// // Copyright 2015 DreamWorks Animation LLC. // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OPENSUBDIV3_FAR_PRIMVAR_REFINER_H #define OPENSUBDIV3_FAR_PRIMVAR_REFINER_H #include "../version.h" #include "../sdc/types.h" #include "../sdc/options.h" #include "../sdc/bilinearScheme.h" #include "../sdc/catmarkScheme.h" #include "../sdc/loopScheme.h" #include "../vtr/level.h" #include "../vtr/fvarLevel.h" #include "../vtr/refinement.h" #include "../vtr/fvarRefinement.h" #include "../vtr/stackBuffer.h" #include "../vtr/componentInterfaces.h" #include "../far/types.h" #include "../far/error.h" #include "../far/topologyLevel.h" #include "../far/topologyRefiner.h" #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Far { /// /// \brief Applies refinement operations to generic primvar data. /// class PrimvarRefiner { public: PrimvarRefiner(TopologyRefiner const & refiner) : _refiner(refiner) { } ~PrimvarRefiner() { } TopologyRefiner const & GetTopologyRefiner() const { return _refiner; } //@{ /// @name Primvar data interpolation /// /// \anchor templating /// /// \note Interpolation methods template both the source and destination /// data buffer classes. Client-code is expected to provide interfaces /// that implement the functions specific to its primitive variable /// data layout. Template APIs must implement the following: ///

\code{.cpp} /// /// class MySource { /// MySource & operator[](int index); /// }; /// /// class MyDestination { /// void Clear(); /// void AddWithWeight(MySource const & value, float weight); /// void AddWithWeight(MyDestination const & value, float weight); /// /// // optional /// void AddVaryingWithWeight(MySource const & value, float weight); /// }; /// /// \endcode ///
/// It is possible to implement a single interface only and use it as /// both source and destination. ///

/// Primitive variable buffers are expected to be arrays of instances, /// passed either as direct pointers or with a container /// (ex. std::vector). /// Some interpolation methods however allow passing the buffers by /// reference: this allows to work transparently with arrays and /// containers (or other scheme that overload the '[]' operator) ///

/// See the /// Far tutorials for code examples. /// /// \brief Apply vertex and varying interpolation weights to a primvar /// buffer /// /// The destination buffer must allocate an array of data for all the refined /// vertices (at least GetNumVerticesTotal()-GetLevel(0).GetNumVertices()) /// /// @param src Source primvar buffer (\ref templating control vertex data) /// /// @param dst Destination primvar buffer (\ref templating refined vertex data) /// template void Interpolate(T const * src, U * dst) const; /// \brief Apply vertex and varying interpolation weights to a primvar /// buffer for a single level /// level of refinement. /// /// The destination buffer must allocate an array of data for all the /// refined vertices (at least GetLevel(level).GetNumVertices()) /// /// @param level The refinement level /// /// @param src Source primvar buffer (\ref templating control vertex data) /// /// @param dst Destination primvar buffer (\ref templating refined vertex data) /// template void Interpolate(int level, T const & src, U & dst) const; /// \brief Apply only varying interpolation weights to a primvar buffer /// /// This method can be a useful alternative if the varying primvar data /// does not need to be re-computed over time. /// /// The destination buffer must allocate an array of data for all the refined /// vertices (at least GetNumVerticesTotal()-GetLevel(0).GetNumVertices()) /// /// @param src Source primvar buffer (\ref templating control vertex data) /// /// @param dst Destination primvar buffer (\ref templating refined vertex data) /// template void InterpolateVarying(T const * src, U * dst) const; /// \brief Apply only varying interpolation weights to a primvar buffer /// for a single level level of refinement. /// /// This method can be a useful alternative if the varying primvar data /// does not need to be re-computed over time. /// /// The destination buffer must allocate an array of data for all the /// refined vertices (at least GetLevel(level).GetNumVertices()) /// /// @param level The refinement level /// /// @param src Source primvar buffer (\ref templating control vertex data) /// /// @param dst Destination primvar buffer (\ref templating refined vertex data) /// template void InterpolateVarying(int level, T const & src, U & dst) const; /// \brief Apply uniform (per-face) primvar data between levels. Data is simply copied /// from a parent face to its child faces and does not involve any weighting. Setting /// the source primvar data for the base level to be the index of each face allows the /// propagation of the base face to primvar data for child faces in all levels. /// template void InterpolateFaceUniform(T const * src, U * dst) const; template void InterpolateFaceUniform(int level, T const & src, U & dst) const; /// \brief Apply face-varying interpolation weights to a primvar buffer // associated with a particular face-varying channel /// template void InterpolateFaceVarying(T const * src, U * dst, int channel = 0) const; template void InterpolateFaceVarying(int level, T const & src, U & dst, int channel = 0) const; template void LimitFaceVarying(T