// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OSD_CPU_EVAL_LIMIT_KERNEL_H #define OSD_CPU_EVAL_LIMIT_KERNEL_H #include "../version.h" #include "../osd/vertexDescriptor.h" namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { void evalBilinear(float u, float v, unsigned int const * vertexIndices, OsdVertexBufferDescriptor const & inDesc, float const * inQ, OsdVertexBufferDescriptor const & outDesc, float * outQ); void evalBSpline(float u, float v, unsigned int const * vertexIndices, OsdVertexBufferDescriptor const & inDesc, float const * inQ, OsdVertexBufferDescriptor const & outDesc, float * outQ, float * outDQU, float * outDQV ); void evalBoundary(float u, float v, unsigned int const * vertexIndices, OsdVertexBufferDescriptor const & inDesc, float const * inQ, OsdVertexBufferDescriptor const & outDesc, float * outQ, float * outDQU, float * outDQV ); void evalCorner(float u, float v, unsigned int const * vertexIndices, OsdVertexBufferDescriptor const & inDesc, float const * inQ, OsdVertexBufferDescriptor const & outDesc, float * outQ, float * outDQU, float * outDQV ); void evalGregory(float u, float v, unsigned int const * vertexIndices, int const * vertexValenceBuffer, unsigned int const * quadOffsetBuffer, int maxValence, OsdVertexBufferDescriptor const & inDesc, float const * inQ, OsdVertexBufferDescriptor const & outDesc, float * outQ, float * outDQU, float * outDQV ); void evalGregoryBoundary(float u, float v, unsigned int const * vertexIndices, int const * vertexValenceBuffer, unsigned int const * quadOffsetBuffer, int maxValence, OsdVertexBufferDescriptor const & inDesc, float const * inQ, OsdVertexBufferDescriptor const & outDesc, float * outQ, float * outDQU, float * outDQV ); } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif /* OSD_CPU_EVAL_LIMIT_KERNEL_H */