = k_ParentEdge; parent.edge = edge; } void SetParent(HbrFace* face) { assert(!face || !parent.vertex); parentType = k_ParentFace; parent.face = face; } void SetParent(HbrVertex* vertex) { assert(!vertex || !parent.vertex); parentType = k_ParentVertex; parent.vertex = vertex; } // Subdivides the vertex and returns the child vertex HbrVertex* Subdivide(); // Refines the ring of faces around this vertex void Refine(); // Make sure the vertex has all faces in the ring around it void GuaranteeNeighbors(); // Indicates that the vertex may have a missing face neighbor and // may need to guarantee its neighbors in the future void UnGuaranteeNeighbors() { neighborsguaranteed = 0; // Its mask is also invalidated validmask = 0; } // True if the edge has a subdivided child vertex bool HasChild() const { return vchild!=-1; } // Remove the reference to subdivided vertex void RemoveChild() { vchild = -1; } // Returns true if the vertex still has an incident edge (in other // words, it belongs to a face) bool IsReferenced() const { return references != 0; } // Returns true if the vertex is extraordinary bool IsExtraordinary() const { return extraordinary; } // Tag the vertex as being extraordinary void SetExtraordinary() { extraordinary = 1; } // Returns whether the vertex is volatile (incident to a semisharp // edge or semisharp corner) bool IsVolatile() { if (!validmask) GetMask(false); return volatil; } // Simple bookkeeping needed for garbage collection by HbrMesh bool IsCollected() const { return collected; } void SetCollected() { collected = 1; } void ClearCollected() { collected = 0; } // Bookkeeping to see if a vertex edit exists for this vertex bool HasVertexEdit() const { return hasvertexedit; } void SetVertexEdit() { hasvertexedit = 1; } void ClearVertexEdit() { hasvertexedit = 0; } // Returns memory statistics unsigned long GetMemStats() const; // Returns true if the vertex is connected. This means that it has // an incident edge bool IsConnected() const { return nIncidentEdges > 0; } // Return an incident edge to this vertex, which happens to be the // first halfedge of the cycles. HbrHalfedge* GetIncidentEdge() const { if (nIncidentEdges > 1) { return incident.edges[0]; } else if (nIncidentEdges == 1) { return incident.edge; } else { return 0; } } // Sharpness and mask constants enum Mask { k_Smooth = 0, k_Dart = 1, k_Crease = 2, k_Corner = 3, k_InfinitelySharp = 10 }; // Increment the usage counter on the vertex void IncrementUsage() { used++; } // Decrement the usage counter on the vertex void DecrementUsage() { used--; } // Check the usage counter on the vertex bool IsUsed() const { return used || (vchild != -1); } // Used by block allocator HbrVertex*& GetNext() { return parent.vertex; } // Returns the blind pointer to client data void *GetClientData(HbrMesh* mesh) const { return mesh->GetVertexClientData(id); } // Sets the blind pointer to client data void SetClientData(HbrMesh *mesh, void *data) { mesh->SetVertexClientData(id, data); } enum ParentType { k_ParentNone, k_ParentFace, k_ParentEdge, k_ParentVertex }; private: // Splits a singular vertex into multiple nonsingular vertices void splitSingular(); // Data T data; // Pointer to extra facevarying data. Space for this is allocated // by NewFVarData. This struct is actually overpadded. struct morefvardata { int count; } *morefvar; // Unique ID of this vertex int id; // The number of halfedges which have this vertex as the incident // edge. When references == 0, the vertex is safe to delete int references; // The number of faces marked "used" which share this vertex. May // not be the same as references! int used; // Sharpness float sharpness; // Index of child vertex int vchild; // Size of incident array unsigned short nIncidentEdges; // Vertex masks, at this level of subdivision and at the next // level of subdivision. Valid only when validmask = 1. unsigned short mask0:3; unsigned short mask1:3; // Extraordinary