// // Copyright (C) Pixar. All rights reserved. // // This license governs use of the accompanying software. If you // use the software, you accept this license. If you do not accept // the license, do not use the software. // // 1. Definitions // The terms "reproduce," "reproduction," "derivative works," and // "distribution" have the same meaning here as under U.S. // copyright law. A "contribution" is the original software, or // any additions or changes to the software. // A "contributor" is any person or entity that distributes its // contribution under this license. // "Licensed patents" are a contributor's patent claims that read // directly on its contribution. // // 2. 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Conditions and Limitations // (A) No Trademark License- This license does not grant you // rights to use any contributor's name, logo, or trademarks. // (B) If you bring a patent claim against any contributor over // patents that you claim are infringed by the software, your // patent license from such contributor to the software ends // automatically. // (C) If you distribute any portion of the software, you must // retain all copyright, patent, trademark, and attribution // notices that are present in the software. // (D) If you distribute any portion of the software in source // code form, you may do so only under this license by including a // complete copy of this license with your distribution. If you // distribute any portion of the software in compiled or object // code form, you may only do so under a license that complies // with this license. // (E) The software is licensed "as-is." You bear the risk of // using it. The contributors give no express warranties, // guarantees or conditions. You may have additional consumer // rights under your local laws which this license cannot change. // To the extent permitted under your local laws, the contributors // exclude the implied warranties of merchantability, fitness for // a particular purpose and non-infringement. // #ifndef FAR_VERTEX_EDIT_TABLES_H #define FAR_VERTEX_EDIT_TABLES_H #include #include #include #include "../version.h" #include "../far/table.h" #include "../far/dispatcher.h" #include "../hbr/vertexEdit.h" template class HbrFace; template class HbrHalfedge; template class HbrVertex; template class HbrMesh; namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { template class FarMesh; template class FarMeshFactory; template class FarVertexEditTables { public: FarVertexEditTables( FarMesh * mesh, int maxlevel); // type of edit operation. This enum matches to HbrHiearachicalEdit::Operation enum Operation { Set, Add }; // Compute the positions of edited vertices void Apply(int level, void * clientdata=0) const; int GetNumBatches() const { return (int)_batches.size(); } // this class holds a batch for vertex edit. each batch has unique index/width/operation class VertexEdit { public: VertexEdit(int index, int width, Operation operation); // copy vertex id and edit values into table void Append(int level, int vertexID, const float *values, bool negate); // Compute-kernel applied to vertices void ApplyVertexEdit(U * vsrc, int level) const; // Edit tables accessors // Returns the edit offset table FarTable const & Get_Offsets() const { return _offsets; } // Returns the edit values table FarTable const & Get_Values() const { return _values; } Operation GetOperation() const { return _operation; } int GetPrimvarOffset() const { return _index; } int GetPrimvarWidth() const { return _width; } private: friend class FarMeshFactory; FarTable _offsets; // absolute vertex index array for edits FarTable _values; // edit values array int _index; // primvar offset in vertex int _width; // numElements per vertex in values Operation _operation; // edit operation (Set, Add) }; VertexEdit const & GetBatch(int index) const { return _batches[index]; } protected: friend class FarMeshFactory; friend class FarDispatcher; // Compute-kernel applied to vertices void editVertex(int level, void *clientdata) const; // mesh that owns this vertexEditTable FarMesh * _mesh; std::vector _batches; }; template FarVertexEditTables::VertexEdit::VertexEdit(int index, int width, Operation operation) : _index(index), _width(width), _operation(operation) { } template void FarVertexEditTables::VertexEdit::ApplyVertexEdit(U * vsrc, int level) const { int n = _offsets.GetNumElements(level-1); const unsigned int * offsets = _offsets[level-1]; const float * values = _values[level-1]; for(int i=0; iApplyVertexEditAdd(const float *), vdst->ApplyVertexEditSet(const float *) if (_operation == FarVertexEditTables::Set) { HbrVertexEdit vedit(0, 0, 0, 0, 0, _width, false, HbrVertexEdit::Set, const_cast(&values[i*_width])); vdst->ApplyVertexEdit(vedit); } else { HbrVertexEdit vedit(0, 0, 0, 0, 0, _width, false, HbrVertexEdit::Add, const_cast(&values[i*_width])); vdst->ApplyVertexEdit(vedit); } } } template FarVertexEditTables::FarVertexEditTables( FarMesh * mesh, int maxlevel) : _mesh(mesh) { } template void FarVertexEditTables::Apply( int level, void * clientdata ) const { assert(this->_mesh and level>0); FarDispatcher const * dispatch = this->_mesh->GetDispatcher(); assert(dispatch); dispatch->ApplyVertexEdit(this->_mesh, 0, level, clientdata); } template void FarVertexEditTables::editVertex(int level, void *clientdata) const { assert(this->_mesh); U * vsrc = &this->_mesh->GetVertices().at(0); for(int i=0; i<(int)_batches.size(); ++i) { _batches[i].ApplyVertexEdit(vsrc, level); } } } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif /* FAR_VERTEX_EDIT_TABLES_H */