const & src, U * dst, int channel = 0) const; /// \brief Apply vertex interpolation limit weights to a primvar buffer /// /// The source buffer must refer to an array of previously interpolated /// vertex data for the last refinement level. The destination buffer /// must allocate an array for all vertices at the last refinement level /// (at least GetLevel(GetMaxLevel()).GetNumVertices()) /// /// @param src Source primvar buffer (refined vertex data) for last level /// /// @param dst Destination primvar buffer (vertex data at the limit) /// template void Limit(T const & src, U & dstPos) const; template void Limit(T const & src, U & dstPos, U1 & dstTan1, U2 & dstTan2) const; //@} private: // Non-copyable: PrimvarRefiner(PrimvarRefiner const & src) : _refiner(src._refiner) { } PrimvarRefiner & operator=(PrimvarRefiner const &) { return *this; } template void interpolateChildVertsFromFaces(Vtr::internal::Refinement const &, T const & src, U & dst) const; template void interpolateChildVertsFromEdges(Vtr::internal::Refinement const &, T const & src, U & dst) const; template void interpolateChildVertsFromVerts(Vtr::internal::Refinement const &, T const & src, U & dst) const; template void varyingInterpolateChildVertsFromFaces(Vtr::internal::Refinement const &, T const & src, U & dst) const; template void varyingInterpolateChildVertsFromEdges(Vtr::internal::Refinement const &, T const & src, U & dst) const; template void varyingInterpolateChildVertsFromVerts(Vtr::internal::Refinement const &, T const & src, U & dst) const; template void faceVaryingInterpolateChildVertsFromFaces(Vtr::internal::Refinement const &, T const & src, U & dst, int channel) const; template void faceVaryingInterpolateChildVertsFromEdges(Vtr::internal::Refinement const &, T const & src, U & dst, int channel) const; template void faceVaryingInterpolateChildVertsFromVerts(Vtr::internal::Refinement const &, T const & src, U & dst, int channel) const; template void limit(T const & src, U & pos, U1 * tan1, U2 * tan2) const; template void faceVaryingLimit(T const & src, U * dst, int channel) const; private: TopologyRefiner const & _refiner; private: // // Local class to fulfil interface for in the Scheme mask queries: // class Mask { public: typedef float Weight; // Also part of the expected interface public: Mask(Weight* v, Weight* e, Weight* f) : _vertWeights(v), _edgeWeights(e), _faceWeights(f) { } ~Mask() { } public: // Generic interface expected of : int GetNumVertexWeights() const { return _vertCount; } int GetNumEdgeWeights() const { return _edgeCount; } int GetNumFaceWeights() const { return _faceCount; } void SetNumVertexWeights(int count) { _vertCount = count; } void SetNumEdgeWeights( int count) { _edgeCount = count; } void SetNumFaceWeights( int count) { _faceCount = count; } Weight const& VertexWeight(int index) const { return _vertWeights[index]; } Weight const& EdgeWeight( int index) const { return _edgeWeights[index]; } Weight const& FaceWeight( int index) const { return _faceWeights[index]; } Weight& VertexWeight(int index) { return _vertWeights[index]; } Weight& EdgeWeight( int index) { return _edgeWeights[index]; } Weight& FaceWeight( int index) { return _faceWeights[index]; } bool AreFaceWeightsForFaceCenters() const { return _faceWeightsForFaceCenters; } void SetFaceWeightsForFaceCenters(bool on) { _faceWeightsForFaceCenters = on; } private: Weight* _vertWeights; Weight* _edgeWeights; Weight* _faceWeights; int _vertCount; int _edgeCount; int _faceCount; bool _faceWeightsForFaceCenters; }; }; template inline void PrimvarRefiner::Interpolate(T const * src, U * dst) const { for (int level = 1; level <= _refiner.GetMaxLevel(); ++level) { Interpolate(level, src, dst); src = dst; dst += _refiner.GetLevel(level).GetNumVertices(); } } template inline void PrimvarRefiner::Interpolate(int level, T const & src, U & dst) const { assert(level>0 and level<=(int)_refiner._refinements.size()); Vtr::internal::Refinement const & refinement = _refiner.getRefinement(level-1); switch (_refiner._subdivType) { case Sdc::SCHEME_CATMARK: interpolateChildVertsFromFaces(refinement, src, dst); interpolateChildVertsFromEdges(refinement, src, dst); interpolateChildVertsFromVerts(refinement, src, dst); break; case Sdc::SCHEME_LOOP: interpolateChildVertsFromFaces(refinement, src, dst); interpolateChildVertsFromEdges(refinement, src, dst); interpolateChildVertsFromVerts(refinement, src, dst); break; case Sdc::SCHEME_BILINEAR: interpolateChildVertsFromFaces(refinement, src, dst); interpolateChildVertsFromEdges(refinement, src, dst); interpolateChildVertsFromVerts(refinement, src, dst); break; } } template inline void PrimvarRefiner::interpolateChildVertsFromFaces( Vtr::internal::Refinement const & refinement, T const & src, U & dst) const { if (refinement.getNumChildVerticesFromFaces() == 0) return; Sdc::Scheme scheme(_refiner._subdivOptions); const Vtr::internal::Level& parent = refinement.parent(); Vtr::internal::StackBuffer fVertWeights(parent.getMaxValence()); for (int face = 0; face < parent.getNumFaces(); ++face) { Vtr::Index cVert = refinement.getFaceChildVertex(face); if (!Vtr::IndexIsValid(cVert)) continue; // Declare and compute mask weights for this vertex relative to its parent face: ConstIndexArray fVerts = parent.getFaceVertices(face); float fVaryingWeight = 1.0f / (float) fVerts.size(); Mask fMask(fVertWeights, 0, 0); Vtr::internal::FaceInterface fHood(fVerts.size()); scheme.ComputeFaceVertexMask(fHood, fMask); // Apply the weights to the parent face's vertices: dst[cVert].Clear(); for (int i = 0; i < fVerts.size(); ++i) { dst[cVert].AddWithWeight(src[fVerts[i]], fVertWeights[i]); dst[cVert].AddVaryingWithWeight(src[fVerts[i]], fVaryingWeight); } } } template inline void PrimvarRefiner::interpolateChildVertsFromEdges( Vtr::internal::Refinement const & refinement, T const & src, U & dst) const { Sdc::Scheme scheme(_refiner._subdivOptions); const Vtr::internal::Level& parent = refinement.parent(); const Vtr::internal::Level& child = refinement.child(); Vtr::internal::EdgeInterface eHood(parent); float eVertWeights[2]; Vtr::internal::StackBuffer eFaceWeights(parent.getMaxEdgeFaces()); for (int edge = 0; edge < parent.getNumEdges(); ++edge) { Vtr::Index cVert = refinement.getEdgeChildVertex(edge); if (!Vtr::IndexIsValid(cVert)) continue; // Declare and compute mask weights for this vertex relative to its parent edge: ConstIndexArray eVerts = parent.getEdgeVertices(edge), eFaces = parent.getEdgeFaces(edge); Mask eMask(eVertWeights, 0, eFaceWeights); eHood.SetIndex(edge); Sdc::Crease::Rule pRule = (parent.getEdgeSharpness(edge) > 0.0f) ? Sdc::Crease::RULE_CREASE : Sdc::Crease::RULE_SMOOTH; Sdc::Crease::Rule cRule = child.getVertexRule(cVert); scheme.ComputeEdgeVertexMask(eHood, eMask, pRule, cRule); // Apply the weights to the parent edges's vertices and (if applicable) to // the child vertices of its incident faces: dst[cVert].Clear(); dst[cVert].AddWithWeight(src[eVerts[0]], eVertWeights[0]); dst[cVert].AddWithWeight(src[eVerts[1]], eVertWeights[1]); dst[cVert].AddVaryingWithWeight(src[eVerts[0]], 0.5f); dst[cVert].AddVaryingWithWeight(src[eVerts[1]], 0.5f); if (eMask.GetNumFaceWeights() > 0) { for (int i = 0; i < eFaces.size(); ++i) { if (eMask.AreFaceWeightsForFaceCenters()) { assert(refinement.getNumChildVerticesFromFaces() > 0); Vtr::Index cVertOfFace = refinement.getFaceChildVertex(eFaces[i]); assert(Vtr::IndexIsValid(cVertOfFace)); dst[cVert].AddWithWeight(dst[cVertOfFace], eFaceWeights[i]); } else { Vtr::Index pFace = eFaces[i]; ConstIndexArray pFaceEdges = parent.getFaceEdges(pFace), pFaceVerts = parent.getFaceVertices(pFace); int eInFace = 0; for ( ; pFaceEdges[eInFace] != edge; ++eInFace ) ; int vInFace = eInFace + 2; if (vInFace >= pFaceVerts.size()) vInFace -= pFaceVerts.size(); Vtr::Index pVertNext = pFaceVerts[vInFace]; dst[cVert].AddWithWeight(src[pVertNext], eFaceWeights[i]); } } } } } template inline void PrimvarRefiner::interpolateChildVertsFromVerts( Vtr::internal::Refinement const & refinement, T const & src, U & dst) const { Sdc::Scheme scheme(_refiner._subdivOptions); const Vtr::internal::Level& parent = refinement.parent(); const Vtr::internal::Level& child = refinement.child(); Vtr::internal::VertexInterface vHood(parent, child); Vtr::internal::StackBuffer weightBuffer(2*parent.getMaxValence()); for (int vert = 0; vert < parent.getNumVertices(); ++vert) { Vtr::Index cVert = refinement.getVertexChildVertex(vert); if (!Vtr::IndexIsValid(cVert)) continue; // Declare and compute mask weights for this vertex relative to its parent edge: ConstIndexArray vEdges = parent.getVertexEdges(vert), vFaces = parent.getVertexFaces(vert); float vVertWeight, * vEdgeWeights = weightBuffer, * vFaceWeights = vEdgeWeights + vEdges.size(); Mask vMask(&vVertWeight, vEdgeWeights, vFaceWeights); vHood.SetIndex(vert, cVert); Sdc::Crease::Rule pRule = parent.getVertexRule(vert); Sdc::Crease::Rule cRule = child.getVertexRule(cVert); scheme.ComputeVertexVertexMask(vHood, vMask, pRule, cRule); // Apply the weights to the parent vertex, the vertices opposite its incident // edges, and the child vertices of its incident faces: // // In order to improve numerical precision, its better to apply smaller weights // first, so begin with the face-weights followed by the edge-weights and the // vertex weight last. dst[cVert].Clear(); if (vMask.GetNumFaceWeights() > 0) { assert(vMask.AreFaceWeightsForFaceCenters()); for (int i = 0; i < vFaces.size(); ++i) { Vtr::Index cVertOfFace = refinement.getFaceChildVertex(vFaces[i]); assert(Vtr::IndexIsValid(cVertOfFace)); dst[cVert].AddWithWeight(dst[cVertOfFace], vFaceWeights[i]); } } if (vMask.GetNumEdgeWeights() > 0) { for (int i = 0; i < vEdges.size(); ++i) { ConstIndexArray eVerts = parent.getEdgeVertices(vEdges[i]); Vtr::Index pVertOppositeEdge = (eVerts[0] == vert) ? eVerts[1] : eVerts[0]; dst[cVert].AddWithWeight(src[pVertOppositeEdge], vEdgeWeights[i]); } } dst[cVert].AddWithWeight(src[vert], vVertWeight); dst[cVert].AddVaryingWithWeight(src[vert], 1.0f); } } // // Face-uniform "interpolation": // template inline void PrimvarRefiner::InterpolateFaceUniform(T const * src, U * dst) const { for (int level = 1; level <= _refiner.GetMaxLevel(); ++level) { InterpolateFaceUniform(level, src, dst); src = dst; dst += _refiner.GetLevel(level).GetNumFaces(); } } template inline void PrimvarRefiner::InterpolateFaceUniform(int level, T const & src, U & dst) const { assert(level>0 and level<=(int)_refiner._refinements.size()); Vtr::internal::Refinement const & refinement = _refiner.getRefinement(level-1); Vtr::internal::Level const & child = refinement.child(); for (int cFace = 