bit unsigned short extraordinary:1; // Whether the current mask value is correct or should be recalculated unsigned short validmask:1; // Whether the vertex is "volatile" (is incident to a semisharp edge, // or is a semisharp corner) unsigned short volatil:1; // Whether we can guarantee the existence of neighboring faces on // this vertex unsigned short neighborsguaranteed:1; // Bookkeeping for HbrMesh unsigned short collected:1; // Whether the vertex has an edit. The edit is owned by a face // so this is just a tag that indicates we need to search the // vertex's neighboring faces for an edit unsigned short hasvertexedit:1; // Whether the vertex edit (if any) has been applied unsigned short editsapplied:1; // Whether Destroy() has been called unsigned short destroyed:1; // Parent type - can be face, edge, or vertex unsigned short parentType:2; // List of edge cycles. For "singular" vertices, the corresponding // set of adjacent halfedges may consist of several cycles, and we // need to account for all of them here. In cases where // nIncidentEdges is 1, the edge field of the union points // directly at the edge which starts the only incident cycle. If // nIncidnetEdges is 2 or more, the edges field of the union is a // separate allocated array and edge member of the array points at // separate cycles. union { HbrHalfedge* edge; HbrHalfedge** edges; } incident; union { HbrFace* face; HbrHalfedge* edge; HbrVertex* vertex; } parent; #ifdef HBR_ADAPTIVE public: struct adaptiveFlags { unsigned isTagged:1; unsigned wasTagged:1; adaptiveFlags() : isTagged(0), wasTagged(0) { } }; adaptiveFlags _adaptiveFlags; #endif }; template HbrVertex::HbrVertex() : morefvar(0), id(-1), references(0), used(0), sharpness(0.0f), vchild(-1), nIncidentEdges(0), extraordinary(0), validmask(0), volatil(0), neighborsguaranteed(0), collected(0), hasvertexedit(0), editsapplied(0), destroyed(0), parentType(k_ParentNone) { ClearMask(); parent.vertex = 0; incident.edge = 0; } template void HbrVertex::Initialize(int vid, const T &vdata, int fvarwidth) { data = vdata; morefvar = 0 ; id = vid; references = 0; used = 0; extraordinary = 0; ClearMask(); neighborsguaranteed = 0; collected = 0; hasvertexedit = 0; editsapplied = 0; destroyed = 0; sharpness = 0.0f; nIncidentEdges = 0; vchild = -1; assert(!parent.vertex); parentType = k_ParentVertex; parent.vertex = 0; if (fvarwidth) { // Upstream allocator ensured the class was padded by the // appropriate size. GetFVarData will return a pointer to this // memory, but it needs to be properly initialized. // Run placement new to initialize datum char *buffer = ((char*) this + sizeof(*this)); new (buffer) HbrFVarData(); } } template HbrVertex::~HbrVertex() { Destroy(); } template void HbrVertex::Destroy(HbrMesh *mesh) { if (!destroyed) { // Vertices are only safe for deletion if the number of incident // edges is exactly zero. assert(references == 0); // Delete parent reference to self if (parentType == k_ParentEdge && parent.edge) { parent.edge->RemoveChild(); parent.edge = 0; } else if (parentType == k_ParentFace && parent.face) { parent.face->RemoveChild(); parent.face = 0; } else if (parentType == k_ParentVertex && parent.vertex) { parent.vertex->RemoveChild(); parent.vertex = 0; } // Orphan the child vertex if (vchild != -1) { if (mesh) { HbrVertex *vchildVert = mesh->GetVertex(vchild); vchildVert->SetParent(static_cast(0)); } vchild = -1; } // We're skipping the placement destructors here, in the // assumption that HbrFVarData's destructor doesn't actually do // anything much if (morefvar) { free(morefvar); } destroyed = 1; } } template void HbrVertex::AddIncidentEdge(HbrHalfedge* edge) { assert(edge->GetOrgVertex() == this); // First, maintain the property that all of the incident edges // will always be a boundary edge if possible. If any of the // incident edges are no longer boundaries at this point then they // can be immediately removed. int i; unsigned