// // Copyright 2013 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OSD_GL_DRAW_CONTEXT_H #define OSD_GL_DRAW_CONTEXT_H #include "../version.h" #include "../far/patchTables.h" #include "../osd/drawContext.h" #include "../osd/drawRegistry.h" #include "../osd/vertex.h" #include "../osd/opengl.h" #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Osd { /// \brief OpenGL specialized DrawContext class /// /// GLDrawContext implements the OSD drawing interface with the OpenGL API. /// Some functionality may be disabled depending on compile and run-time driver /// support. /// /// Contexts interface the serialized topological data pertaining to the /// geometric primitives with the capabilities of the selected discrete /// compute device. /// class GLDrawContext : public DrawContext { public: typedef GLuint VertexBufferBinding; virtual ~GLDrawContext(); /// \brief Create an GLDraContext from Far::PatchTables /// /// @param patchTables a valid set of Far::PatchTables /// /// @param numVertexElements the number of vertex elements /// static GLDrawContext * Create(Far::PatchTables const * patchTables, int numVertexElements); /// Set vbo as a vertex texture (for gregory patch drawing) /// /// @param vbo the vertex buffer object to update /// template void UpdateVertexTexture(VERTEX_BUFFER *vbo) { if (vbo) updateVertexTexture(vbo->BindVBO()); } /// true if the GL version detected supports shader tessellation static bool SupportsAdaptiveTessellation(); /// Returns the GL texture buffer containing the patch control vertices array GLuint GetPatchIndexBuffer() const { return _patchIndexBuffer; } /// Returns the GL texture buffer containing the patch local parameterization /// data GLuint GetPatchParamTextureBuffer() const { return _patchParamTextureBuffer; } /// Returns the GL texture buffer containing the vertex data GLuint GetVertexTextureBuffer() const { return _vertexTextureBuffer; } /// Returns the GL texture buffer containing patch vertex valence data (only /// used by Gregory patches) GLuint GetVertexValenceTextureBuffer() const { return _vertexValenceTextureBuffer; } /// Returns the GL texture buffer containing patch quad offsets data (only /// used by Gregory patches) GLuint GetQuadOffsetsTextureBuffer() const { return _quadOffsetsTextureBuffer; } /// Returns the GL texture buffer containing fvar data GLuint GetFvarDataTextureBuffer() const { return _fvarDataTextureBuffer; } /// Sets face-varying data buffer /// /// @param patchTables A valid set of Far::PatchTables /// /// @param fvarWidth Total face-varying primvar data width in fvarData /// /// @param fvarData Vector containing the face-varying data /// /// @return True if the operation was successful /// bool SetFVarDataTexture(Far::PatchTables const & patchTables, int fvarWidth, FVarData const & fvarData); protected: GLuint _patchIndexBuffer; GLuint _patchParamTextureBuffer; GLuint _fvarDataTextureBuffer; GLuint _vertexTextureBuffer; GLuint _vertexValenceTextureBuffer; GLuint _quadOffsetsTextureBuffer; GLDrawContext(); // allocate buffers from patchTables bool create(Far::PatchTables const & patchTables, int numElements); void updateVertexTexture(GLuint vbo); }; } // end namespace Osd } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif /* OSD_DRAW_CONTEXT_H */