0; cFace < child.getNumFaces(); ++cFace) { Vtr::Index pFace = refinement.getChildFaceParentFace(cFace); dst[cFace] = src[pFace]; } } // // Varying only interpolation // template inline void PrimvarRefiner::InterpolateVarying(T const * src, U * dst) const { for (int level = 1; level <= _refiner.GetMaxLevel(); ++level) { InterpolateVarying(level, src, dst); src = dst; dst += _refiner.GetLevel(level).GetNumVertices(); } } template inline void PrimvarRefiner::InterpolateVarying(int level, T const & src, U & dst) const { assert(level>0 and level<=(int)_refiner._refinements.size()); Vtr::internal::Refinement const & refinement = _refiner.getRefinement(level-1); varyingInterpolateChildVertsFromFaces(refinement, src, dst); varyingInterpolateChildVertsFromEdges(refinement, src, dst); varyingInterpolateChildVertsFromVerts(refinement, src, dst); } template inline void PrimvarRefiner::varyingInterpolateChildVertsFromFaces( Vtr::internal::Refinement const & refinement, T const & src, U & dst) const { if (refinement.getNumChildVerticesFromFaces() == 0) return; const Vtr::internal::Level& parent = refinement.parent(); for (int face = 0; face < parent.getNumFaces(); ++face) { Vtr::Index cVert = refinement.getFaceChildVertex(face); if (!Vtr::IndexIsValid(cVert)) continue; ConstIndexArray fVerts = parent.getFaceVertices(face); float fVaryingWeight = 1.0f / (float) fVerts.size(); // Apply the weights to the parent face's vertices: dst[cVert].Clear(); for (int i = 0; i < fVerts.size(); ++i) { dst[cVert].AddVaryingWithWeight(src[fVerts[i]], fVaryingWeight); } } } template inline void PrimvarRefiner::varyingInterpolateChildVertsFromEdges( Vtr::internal::Refinement const & refinement, T const & src, U & dst) const { const Vtr::internal::Level& parent = refinement.parent(); for (int edge = 0; edge < parent.getNumEdges(); ++edge) { Vtr::Index cVert = refinement.getEdgeChildVertex(edge); if (!Vtr::IndexIsValid(cVert)) continue; // Declare and compute mask weights for this vertex relative to its parent edge: ConstIndexArray eVerts = parent.getEdgeVertices(edge); // Apply the weights to the parent edges's vertices dst[cVert].Clear(); dst[cVert].AddVaryingWithWeight(src[eVerts[0]], 0.5f); dst[cVert].AddVaryingWithWeight(src[eVerts[1]], 0.5f); } } template inline void PrimvarRefiner::varyingInterpolateChildVertsFromVerts( Vtr::internal::Refinement const & refinement, T const & src, U & dst) const { const Vtr::internal::Level& parent = refinement.parent(); for (int vert = 0; vert < parent.getNumVertices(); ++vert) { Vtr::Index cVert = refinement.getVertexChildVertex(vert); if (!Vtr::IndexIsValid(cVert)) continue; // Apply the weights to the parent vertex dst[cVert].Clear(); dst[cVert].AddVaryingWithWeight(src[vert], 1.0f); } } // // Face-varying only interpolation // template inline void PrimvarRefiner::InterpolateFaceVarying(T const * src, U * dst, int channel) const { for (int level = 1; level <= _refiner.GetMaxLevel(); ++level) { InterpolateFaceVarying(level, src, dst, channel); src = dst; dst += _refiner.getLevel(level).getNumFVarValues(); } } template inline void PrimvarRefiner::InterpolateFaceVarying(int level, T const & src, U & dst, int channel) const { assert(level>0 and level<=(int)_refiner._refinements.size()); Vtr::internal::Refinement const & refinement = _refiner.getRefinement(level-1); switch (_refiner._subdivType) { case Sdc::SCHEME_CATMARK: faceVaryingInterpolateChildVertsFromFaces(refinement, src, dst, channel); faceVaryingInterpolateChildVertsFromEdges(refinement, src, dst, channel); faceVaryingInterpolateChildVertsFromVerts(refinement, src, dst, channel); break; case Sdc::SCHEME_LOOP: faceVaryingInterpolateChildVertsFromFaces(refinement, src, dst, channel); faceVaryingInterpolateChildVertsFromEdges(refinement, src, dst, channel); faceVaryingInterpolateChildVertsFromVerts(refinement, src, dst, channel); break; case Sdc::SCHEME_BILINEAR: faceVaryingInterpolateChildVertsFromFaces(refinement, src, dst, channel); faceVaryingInterpolateChildVertsFromEdges(refinement, src, dst, channel); faceVaryingInterpolateChildVertsFromVerts(refinement, src, dst, channel); break; } } template inline void PrimvarRefiner::faceVaryingInterpolateChildVertsFromFaces( Vtr::internal::Refinement const & refinement, T const & src, U & dst, int channel) const { if (refinement.getNumChildVerticesFromFaces() == 0) return; Sdc::Scheme scheme(_refiner._subdivOptions); const Vtr::internal::Level& parentLevel = refinement.parent(); const Vtr::internal::Level& childLevel = refinement.child(); const Vtr::internal::FVarLevel& parentFVar = *parentLevel._fvarChannels[channel]; const Vtr::internal::FVarLevel& childFVar = *childLevel._fvarChannels[channel]; Vtr::internal::StackBuffer fValueWeights(parentLevel.getMaxValence()); for (int face = 0; face < parentLevel.getNumFaces(); ++face) { Vtr::Index cVert = refinement.getFaceChildVertex(face); if (!Vtr::IndexIsValid(cVert)) continue; Vtr::Index cVertValue = childFVar.getVertexValueOffset(cVert); // The only difference for face-varying here is that we get the values associated // with each face-vertex directly from the FVarLevel, rather than using the parent // face-vertices directly. If any face-vertex has any sibling values, then we may // get the wrong one using the face-vertex index directly. // Declare and compute mask weights for