short newEdgeCount = 0; bool edgeFound = false; HbrHalfedge** incidentEdges = (nIncidentEdges > 1) ? incident.edges : &incident.edge; for (i = 0; i < nIncidentEdges; ++i) { if (incidentEdges[i] == edge) { edgeFound = true; } if (incidentEdges[i]->IsBoundary()) { incidentEdges[newEdgeCount++] = incidentEdges[i]; } else { // Did this edge suddenly stop being a boundary because // the newly introduced edge (or something close to it) // closed a cycle? If so, we don't want to lose a pointer // to this edge cycle! So check to see if this cycle is // complete, and if so, keep it. HbrHalfedge* start = incidentEdges[i]; HbrHalfedge* edge = start; bool prevmatch = false; do { edge = GetNextEdge(edge); // Check all previous incident edges, if already // encountered then we have an edge to this cycle and // don't need to proceed further with this check for (int j = 0; j < i; ++j) { if (incidentEdges[j] == edge) { prevmatch = true; break; } } } while (!prevmatch && edge && edge != start); if (!prevmatch && edge && edge == start) { incidentEdges[newEdgeCount++] = incidentEdges[i]; } } } // If we are now left with no incident edges, then this edge // becomes the sole incident edge (since we always need somewhere // to start, even if it's a uninterrupted cycle [ie it doesn't // matter whether the edge is a boundary]). Restore incidentEdges // array to point to the end of the object. if (newEdgeCount == 0) { if (!(edgeFound && nIncidentEdges == 1)) { if (nIncidentEdges > 1) { delete [] incidentEdges; } incidentEdges = &incident.edge; incidentEdges[0] = edge; nIncidentEdges = 1; } } // Otherwise, we already have a set of incident edges - we only // add this edge if it's a boundary edge, which would begin a new // cycle. else if (edge->IsBoundary()) { if (!edgeFound) { // Must add the new edge. May need to reallocate here. if (newEdgeCount + 1 != nIncidentEdges) { HbrHalfedge** newIncidentEdges = 0; if (newEdgeCount + 1 > 1) { newIncidentEdges = new HbrHalfedge*[newEdgeCount + 1]; } else { newIncidentEdges = &incident.edge; } for (i = 0; i < newEdgeCount; ++i) { newIncidentEdges[i] = incidentEdges[i]; } if (nIncidentEdges > 1) { delete[] incidentEdges; } nIncidentEdges = newEdgeCount + 1; incidentEdges = newIncidentEdges; if (nIncidentEdges > 1) { incident.edges = newIncidentEdges; } } incidentEdges[newEdgeCount] = edge; } else { // Edge is already in our list, so we don't need to add it // again. However, we may need to reallocate due to above // cleaning of nonboundary edges if (newEdgeCount != nIncidentEdges) { HbrHalfedge** newIncidentEdges = 0; if (newEdgeCount > 1) { newIncidentEdges = new HbrHalfedge*[newEdgeCount]; } else { newIncidentEdges = &incident.edge; } for (i = 0; i < newEdgeCount; ++i) { newIncidentEdges[i] = incidentEdges[i]; } if (nIncidentEdges > 1) { delete[] incidentEdges; } nIncidentEdges = newEdgeCount; incidentEdges = newIncidentEdges; if (nIncidentEdges > 1) { incident.edges = newIncidentEdges; } } } } else { // Again, we may need to reallocate due to above cleaning of // nonboundary edges if (newEdgeCount != nIncidentEdges) { HbrHalfedge** newIncidentEdges = 0; if (newEdgeCount > 1) { newIncidentEdges = new HbrHalfedge*[newEdgeCount]; } else { newIncidentEdges = &incident.edge; } for (i = 0; i < newEdgeCount; ++i) { newIncidentEdges[i] = incidentEdges[i]; } if (nIncidentEdges > 1) { delete[] incidentEdges; } nIncidentEdges = newEdgeCount; incidentEdges = newIncidentEdges; if (nIncidentEdges > 1) { incident.edges = newIncidentEdges; } } } // For non-boundary edges, ensure that the incident edge starting // the cycle is the lowest possible edge. By doing this, // operations like GetSurroundingEdges will be guaranteed to // return the same order of edges/faces through multi-threading. if (!incidentEdges[0]->IsBoundary()) { HbrHalfedge* start = GetIncidentEdge(); incidentEdges[0] = start; HbrFacePath incidentEdgePath = incidentEdges[0]->GetFace()->GetPath(); HbrHalfedge* e = GetNextEdge(start); while (e) { if (e == start) break; HbrFacePath ePath = e->GetFace()->GetPath(); if (ePath < incidentEdgePath) { incidentEdges[0] = e; incidentEdgePath = ePath; } HbrHalfedge* next = GetNextEdge(e); if (!next) { e = e->GetPrev(); if (e->GetFace()->GetPath() < incidentEdges[0]->GetFace()->GetPath()) { incidentEdges[0] = e; } break; } else { e = next; } } } references++; } template void HbrVertex::RemoveIncidentEdge(HbrHalfedge* edge) { int i, j; HbrHalfedge** incidentEdges = (nIncidentEdges > 1) ? incident.edges : &incident.edge; references--; if (references) { HbrHalfedge* next; // We may need to shuffle our halfedge cycles. First we check // whether the edge being erased begins any edge cycles bool edgeFound = false; next = GetNextEdge(edge); for (i = 0; i < nIncidentEdges; ++i) { if (incidentEdges[i] == edge) { // Edge cycle found. Replace the edge with the next edge // in the cycle if possible. if (next) { incidentEdges[i] = next; // We are done. return; } // If no next edge is found it means the entire cycle // has gone away. edgeFound = true; break; } } // The edge cycle needs to disappear if (edgeFound) { assert(nIncidentEdges > 1); HbrHalfedge** newIncidentEdges = 0; if (nIncidentEdges - 1 > 1) { newIncidentEdges = new HbrHalfedge*[nIncidentEdges - 1]; } else { newIncidentEdges = &incident.edge; } j = 0; for (i = 0; i < nIncidentEdges; ++i) { if (incidentEdges[i] != edge) { newIncidentEdges[j++] = incidentEdges[i]; } } assert(j == nIncidentEdges - 1); if (nIncidentEdges > 1) { delete[] incidentEdges; } nIncidentEdges--; if (nIncidentEdges > 1) { incident.edges = newIncidentEdges; } return; } // Now deal with the case where we remove an edge // which did not begin a boundary edge cycle. If this // happens then the resulting unbroken cycle does // get broken; in that case we replace the incident // edge with the next one after this. else if (nIncidentEdges == 1 && !incidentEdges[0]->IsBoundary()) { if (next) { incidentEdges[0] = next; } else { // hm, what does this mean for us? Not sure at the // moment. std::cout << "Could not split cycle!\n"; assert(0); } } // (Is this another case or a specialization of the above?) // When an edge in the middle of a boundary cycle goes away we // need to mark a new cycle. // // If there is no next edge, it means that we didn't // actually split the cycle, we just deleted the last edge // in the cycle. As such nothing needs to occur because // the "split" is already present. else if (!edge->IsBoundary() && next) { HbrHalfedge** newIncidentEdges = 0; if (nIncidentEdges + 1 > 1) { newIncidentEdges = new HbrHalfedge*[nIncidentEdges + 1]; } else { newIncidentEdges = &incident.edge; } for (i = 0; i < nIncidentEdges; ++i) { newIncidentEdges[i] = incidentEdges[i]; } newIncidentEdges[nIncidentEdges] = next; if (nIncidentEdges > 1) { delete[] incidentEdges; } nIncidentEdges++; if (nIncidentEdges > 1) { incident.edges = newIncidentEdges; } } } else { // No references left, we can just clear all the cycles if (nIncidentEdges > 1) { delete[] incidentEdges; } nIncidentEdges = 0; } } template bool HbrVertex::EdgeRemovalWillMakeSingular(HbrHalfedge* edge) const { // Only edge left, or no incident edges at all (how?) if (references <= 1 || nIncidentEdges <= 0) { return false; } // There are at least two existing cycles. We could maybe consider // the case where removal of this edge will actually make one of // the edge cycles go away, possibly leaving behind just one, but // we'll ignore that possibility for now else if (nIncidentEdges > 1) { return true; } // This is the incident edge starting a single cycle. Removal of // the edge will replace the start of the cycle with the next // edge, and we keep a single cycle. else if (nIncidentEdges == 1 && incident.edge == edge) { return false; } // Check the single cycle: was it interrupted? (i.e. a // boundary). If not interrupted, then deletion of any edge still // leaves a single cycle. Otherwise: if the edge is the *last* // edge in the cycle, we still don't need to split the any further // cycle. Otherwise we must split the cycle, which would result in // a singular vertex else if (!GetIncidentEdge()->IsBoundary()) { return false; } else if (GetNextEdge(edge)) { return true; } else { return false; } } template void HbrVertex::Finish() { extraordinary = false; if (HbrMesh* mesh = GetMesh()) { if (IsSingular()) splitSingular(); assert(!IsSingular()); if (mesh->GetSubdivision()) { extraordinary = mesh->GetSubdivision()->VertexIsExtraordinary(mesh, this); } } } template int HbrVertex::GetValence() const { int valence = 0; assert(!IsSingular()); HbrHalfedge* start = (nIncidentEdges > 1) ? incident.edges[0] : incident.edge; HbrHalfedge* edge = start; if (edge) do { valence++; edge = GetNextEdge(edge); } while (edge && edge != start); // In boundary cases, we increment the valence count by // one more if (!edge) valence++; return valence; } template int HbrVertex::GetCoarseValence() const { int valence = 0; assert(!IsSingular()); HbrHalfedge* start = (nIncidentEdges > 1) ? incident.edges[0] : incident.edge; HbrHalfedge* edge = start; if (edge) do { if (edge->IsCoarse()) { valence++; } edge = GetNextEdge(edge); } while (edge && edge != start); // In boundary cases, we increment the valence count by one more // (this assumes the last edge is coarse, which it had better be // in the boundary case!) if (!edge) valence++; return valence; } template HbrFVarData& HbrVertex::GetFVarData(const HbrFace* face) { // See if there are any extra facevarying datum associated with // this vertex, and whether any of them match the face. if (morefvar) { size_t fvtsize = sizeof(HbrFVarData) + sizeof(float) * (GetMesh()->GetTotalFVarWidth() - 1); HbrFVarData *fvt = (HbrFVarData *)((char *) morefvar + sizeof(int)); for (int i = 0; i < morefvar->count; ++i) { if (fvt->GetFaceID() == face->GetID()) { return *fvt; } fvt = (HbrFVarData*)((char*) fvt + fvtsize); } } // Otherwise, return the default facevarying datum, which lives // in the overallocated space after the end of this object return *((HbrFVarData*) ((char*) this + sizeof(*this))); } template HbrFVarData& HbrVertex::NewFVarData(const HbrFace* face) { const int fvarwidth = GetMesh()->GetTotalFVarWidth(); size_t fvtsize = sizeof(HbrFVarData) + (fvarwidth - 1) * sizeof(float); if (morefvar) { struct morefvardata *newmorefvar = (struct morefvardata *) malloc(sizeof(int) + (morefvar->count + 1) * fvtsize); HbrFVarData *newfvt = (HbrFVarData *)((char *) newmorefvar + sizeof(int)); HbrFVarData *oldfvt = (HbrFVarData *)((char *) morefvar + sizeof(int)); for (int i = 0; i < morefvar->count; ++i) { new (newfvt) HbrFVarData(); newfvt->SetAllData(fvarwidth, oldfvt->GetData(0)); newfvt->SetFaceID(oldfvt->GetFaceID()); oldfvt = (HbrFVarData*)((char*) oldfvt + fvtsize); newfvt = (HbrFVarData*)((char*) newfvt + fvtsize); } new (newfvt) HbrFVarData(); newfvt->SetFaceID(face->GetID()); newmorefvar->count = morefvar->count + 1; free(morefvar); morefvar = newmorefvar; return *newfvt; } else { morefvar = (struct morefvardata *) malloc(sizeof(int) + fvtsize); HbrFVarData *newfvt = (HbrFVarData *)((char *) morefvar + sizeof(int)); new (newfvt) HbrFVarData(); newfvt->SetFaceID(face->GetID()); morefvar->count = 1; return *newfvt; } } template HbrFace* HbrVertex::GetFace() const { return GetIncidentEdge()->GetFace(); } template HbrMesh* HbrVertex::GetMesh() const { return GetFace()->GetMesh(); } template HbrHalfedge* HbrVertex::GetEdge(const HbrVertex* dest) const { // Here, we generally want to go through all halfedge cycles for (int i = 0; i < nIncidentEdges; ++i) { HbrHalfedge* cycle = (nIncidentEdges > 1) ? incident.edges[i] : incident.edge; HbrHalfedge* edge = cycle; if (edge) do { if (edge->GetDestVertex() == dest) { return edge; } edge = GetNextEdge(edge); } while (edge && edge != cycle); } return 0; } template