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You may have additional consumer // rights under your local laws which this license cannot change. // To the extent permitted under your local laws, the contributors // exclude the implied warranties of merchantability, fitness for // a particular purpose and non-infringement. // #ifndef OSD_D3D11MESH_H #define OSD_D3D11MESH_H #include "../version.h" #include "../osd/mesh.h" #include "../osd/d3d11DrawContext.h" namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { typedef OsdMeshInterface OsdD3D11MeshInterface; template class OsdMesh : public OsdD3D11MeshInterface { public: typedef VERTEX_BUFFER VertexBuffer; typedef COMPUTE_CONTROLLER ComputeController; typedef typename ComputeController::ComputeContext ComputeContext; typedef OsdD3D11DrawContext DrawContext; typedef typename DrawContext::VertexBufferBinding VertexBufferBinding; OsdMesh(HbrMesh * hmesh, int numElements, int level, OsdMeshBitset bits, ID3D11DeviceContext *d3d11DeviceContext) : _farMesh(0), _vertexBuffer(0), _computeContext(0), _computeController(0), _drawContext(0), _pd3d11DeviceContext(d3d11DeviceContext) { FarMeshFactory meshFactory(hmesh, level, bits.test(MeshAdaptive)); _farMesh = meshFactory.Create(bits.test(MeshPtexData), bits.test(MeshFVarData)); ID3D11Device * pd3d11Device; _pd3d11DeviceContext->GetDevice(&pd3d11Device); int numVertices = _farMesh->GetNumVertices(); _vertexBuffer = typename VertexBuffer::Create(numElements, numVertices, pd3d11Device); _computeContext = typename ComputeContext::Create(_farMesh); _computeController = new ComputeController(); _drawContext = DrawContext::Create(_farMesh, _vertexBuffer, _pd3d11DeviceContext, bits.test(MeshPtexData), bits.test(MeshFVarData)); } virtual ~OsdMesh() { delete _farMesh; delete _vertexBuffer; delete _computeContext; delete _computeController; delete _drawContext; } virtual int GetNumVertices() const { return _farMesh->GetNumVertices(); } virtual void UpdateVertexBuffer(float const *vertexData, int numVerts) { ID3D11Device * pd3d11Device; _pd3d11DeviceContext->GetDevice(&pd3d11Device); _vertexBuffer->UpdateData(vertexData, numVerts, pd3d11Device); } virtual void Refine() { _computeController->Refine(_computeContext, _vertexBuffer); } virtual void Synchronize() { _computeController->Synchronize(); } virtual VertexBufferBinding BindVertexBuffer() { return _vertexBuffer->BindD3D11Buffer(_pd3d11DeviceContext); } virtual DrawContext * GetDrawContext() { return _drawContext; } private: FarMesh *_farMesh; VertexBuffer *_vertexBuffer; ComputeContext *_computeContext; ComputeController *_computeController; DrawContext *_drawContext; ID3D11DeviceContext *_pd3d11DeviceContext; }; #ifdef OPENSUBDIV_HAS_OPENCL #if defined(__APPLE__) #include #else #include #endif class OsdCLComputeController; template class OsdMesh : public OsdD3D11MeshInterface { public: typedef VERTEX_BUFFER VertexBuffer; typedef OsdCLComputeController ComputeController; typedef typename ComputeController::ComputeContext ComputeContext; typedef OsdD3D11DrawContext DrawContext; typedef typename DrawContext::VertexBufferBinding VertexBufferBinding; OsdMesh(HbrMesh * hmesh, int numElements, int level, OsdMeshBitset bits, cl_context clContext, cl_command_queue clQueue, ID3D11DeviceContext *d3d11DeviceContext) : _farMesh(0), _vertexBuffer(0), _computeContext(0), _computeController(0), _drawContext(0), _clContext(clContext), _clQueue(clQueue), _pd3d11DeviceContext(d3d11DeviceContext) { FarMeshFactory meshFactory(hmesh, level, bits.test(MeshAdaptive)); _farMesh = meshFactory.Create(bits.test(MeshPtexData), bits.test(MeshFVarData)); ID3D11Device * pd3d11Device; _pd3d11DeviceContext->GetDevice(&pd3d11Device); int numVertices = _farMesh->GetNumVertices(); _vertexBuffer = typename VertexBuffer::Create(numElements, numVertices, _clContext, pd3d11Device); _computeContext = ComputeContext::Create(_farMesh, _clContext); _computeController = new ComputeController(_clContext, _clQueue); _drawContext = DrawContext::Create(_farMesh, _vertexBuffer, _pd3d11DeviceContext, bits.test(MeshPtexData), bits.test(MeshFVarData)); } virtual ~OsdMesh() { delete _farMesh; delete _vertexBuffer; delete _computeContext; delete _computeController; delete _drawContext; } virtual int GetNumVertices() const { return _farMesh->GetNumVertices(); } virtual void UpdateVertexBuffer(float const *vertexData, int numVerts) { ID3D11Device * pd3d11Device; _pd3d11DeviceContext->GetDevice(&pd3d11Device); _vertexBuffer->UpdateData(vertexData, numVerts, _clQueue, pd3d11Device); } virtual void Refine() { _computeController->Refine(_computeContext, _vertexBuffer); } virtual void Synchronize() { _computeController->Synchronize(); } virtual VertexBufferBinding BindVertexBuffer() { return _vertexBuffer->BindD3D11Buffer(_pd3d11DeviceContext); } virtual DrawContext * GetDrawContext() { return _drawContext; } private: FarMesh *_farMesh; VertexBuffer *_vertexBuffer; ComputeContext *_computeContext; ComputeController *_computeController; DrawContext *_drawContext; cl_context _clContext; cl_command_queue _clQueue; ID3D11DeviceContext *_pd3d11DeviceContext; }; #endif } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif // OSD_D3D11MESH_H