this vertex relative to its parent face: ConstIndexArray fValues = parentFVar.getFaceValues(face); Mask fMask(fValueWeights, 0, 0); Vtr::internal::FaceInterface fHood(fValues.size()); scheme.ComputeFaceVertexMask(fHood, fMask); // Apply the weights to the parent face's vertices: dst[cVertValue].Clear(); for (int i = 0; i < fValues.size(); ++i) { dst[cVertValue].AddWithWeight(src[fValues[i]], fValueWeights[i]); } } } template inline void PrimvarRefiner::faceVaryingInterpolateChildVertsFromEdges( Vtr::internal::Refinement const & refinement, T const & src, U & dst, int channel) const { Sdc::Scheme scheme(_refiner._subdivOptions); const Vtr::internal::Level& parentLevel = refinement.parent(); const Vtr::internal::Level& childLevel = refinement.child(); const Vtr::internal::FVarRefinement& refineFVar = *refinement._fvarChannels[channel]; const Vtr::internal::FVarLevel& parentFVar = *parentLevel._fvarChannels[channel]; const Vtr::internal::FVarLevel& childFVar = *childLevel._fvarChannels[channel]; // // Allocate and intialize (if linearly interpolated) interpolation weights for // the edge mask: // float eVertWeights[2]; Vtr::internal::StackBuffer eFaceWeights(parentLevel.getMaxEdgeFaces()); Mask eMask(eVertWeights, 0, eFaceWeights); bool isLinearFVar = parentFVar._isLinear; if (isLinearFVar) { eMask.SetNumVertexWeights(2); eMask.SetNumEdgeWeights(0); eMask.SetNumFaceWeights(0); eVertWeights[0] = 0.5f; eVertWeights[1] = 0.5f; } Vtr::internal::EdgeInterface eHood(parentLevel); for (int edge = 0; edge < parentLevel.getNumEdges(); ++edge) { Vtr::Index cVert = refinement.getEdgeChildVertex(edge); if (!Vtr::IndexIsValid(cVert)) continue; ConstIndexArray cVertValues = childFVar.getVertexValues(cVert); bool fvarEdgeVertMatchesVertex = childFVar.valueTopologyMatches(cVertValues[0]); if (fvarEdgeVertMatchesVertex) { // // If smoothly interpolated, compute new weights for the edge mask: // if (!isLinearFVar) { eHood.SetIndex(edge); Sdc::Crease::Rule pRule = (parentLevel.getEdgeSharpness(edge) > 0.0f) ? Sdc::Crease::RULE_CREASE : Sdc::Crease::RULE_SMOOTH; Sdc::Crease::Rule cRule = childLevel.getVertexRule(cVert); scheme.ComputeEdgeVertexMask(eHood, eMask, pRule, cRule); } // Apply the weights to the parent edges's vertices and (if applicable) to // the child vertices of its incident faces: // // Even though the face-varying topology matches the vertex topology, we need // to be careful here when getting values corresponding to the two end-vertices. // While the edge may be continuous, the vertices at their ends may have // discontinuities elsewhere in their neighborhood (i.e. on the "other side" // of the end-vertex) and so have sibling values associated with them. In most // cases the topology for an end-vertex will match and we can use it directly, // but we must still check and retrieve as needed. // // Indices for values corresponding to face-vertices are guaranteed to match, // so we can use the child-vertex indices directly. // // And by "directly", we always use getVertexValue(vertexIndex) to reference // values in the "src" to account for the possible indirection that may exist at // level 0 -- where there may be fewer values than vertices and an additional // indirection is necessary. We can use a vertex index directly for "dst" when // it matches. // Vtr::Index eVertValues[2]; parentFVar.getEdgeFaceValues(edge, 0, eVertValues); Index cVertValue = cVertValues[0]; dst[cVertValue].Clear(); dst[cVertValue].AddWithWeight(src[eVertValues[0]], eVertWeights[0]); dst[cVertValue].AddWithWeight(src[eVertValues[1]], eVertWeights[1]); if (eMask.GetNumFaceWeights() > 0) { ConstIndexArray eFaces = parentLevel.getEdgeFaces(edge); for (int i = 0; i < eFaces.size(); ++i) { if (eMask.AreFaceWeightsForFaceCenters()) { Vtr::Index cVertOfFace = refinement.getFaceChildVertex(eFaces[i]); assert(Vtr::IndexIsValid(cVertOfFace)); Vtr::Index cValueOfFace = childFVar.getVertexValueOffset(cVertOfFace); dst[cVertValue].AddWithWeight(dst[cValueOfFace], eFaceWeights[i]); } else { Vtr::Index pFace = eFaces[i]; ConstIndexArray pFaceEdges = parentLevel.getFaceEdges(pFace), pFaceVerts = parentLevel.getFaceVertices(pFace); int eInFace = 0; for ( ; pFaceEdges[eInFace] != edge; ++eInFace ) ; // Edge "i" spans vertices [i,i+1] so we want i+2... int vInFace = eInFace + 2; if (vInFace >= pFaceVerts.size()) vInFace -= pFaceVerts.size(); Vtr::Index pValueNext = parentFVar.getFaceValues(pFace)[vInFace]; dst[cVertValue].AddWithWeight(src[pValueNext], eFaceWeights[i]); } } } } else { // // Mismatched edge-verts should just be linearly interpolated between the pairs of // values for each sibling of the child edge-vertex -- the question is: which face // holds that pair of values for a given sibling? // // In the manifold case, the sibling and edge-face indices will correspond. We // will eventually need to update this to account for > 3 incident faces. // for (int i = 0; i < cVertValues.size(); ++i) { Vtr::Index eVertValues[2]; int eFaceIndex = refineFVar.getChildValueParentSource(cVert, i); assert(eFaceIndex == i); parentFVar.getEdgeFaceValues(edge, eFaceIndex, eVertValues); Index cVertValue = cVertValues[i]; dst[cVertValue].Clear(); dst[cVertValue].AddWithWeight(src[eVertValues[0]], 0.5); dst[cVertValue].AddWithWeight(src[eVertValues[1]], 0.5); } } } } template inline void