HbrHalfedge* HbrVertex::GetEdge(int dest) const { // Here, we generally want to go through all halfedge cycles for (int i = 0; i < nIncidentEdges; ++i) { HbrHalfedge* cycle = (nIncidentEdges > 1) ? incident.edges[i] : incident.edge; HbrHalfedge* edge = cycle; if (edge) do { if (edge->GetDestVertexID() == dest) { return edge; } edge = GetNextEdge(edge); } while (edge && edge != cycle); } return 0; } template HbrHalfedge* HbrVertex::GetNextEdge(const HbrHalfedge* edge) const { // Paranoia: // if (edge->GetOrgVertex() != this) return 0; return edge->GetPrev()->GetOpposite(); } template HbrHalfedge* HbrVertex::GetPreviousEdge(const HbrHalfedge* edge) const { // Paranoia: // if (edge->GetOrgVertex() != this) return 0; return edge->GetOpposite()->GetNext(); } template HbrVertex* HbrVertex::GetQEONext(const HbrVertex* dest) const { HbrHalfedge* edge = GetEdge(dest); if (edge) { return edge->GetPrev()->GetOrgVertex(); } HbrHalfedge* start = GetIncidentEdge(), *next; edge = start; while (edge) { next = GetNextEdge(edge); if (edge->GetDestVertex() == dest) { if (!next) { return edge->GetPrev()->GetOrgVertex(); } else { return next->GetDestVertex(); } } if (next == start) { return 0; } else if (!next) { if (edge->GetPrev()->GetOrgVertex() == dest) { return start->GetDestVertex(); } else { return 0; } } else { edge = next; } } // Shouldn't get here return 0; } template HbrVertex* HbrVertex::GetQEONext(const HbrHalfedge* edge) const { assert(edge->GetOrgVertex() == this); return edge->GetPrev()->GetOrgVertex(); } template HbrVertex* HbrVertex::GetQEOPrev(const HbrVertex* dest) const { HbrHalfedge* edge = GetEdge(dest); if (edge) { if (edge->GetOpposite()) { return edge->GetOpposite()->GetNext()->GetDestVertex(); } else { HbrHalfedge* start = GetIncidentEdge(), *next; edge = start; while (edge) { next = GetNextEdge(edge); if (next == start) { if (next->GetDestVertex() == dest) { return edge->GetDestVertex(); } else { return 0; } } else if (!next) { if (edge->GetPrev()->GetOrgVertex() == dest) { return edge->GetDestVertex(); } else if (start->GetDestVertex() == dest) { return edge->GetPrev()->GetOrgVertex(); } else { return 0; } } else if (next->GetDestVertex() == dest) { return edge->GetDestVertex(); } else { edge = next; } } return 0; } } edge = dest->GetEdge(this); if (edge) { return edge->GetNext()->GetDestVertex(); } return 0; } template HbrVertex* HbrVertex::GetQEOPrev(const HbrHalfedge* edge) const { assert(edge->GetOrgVertex() == this); if (edge->GetOpposite()) { return edge->GetOpposite()->GetNext()->GetDestVertex(); } else { return GetQEOPrev(edge->GetDestVertex()); } } template HbrVertex* HbrVertex::GetQELNext(const HbrVertex* dest) const { HbrHalfedge* edge = GetEdge(dest); if (edge) { return edge->GetNext()->GetDestVertex(); } edge = dest->GetEdge(this); if (edge) { return edge->GetPrev()->GetOrgVertex(); } return 0; } template bool HbrVertex::OnBoundary() const { // We really only need to check the first incident edge, since // singular vertices by definition are on the boundary return GetIncidentEdge()->IsBoundary(); } template bool HbrVertex::IsFVarSmooth(int datum) { return (GetFVarMask(datum) == k_Smooth); } template bool HbrVertex::IsFVarAllSmooth() { for (int i = 0; i < GetMesh()->GetFVarCount(); ++i) { if (!IsFVarSmooth(i)) return false; } return true; } template bool HbrVertex::IsFVarDart(int datum) { return (GetFVarMask(datum) == k_Dart); } template bool HbrVertex::IsFVarCorner(int datum) { // If it's a dart, it's a corner if (IsFVarDart(datum)) return true; // Run through surrounding edges, looking for two adjacent // facevarying boundary edges HbrHalfedge* start = GetIncidentEdge(), *edge, *nextedge; edge = start; bool lastedgewassharp = false; while (edge) { if (edge->GetFVarSharpness(datum)) { if (lastedgewassharp) { return true; } else { lastedgewassharp = true; } } else { lastedgewassharp = false; } nextedge = GetNextEdge(edge); if (nextedge == start) { return