// // Copyright 2015 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "../far/error.h" #include "../far/endCapLegacyGregoryPatchFactory.h" #include "../far/patchTable.h" #include "../far/topologyRefiner.h" #include "../vtr/level.h" namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Far { EndCapLegacyGregoryPatchFactory::EndCapLegacyGregoryPatchFactory( TopologyRefiner const &refiner) : _refiner(refiner) { } ConstIndexArray EndCapLegacyGregoryPatchFactory::GetPatchPoints( Vtr::internal::Level const * level, Index faceIndex, PatchTableFactory::PatchFaceTag const * levelPatchTags, int levelVertOffset) { PatchTableFactory::PatchFaceTag patchTag = levelPatchTags[faceIndex]; // Gregory Regular Patch (4 CVs + quad-offsets / valence tables) Vtr::ConstIndexArray faceVerts = level->getFaceVertices(faceIndex); if (patchTag._boundaryCount) { for (int j = 0; j < 4; ++j) { // apply level offset _gregoryBoundaryTopology.push_back(faceVerts[j] + levelVertOffset); } _gregoryBoundaryFaceIndices.push_back(faceIndex); return ConstIndexArray(&_gregoryBoundaryTopology[_gregoryBoundaryTopology.size()-4], 4); } else { for (int j = 0; j < 4; ++j) { // apply level offset _gregoryTopology.push_back(faceVerts[j] + levelVertOffset); } _gregoryFaceIndices.push_back(faceIndex); return ConstIndexArray(&_gregoryTopology[_gregoryTopology.size()-4], 4); } } // // Populate the quad-offsets table used by Gregory patches // static void getQuadOffsets( Vtr::internal::Level const& level, Index faceIndex, unsigned int offsets[]) { Vtr::ConstIndexArray fVerts = level.getFaceVertices(faceIndex); for (int i = 0; i < 4; ++i) { Vtr::Index vIndex = fVerts[i]; Vtr::ConstIndexArray vFaces = level.getVertexFaces(vIndex), vEdges = level.getVertexEdges(vIndex); int thisFaceInVFaces = -1; for (int j = 0; j < vFaces.size(); ++j) { if (faceIndex == vFaces[j]) { thisFaceInVFaces = j; break; } } assert(thisFaceInVFaces != -1); Index vOffsets[2]; vOffsets[0] = thisFaceInVFaces; vOffsets[1] = (thisFaceInVFaces + 1)%vEdges.size(); // we have to use the number of incident edges to modulo the local index // because there could be 2 consecutive edges in the face belonging to // the Gregory patch. offsets[i] = vOffsets[0] | (vOffsets[1] << 8); } } void EndCapLegacyGregoryPatchFactory::Finalize( int maxValence, PatchTable::QuadOffsetsTable *quadOffsetsTable, PatchTable::VertexValenceTable *vertexValenceTable) { // populate quad offsets size_t numGregoryPatches = _gregoryFaceIndices.size(); size_t numGregoryBoundaryPatches = _gregoryBoundaryFaceIndices.size(); size_t numTotalGregoryPatches = numGregoryPatches + numGregoryBoundaryPatches; Vtr::internal::Level const &level = _refiner.getLevel(_refiner.GetMaxLevel()); quadOffsetsTable->resize(numTotalGregoryPatches*4); if (numTotalGregoryPatches > 0) { PatchTable::QuadOffsetsTable::value_type *p = &((*quadOffsetsTable)[0]); for (size_t i = 0; i < numGregoryPatches; ++i) { getQuadOffsets(level, _gregoryFaceIndices[i], p); p += 4; } for (size_t i = 0; i < numGregoryBoundaryPatches; ++i) { getQuadOffsets(level, _gregoryBoundaryFaceIndices[i], p); p += 4; } } // populate vertex valences // // Now deal with the "vertex valence" table for Gregory patches -- this // table contains the one-ring of vertices around each vertex. Currently // it is extremely wasteful for the following reasons: // - it allocates 2*maxvalence+1 for ALL vertices // - it initializes the one-ring for ALL vertices // We use the full size expected (not sure what else relies on that) but // we avoiding initializing // the vast majority of vertices that are not associated with gregory // patches -- by having previously marked those that are associated above // and skipping all others. // const int SizePerVertex = 2*maxValence + 1; PatchTable::VertexValenceTable & vTable = (*vertexValenceTable); vTable.resize(_refiner.GetNumVerticesTotal() * SizePerVertex); int vOffset = 0; int levelLast = _refiner.GetMaxLevel(); for (int i = 0; i <= levelLast; ++i) { Vtr::internal::Level const * level = &_refiner.getLevel(i); if (i == levelLast) { int vTableOffset = vOffset * SizePerVertex; for (int vIndex = 0; vIndex < level->getNumVertices(); ++vIndex) { int* vTableEntry = &vTable[vTableOffset]; // // If not marked as a vertex of a gregory patch, just set to 0 to ignore. Otherwise // gather the one-ring around the vertex and set its resulting size (note the negative // size used to distinguish between boundary/interior): // //if (!gregoryVertexFlags[vIndex + vOffset]) { vTableEntry[0] = 0; //} else { int * ringDest = vTableEntry + 1, ringSize = level->gatherQuadRegularRingAroundVertex(vIndex, ringDest); for (int j = 0; j < ringSize; ++j) { ringDest[j] += vOffset; } if (ringSize & 1) { // boundary vertex : duplicate boundary vertex index // and store negative valence. ringSize++; vTableEntry[ringSize]=vTableEntry[ringSize-1]; vTableEntry[0] = -ringSize/2; } else { vTableEntry[0] = ringSize/2; } //} vTableOffset += SizePerVertex; } } vOffset += level->getNumVertices(); } } } // end namespace Far } // end namespace OPENSUBDIV_VERSION } // end namespace OpenSubdiv