PrimvarRefiner::faceVaryingInterpolateChildVertsFromVerts( Vtr::internal::Refinement const & refinement, T const & src, U & dst, int channel) const { Sdc::Scheme scheme(_refiner._subdivOptions); const Vtr::internal::Level& parentLevel = refinement.parent(); const Vtr::internal::Level& childLevel = refinement.child(); const Vtr::internal::FVarRefinement& refineFVar = *refinement._fvarChannels[channel]; const Vtr::internal::FVarLevel& parentFVar = *parentLevel._fvarChannels[channel]; const Vtr::internal::FVarLevel& childFVar = *childLevel._fvarChannels[channel]; bool isLinearFVar = parentFVar._isLinear; Vtr::internal::StackBuffer weightBuffer(2*parentLevel.getMaxValence()); Vtr::internal::StackBuffer vEdgeValues(parentLevel.getMaxValence()); Vtr::internal::VertexInterface vHood(parentLevel, childLevel); for (int vert = 0; vert < parentLevel.getNumVertices(); ++vert) { Vtr::Index cVert = refinement.getVertexChildVertex(vert); if (!Vtr::IndexIsValid(cVert)) continue; ConstIndexArray pVertValues = parentFVar.getVertexValues(vert), cVertValues = childFVar.getVertexValues(cVert); bool fvarVertVertMatchesVertex = childFVar.valueTopologyMatches(cVertValues[0]); if (isLinearFVar && fvarVertVertMatchesVertex) { dst[cVertValues[0]].Clear(); dst[cVertValues[0]].AddWithWeight(src[pVertValues[0]], 1.0f); continue; } if (fvarVertVertMatchesVertex) { // // Declare and compute mask weights for this vertex relative to its parent edge: // // (We really need to encapsulate this somewhere else for use here and in the // general case) // ConstIndexArray vEdges = parentLevel.getVertexEdges(vert); float vVertWeight; float * vEdgeWeights = weightBuffer; float * vFaceWeights = vEdgeWeights + vEdges.size(); Mask vMask(&vVertWeight, vEdgeWeights, vFaceWeights); vHood.SetIndex(vert, cVert); Sdc::Crease::Rule pRule = parentLevel.getVertexRule(vert); Sdc::Crease::Rule cRule = childLevel.getVertexRule(cVert); scheme.ComputeVertexVertexMask(vHood, vMask, pRule, cRule); // Apply the weights to the parent vertex, the vertices opposite its incident // edges, and the child vertices of its incident faces: // // Even though the face-varying topology matches the vertex topology, we need // to be careful here when getting values corresponding to vertices at the // ends of edges. While the edge may be continuous, the end vertex may have // discontinuities elsewhere in their neighborhood (i.e. on the "other side" // of the end-vertex) and so have sibling values associated with them. In most // cases the topology for an end-vertex will match and we can use it directly, // but we must still check and retrieve as needed. // // Indices for values corresponding to face-vertices are guaranteed to match, // so we can use the child-vertex indices directly. // // And by "directly", we always use getVertexValue(vertexIndex) to reference // values in the "src" to account for the possible indirection that may exist at // level 0 -- where there may be fewer values than vertices and an additional // indirection is necessary. We can use a vertex index directly for "dst" when // it matches. // // As with applying the mask to vertex data, in order to improve numerical // precision, its better to apply smaller weights first, so begin with the // face-weights followed by the edge-weights and the vertex weight last. // Vtr::Index pVertValue = pVertValues[0]; Vtr::Index cVertValue = cVertValues[0]; dst[cVertValue].Clear(); if (vMask.GetNumFaceWeights() > 0) { assert(vMask.AreFaceWeightsForFaceCenters()); ConstIndexArray vFaces = parentLevel.getVertexFaces(vert); for (int i = 0; i < vFaces.size(); ++i) { Vtr::Index cVertOfFace = refinement.getFaceChildVertex(vFaces[i]); assert(Vtr::IndexIsValid(cVertOfFace)); Vtr::Index cValueOfFace = childFVar.getVertexValueOffset(cVertOfFace); dst[cVertValue].AddWithWeight(dst[cValueOfFace], vFaceWeights[i]); } } if (vMask.GetNumEdgeWeights() > 0) { parentFVar.getVertexEdgeValues(vert, vEdgeValues); for (int i = 0; i < vEdges.size(); ++i) { dst[cVertValue].AddWithWeight(src[vEdgeValues[i]], vEdgeWeights[i]); } } dst[cVertValue].AddWithWeight(src[pVertValue], vVertWeight); } else { // // Each FVar value associated with a vertex will be either a corner or a crease, // or potentially in transition from corner to crease: // - if the CHILD is a corner, there can be no transition so we have a corner // - otherwise if the PARENT is a crease, both will be creases (no transition) // - otherwise the parent must be a corner and the child a crease (transition) // Vtr::internal::FVarLevel::ConstValueTagArray pValueTags = parentFVar.getVertexValueTags(vert); Vtr::internal::FVarLevel::ConstValueTagArray cValueTags = childFVar.getVertexValueTags(cVert); for (int cSibling = 0; cSibling < cVertValues.size(); ++cSibling) { int pSibling = refineFVar.getChildValueParentSource(cVert, cSibling); assert(pSibling == cSibling); Vtr::Index pVertValue = pVertValues[pSibling]; Vtr::Index cVertValue = cVertValues[cSibling]; dst[cVertValue].Clear(); if (cValueTags[cSibling].isCorner()) { dst[cVertValue].AddWithWeight(src[pVertValue], 1.0f); } else { // // We have either a crease or a transition from corner to crease -- in // either case, we need the end values for the full/fractional crease: // Index pEndValues[2]; parentFVar.getVertexCreaseEndValues(vert, pSibling, pEndValues); float vWeight = 