start->GetFVarSharpness(datum) && lastedgewassharp; } else if (!nextedge) { // Special case for the last edge in a cycle. edge = edge->GetPrev(); return edge->GetFVarSharpness(datum) && lastedgewassharp; } else { edge = nextedge; } } return false; } template unsigned char HbrVertex::GetMask(bool next) { if (validmask) { return (unsigned char)(next ? mask1 : mask0); } mask0 = mask1 = 0; // Mark volatility if (sharpness > k_Smooth && sharpness < k_InfinitelySharp) volatil = 1; // If the vertex is tagged as sharp immediately promote its mask // to corner if (IsSharp(false)) { mask0 += k_Corner; } if (IsSharp(true)) { mask1 += k_Corner; } // Count the number of surrounding sharp edges HbrHalfedge* start = GetIncidentEdge(), *edge, *nextedge; edge = start; while (edge) { float esharp = edge->GetSharpness(); if (edge->IsSharp(false)) { if (mask0 < k_Corner) { mask0++; } } if (edge->IsSharp(true)) { if (mask1 < k_Corner) { mask1++; } } // If any incident edge is semisharp, mark the vertex as volatile if (esharp > HbrHalfedge::k_Smooth && esharp < HbrHalfedge::k_InfinitelySharp) { volatil = 1; } nextedge = GetNextEdge(edge); if (nextedge == start) { break; } else if (!nextedge) { // Special case for the last edge in a cycle. edge = edge->GetPrev(); esharp = edge->GetSharpness(); if (edge->IsSharp(false)) { if (mask0 < k_Corner) { mask0++; } } if (edge->IsSharp(true)) { if (mask1 < k_Corner) { mask1++; } } if (esharp > HbrHalfedge::k_Smooth && esharp < HbrHalfedge::k_InfinitelySharp) { volatil = 1; } break; } else { edge = nextedge; } } validmask = 1; return (unsigned char)(next ? mask1 : mask0); } template unsigned char HbrVertex::GetFVarMask(int datum) { unsigned char mask = 0; // If the vertex is tagged as sharp immediately promote its mask // to corner if (IsSharp(false)) { mask += k_Corner; } // Count the number of surrounding facevarying boundary edges HbrHalfedge* start = GetIncidentEdge(), *edge, *nextedge; edge = start; while (edge) { if (edge->GetFVarSharpness(datum)) { if (mask < k_Corner) { mask++; } else { // Can't get any sharper, so give up early break; } } nextedge = GetNextEdge(edge); if (nextedge == start) { break; } else if (!nextedge) { // Special case for the last edge in a cycle. edge = edge->GetPrev(); if (edge->GetFVarSharpness(datum)) { if (mask < k_Corner) { mask++; } } break; } else { edge = nextedge; } } return mask; } template float HbrVertex::GetFractionalMask() const { float mask = 0; float n = 0; if (sharpness > k_Smooth && sharpness < k_Dart) { mask += sharpness; ++n; } // Add up the strengths of surrounding fractional sharp edges HbrHalfedge* start = GetIncidentEdge(), *edge, *next; edge = start; while (edge) { float esharp = edge->GetSharpness(); if (esharp > HbrHalfedge::k_Smooth && esharp < HbrHalfedge::k_Sharp) { mask += esharp; ++n; } next = GetNextEdge(edge); if (next == start) { break; } else if (!next) { // Special case for the last edge in a cycle. esharp = edge->GetPrev()->GetSharpness(); if (esharp > HbrHalfedge::k_Smooth && esharp < HbrHalfedge::k_Sharp) { mask += esharp; ++n; } break; } else { edge = next; } } assert (n > 0.0f && mask < n); return (mask / n); } template template void HbrVertex::GetSurroundingEdges(OutputIterator edges) const { HbrHalfedge* start = GetIncidentEdge(), *edge, *next; edge = start; while (edge) { *edges++ = edge; next = GetNextEdge(edge); if (next == start) { break; } else if (!next) { // Special case for the last edge in a cycle. *edges++ = edge->GetPrev(); break; } else { edge = next; } } } template void HbrVertex::ApplyOperatorSurroundingEdges(HbrHalfedgeOperator &op) const { HbrHalfedge* start = GetIncidentEdge(), *edge, *next; edge = start; while (edge) { op(*edge); next = GetNextEdge(edge); if (next == start) { break; } else if (!next) { op(*edge->GetPrev()); break; } else { edge = next; } } } template template void HbrVertex::GetSurroundingVertices(OutputIterator vertices) const { HbrMesh* mesh = GetMesh(); HbrHalfedge* start = GetIncidentEdge(), *edge, *next; edge = start; while (edge) { *vertices++ = edge->GetDestVertex(mesh); next = GetNextEdge(edge); if (next == start) { break; } else if (!next) { // Special case for the last edge in a cycle: the last // vertex on that cycle is not the destination of an // outgoing halfedge *vertices++ = edge->GetPrev()->GetOrgVertex(mesh); break; } else { edge = next; } } } template void HbrVertex::ApplyOperatorSurroundingVertices(HbrVertexOperator &op) const { HbrMesh* mesh = GetMesh(); HbrHalfedge* start = GetIncidentEdge(), *edge, *next; edge = start; while (edge) { op(*edge->GetDestVertex(mesh)); next = GetNextEdge(edge); if (next == start) return; else if (!next) { op(*edge->GetPrev()->GetOrgVertex(mesh)); return; } else { edge = next; } } } template void HbrVertex::ApplyOperatorSurroundingFaces(HbrFaceOperator &op) const { HbrHalfedge* start = GetIncidentEdge(), *edge; edge = start; while (edge) { op(*edge->GetLeftFace()); edge = GetNextEdge(edge); if (edge == start) break; } } template HbrVertex* HbrVertex::Subdivide() { HbrMesh* mesh = GetMesh(); if (vchild != -1) return mesh->GetVertex(vchild); HbrVertex* vchildVert = mesh->GetSubdivision()->Subdivide(mesh, this); vchild = vchildVert->GetID(); vchildVert->SetParent(this); return vchildVert; } template void HbrVertex::Refine() { HbrMesh* mesh = GetMesh(); mesh->GetSubdivision()->RefineAtVertex(mesh, this); } template void HbrVertex::GuaranteeNeighbors() { if (!neighborsguaranteed) { HbrMesh* mesh = GetMesh(); mesh->GetSubdivision()->GuaranteeNeighbors(mesh, this); neighborsguaranteed = 1; // At this point we can apply vertex edits because we have all // surrounding faces, and know whether any of them has // necessary edit information (they would have set our // hasvertexedit bit) if (hasvertexedit && !editsapplied) { HbrHalfedge* start = GetIncidentEdge(), *edge; edge = start; while (edge) { HbrFace* face = edge->GetLeftFace(); if (HbrHierarchicalEdit** edits = face->GetHierarchicalEdits()) { while (HbrHierarchicalEdit* edit = *edits) { if (!edit->IsRelevantToFace(face)) break; edit->ApplyEditToVertex(face, this); edits++; } } edge = GetNextEdge(edge); if (edge == start) break; } editsapplied = 1; } } } template unsigned long HbrVertex::GetMemStats() const { return sizeof(HbrVertex); } template void HbrVertex::splitSingular() { HbrMesh* mesh = GetMesh(); HbrHalfedge* e; HbrHalfedge** incidentEdges = (nIncidentEdges > 1) ? incident.edges : &incident.edge; // Go through each edge cycle after the first std::vector*> edges; for (int i = 1; i < nIncidentEdges; ++i) { // Create duplicate vertex HbrVertex* w = mesh->NewVertex(); w->GetData().AddWithWeight(GetData(), 1.0); w->SetSharpness(GetSharpness()); // Walk all edges in this cycle and reattach them to duplicate // vertex HbrHalfedge* start = incidentEdges[i]; e = start; edges.clear(); do { edges.push_back(e); e = GetNextEdge(e); } while (e && e != start); for (typename std::vector*>::iterator ei = edges.begin(); ei != edges.end(); ++ei) { e = *ei; if (e->GetOpposite()) { HbrHalfedge* next = e->GetOpposite()->GetNext(); if (next->GetOrgVertex() == this) { references--; next->SetOrgVertex(w); w->AddIncidentEdge(next); } } // Check again, because sometimes it's been relinked by // previous clause already if (e->GetOrgVertex() == this) { references--; e->SetOrgVertex(w); w->AddIncidentEdge(e); } } w->Finish(); #ifdef HBR_ADAPTIVE mesh->addSplitVertex(w->GetID(), this->GetID()); #endif } e = incidentEdges[0]; if (nIncidentEdges > 1) { delete[] incidentEdges; } nIncidentEdges = 1; incident.edge = e; } template std::ostream& operator<<(std::ostream& out, const HbrVertex& vertex) { return out << "vertex " << vertex.GetID(); } template class HbrVertexOperator { public: virtual void operator() (HbrVertex &vertex) = 0; virtual ~HbrVertexOperator() {} }; } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif /* HBRVERTEX_H */