// // // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OSD_D3D11_PTEX_TEXTURE_H #define OSD_D3D11_PTEX_TEXTURE_H #include "../version.h" #include "../osd/nonCopyable.h" class PtexTexture; struct ID3D11Buffer; struct ID3D11Texture2D; struct ID3D11DeviceContext; namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { /// OsdD3D11PtexTexture : implements simple support for ptex textures /// /// The current implementation declares _texels as a TEXTURE2D_ARRAY of /// n pages of a resolution that matches that of the largest face in the PTex file. /// /// Two TEXTURE_BUFFER constructs are used /// as lookup tables : /// * _pages stores the array index in which a given face is located /// * _layout stores 4 float coordinates : top-left corner and width/height for each face /// /// GLSL fragments use SV_PrimitiveID and SV_DomainLocation to access the _pages and _layout /// indirection tables, which provide then texture coordinates for the texels stored in /// the _texels texture array. /// /// Hbr provides per-face support for a ptex face indexing scheme. OsdD3D11DrawContext /// class provides ptex face index lookup table as a texture buffer object that /// can be accessed by HLSL shaders. /// class OsdD3D11PtexTexture : OsdNonCopyable { public: static OsdD3D11PtexTexture * Create(ID3D11DeviceContext *deviceContext, PtexTexture * reader, unsigned long int targetMemory = 0, int gutterWidth = 0, int pageMargin = 0); /// Returns the texture buffer containing the lookup table associate each ptex /// face index with its 3D texture page in the texels texture array. ID3D11Buffer *GetPagesTextureBuffer() const { return _pages; } /// Returns the texture buffer containing the layout of the ptex faces in the /// texels texture array. ID3D11Buffer *GetLayoutTextureBuffer() const { return _layout; } /// Returns the texels texture array. ID3D11Texture2D *GetTexelsTexture() const { return _texels; } ~OsdD3D11PtexTexture(); private: OsdD3D11PtexTexture(); int _width, // widht / height / depth of the 3D texel buffer _height, _depth; int _format; // texel color format ID3D11Buffer *_pages, // per-face page indices into the texel array *_layout; // per-face lookup table // (vec4 : top-left corner & width / height) ID3D11Texture2D *_texels; // texel data }; } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif // OSD_D3D11_PTEX_TEXTURE_H