0.75f; float eWeight = 0.125f; // // If semisharp we need to apply fractional weighting -- if made sharp because // of the other sibling (dependent-sharp) use the fractional weight from that // other sibling (should only occur when there are 2): // if (pValueTags[pSibling].isSemiSharp()) { float wCorner = pValueTags[pSibling].isDepSharp() ? refineFVar.getFractionalWeight(vert, !pSibling, cVert, !cSibling) : refineFVar.getFractionalWeight(vert, pSibling, cVert, cSibling); float wCrease = 1.0f - wCorner; vWeight = wCrease * 0.75f + wCorner; eWeight = wCrease * 0.125f; } dst[cVertValue].AddWithWeight(src[pEndValues[0]], eWeight); dst[cVertValue].AddWithWeight(src[pEndValues[1]], eWeight); dst[cVertValue].AddWithWeight(src[pVertValue], vWeight); } } } } } template inline void PrimvarRefiner::Limit(T const & src, U & dst) const { if (_refiner.getLevel(_refiner.GetMaxLevel()).getNumVertexEdgesTotal() == 0) { Error(FAR_RUNTIME_ERROR, "Cannot compute limit points -- last level of refinement does not include full topology."); return; } switch (_refiner._subdivType) { case Sdc::SCHEME_CATMARK: limit(src, dst, (U*)0, (U*)0); break; case Sdc::SCHEME_LOOP: limit(src, dst, (U*)0, (U*)0); break; case Sdc::SCHEME_BILINEAR: limit(src, dst, (U*)0, (U*)0); break; } } template inline void PrimvarRefiner::Limit(T const & src, U & dstPos, U1 & dstTan1, U2 & dstTan2) const { if (_refiner.getLevel(_refiner.GetMaxLevel()).getNumVertexEdgesTotal() == 0) { Error(FAR_RUNTIME_ERROR, "Cannot compute limit points -- last level of refinement does not include full topology."); return; } switch (_refiner._subdivType) { case Sdc::SCHEME_CATMARK: limit(src, dstPos, &dstTan1, &dstTan2); break; case Sdc::SCHEME_LOOP: limit(src, dstPos, &dstTan1, &dstTan2); break; case Sdc::SCHEME_BILINEAR: limit(src, dstPos, &dstTan1, &dstTan2); break; } } template inline void PrimvarRefiner::limit(T const & src, U & dstPos, U1 * dstTan1Ptr, U2 * dstTan2Ptr) const { Sdc::Scheme scheme(_refiner._subdivOptions); Vtr::internal::Level const & level = _refiner.getLevel(_refiner.GetMaxLevel()); int maxWeightsPerMask = 1 + 2 * level.getMaxValence(); bool hasTangents = (dstTan1Ptr && dstTan2Ptr); int numMasks = 1 + (hasTangents ? 2 : 0); Vtr::internal::StackBuffer indexBuffer(maxWeightsPerMask); Vtr::internal::StackBuffer weightBuffer(numMasks * maxWeightsPerMask); float * vPosWeights = weightBuffer, * ePosWeights = vPosWeights + 1, * fPosWeights = ePosWeights + level.getMaxValence(); float * vTan1Weights = vPosWeights + maxWeightsPerMask, * eTan1Weights = ePosWeights + maxWeightsPerMask, * fTan1Weights = fPosWeights + maxWeightsPerMask; float * vTan2Weights = vTan1Weights + maxWeightsPerMask, * eTan2Weights = eTan1Weights + maxWeightsPerMask, * fTan2Weights = fTan1Weights + maxWeightsPerMask; Mask posMask( vPosWeights, ePosWeights, fPosWeights); Mask tan1Mask(vTan1Weights, eTan1Weights, fTan1Weights); Mask tan2Mask(vTan2Weights, eTan2Weights, fTan2Weights); // This is a bit obscure -- assigning both parent and child as last level -- but // this mask type was intended for another purpose. Consider one for the limit: Vtr::internal::VertexInterface vHood(level, level); for (int vert = 0; vert < level.getNumVertices(); ++vert) { ConstIndexArray vEdges = level.getVertexEdges(vert); // Incomplete vertices (present in sparse refinement) do not have their full // topological neighborhood to determine a proper limit -- just leave the // vertex at the refined location and continue to the next: if (level._vertTags[vert]._incomplete || (vEdges.size() == 0)) { dstPos[vert].Clear(); dstPos[vert].AddWithWeight(src[vert], 1.0); if (hasTangents) { (*dstTan1Ptr)[vert].Clear(); (*dstTan2Ptr)[vert].Clear(); } continue; } // // Limit masks require the subdivision Rule for the vertex in order to deal // with infinitely sharp features correctly -- including boundaries and corners. // The vertex neighborhood is minimally defined with vertex and edge counts. // Sdc::Crease::Rule vRule = level.getVertexRule(vert); // This is a bit obscure -- child vertex index will be ignored here vHood.SetIndex(vert, vert); if (hasTangents) { scheme.ComputeVertexLimitMask(vHood, posMask, tan1Mask, tan2Mask, vRule); } else { scheme.ComputeVertexLimitMask(vHood, posMask, vRule); } // // Gather the neighboring vertices of this vertex -- the vertices opposite its // incident edges, and the opposite vertices of its incident faces: // Index * eIndices = indexBuffer; Index * fIndices = indexBuffer + vEdges.size(); for (int i = 0; i < vEdges.size(); ++i) { ConstIndexArray eVerts = level.getEdgeVertices(vEdges[i]); eIndices[i] = (eVerts[0] == vert) ? eVerts[1] : eVerts[0]; } if (posMask.GetNumFaceWeights() || (hasTangents && tan1Mask.GetNumFaceWeights())) { ConstIndexArray vFaces = level.getVertexFaces(vert); ConstLocalIndexArray vInFace = level.getVertexFaceLocalIndices(vert); for (int i = 0; i < vFaces.size(); ++i) { ConstIndexArray fVerts = level.getFaceVertices(vFaces[i]); LocalIndex vOppInFace = (vInFace[i] + 2); if (vOppInFace >= fVerts.size()) vOppInFace -= (LocalIndex)fVerts.size(); fIndices[i] = level.getFaceVertices(vFaces[i])[vOppInFace]; } } // // Combine the weights and indices for position and tangents. As with applying // refinment masks to vertex data, in order to improve numerical precision, its // better to apply smaller weights first, so begin with the face-weights followed // by the edge-weights and the vertex weight last. // dstPos[vert].Clear(); for (int i = 0; i < posMask.GetNumFaceWeights(); ++i) { dstPos[vert].AddWithWeight(src[fIndices[i]], fPosWeights[i]); } for (int i = 0; i < posMask.GetNumEdgeWeights(); ++i) { dstPos[vert].AddWithWeight(src[eIndices[i]], ePosWeights[i]); } dstPos[vert].AddWithWeight(src[vert], vPosWeights[0]); // // Apply the tangent masks -- both will have the same number of weights and // indices (one tangent may be "padded" to accomodate the other), but these // may differ from those of the position: // if (hasTangents) { assert(tan1Mask.GetNumFaceWeights() == tan2Mask.GetNumFaceWeights()); assert(tan1Mask.GetNumEdgeWeights() == tan2Mask.GetNumEdgeWeights()); U1 & dstTan1 = *dstTan1Ptr; U2 & dstTan2 = *dstTan2Ptr; dstTan1[vert].Clear(); dstTan2[vert].Clear(); for (int i = 0; i < tan1Mask.GetNumFaceWeights(); ++i) { dstTan1[vert].AddWithWeight(src[fIndices[i]], fTan1Weights[i]); dstTan2[vert].AddWithWeight(src[fIndices[i]], fTan2Weights[i]); } for (int i = 0; i < tan1Mask.GetNumEdgeWeights(); ++i) { dstTan1[vert].AddWithWeight(src[eIndices[i]], eTan1Weights[i]); dstTan2[vert].AddWithWeight(src[eIndices[i]], eTan2Weights[i]); } dstTan1[vert].AddWithWeight(src[vert], vTan1Weights[0]); dstTan2[vert].AddWithWeight(src[vert], vTan2Weights[0]); } } } template inline void PrimvarRefiner::LimitFaceVarying(T const & src, U * dst, int channel) const { if (_refiner.getLevel(_refiner.GetMaxLevel()).getNumVertexEdgesTotal() == 0) { Error(FAR_RUNTIME_ERROR, "Cannot compute limit points -- last level of refinement does not include full topology."); return; } switch (_refiner._subdivType) { case Sdc::SCHEME_CATMARK: faceVaryingLimit(src, dst, channel); break; case Sdc::SCHEME_LOOP: faceVaryingLimit(src, dst, channel); break; case Sdc::SCHEME_BILINEAR: faceVaryingLimit(src, dst, channel); break; } } template inline void PrimvarRefiner::faceVaryingLimit(T const & src, U * dst, int channel) const { Sdc::Scheme scheme(_refiner._subdivOptions); Vtr::internal::Level const & level = _refiner.getLevel(_refiner.GetMaxLevel()); Vtr::internal::FVarLevel const & fvarChannel = *level._fvarChannels[channel]; int maxWeightsPerMask = 1 + 2 * level.getMaxValence(); Vtr::internal::StackBuffer weightBuffer(maxWeightsPerMask); Vtr::internal::StackBuffer vEdgeBuffer(level.getMaxValence()); // This is a bit obscure -- assign both parent and child as last level Vtr::internal::VertexInterface vHood(level, level); for (int vert = 0; vert < level.getNumVertices(); ++vert) { ConstIndexArray vEdges = level.getVertexEdges(vert); ConstIndexArray vValues = fvarChannel.getVertexValues(vert); // Incomplete vertices (present in sparse refinement) do not have their full // topological neighborhood to determine a proper limit -- just leave the // values (perhaps more than one per vertex) at the refined location. // // The same can be done if the face-varying channel is purely linear. // bool isIncomplete = (level._vertTags[vert]._incomplete || (vEdges.size() == 0)); if (isIncomplete || fvarChannel._isLinear) { for (int i = 0; i < vValues.size(); ++i) { Vtr::Index vValue = vValues[i]; dst[vValue].Clear(); dst[vValue].AddWithWeight(src[vValue], 1.0f); } continue; } bool fvarVertMatchesVertex = fvarChannel.valueTopologyMatches(vValues[0]); if (fvarVertMatchesVertex) { // Assign the mask weights to the common buffer and compute the mask: // float * vWeights = weightBuffer, * eWeights = vWeights + 1, * fWeights = eWeights + vEdges.size(); Mask vMask(vWeights, eWeights, fWeights); vHood.SetIndex(vert, vert); scheme.ComputeVertexLimitMask(vHood, vMask, level.getVertexRule(vert)); // // Apply mask to corresponding FVar values for neighboring vertices: // Vtr::Index vValue = vValues[0]; dst[vValue].Clear(); if (vMask.GetNumFaceWeights() > 0) { assert(!vMask.AreFaceWeightsForFaceCenters()); ConstIndexArray vFaces = level.getVertexFaces(vert); ConstLocalIndexArray vInFace = level.getVertexFaceLocalIndices(vert); for (int i = 0; i < vFaces.size(); ++i) { ConstIndexArray faceValues = fvarChannel.getFaceValues(vFaces[i]); LocalIndex vOppInFace = vInFace[i] + 2; if (vOppInFace >= faceValues.size()) vOppInFace -= faceValues.size(); Index vValueOppositeFace = faceValues[vOppInFace]; dst[vValue].AddWithWeight(src[vValueOppositeFace], fWeights[i]); } } if (vMask.GetNumEdgeWeights() > 0) { Index * vEdgeValues = vEdgeBuffer; fvarChannel.getVertexEdgeValues(vert, vEdgeValues); for (int i = 0; i < vEdges.size(); ++i) { dst[vValue].AddWithWeight(src[vEdgeValues[i]], eWeights[i]); } } dst[vValue].AddWithWeight(src[vValue], vWeights[0]); } else { // // Sibling FVar values associated with a vertex will be either a corner or a crease: // for (int i = 0; i < vValues.size(); ++i) { Vtr::Index vValue = vValues[i]; dst[vValue].Clear(); if (fvarChannel.getValueTag(vValue).isCorner()) { dst[vValue].AddWithWeight(src[vValue], 1.0f); } else { Index vEndValues[2]; fvarChannel.getVertexCreaseEndValues(vert, i, vEndValues); dst[vValue].AddWithWeight(src[vEndValues[0]], 1.0f/6.0f); dst[vValue].AddWithWeight(src[vEndValues[1]], 1.0f/6.0f); dst[vValue].AddWithWeight(src[vValue], 2.0f/3.0f); } } } } } } // end namespace Far } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif /* OPENSUBDIV3_FAR_PRIMVAR_REFINER_H */