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You may have additional consumer // rights under your local laws which this license cannot change. // To the extent permitted under your local laws, the contributors // exclude the implied warranties of merchantability, fitness for // a particular purpose and non-infringement. // #ifndef EXAMPLES_MAYAPTEXVIEWER_OSDPTEXMESHDATA_H_ #define EXAMPLES_MAYAPTEXVIEWER_OSDPTEXMESHDATA_H_ #include "../../regression/common/mutex.h" // XXX #include #include #include #include #include #include #ifdef OPENSUBDIV_HAS_OPENCL #include #include #endif #ifdef OPENSUBDIV_HAS_CUDA #include #include #endif // #include #include #include #include #include #include #include #include class OpenSubdivPtexShader; // for getting attributes in rebuildHbrMeshIfNeeded // XXX replicated from hbrUtil.h typedef OpenSubdiv::HbrMesh OsdHbrMesh; class OsdPtexMeshData : public MUserData { public: explicit OsdPtexMeshData(const MDagPath& meshDagPath); virtual ~OsdPtexMeshData(); void rebuildHbrMeshIfNeeded(OpenSubdivPtexShader *shader); void prepare(); void updateGeometry(const MHWRender::MVertexBuffer *point, const MHWRender::MVertexBuffer *normal); GLuint bindPositionVBO(); GLuint bindNormalVBO(); OpenSubdiv::OsdGLDrawContext * getDrawContext() { return _drawContext; } // accessors const MDagPath& getDagPath() { return _meshDagPath; } void setMeshTopoDirty() { _meshTopoDirty = true; } public: // XXX should these be here or somewhere outside of plugin? // needed by both shader definition (attrs) and implementation enum KernelType { kCPU = 0, kOPENMP = 1, kCUDA = 2, kCL = 3, kGLSL = 4, kGLSLCompute = 5 }; enum SchemeType { // needs to match HbrMeshUtil::SchemeType enums (or whatever hbrUtil uses) kCatmark=0, kLoop=1, kBilinear=2 }; enum InterpolateBoundaryType { // needs to match OsdHbrMesh::InterpolateBoundaryMethod enums kInterpolateBoundaryNone, kInterpolateBoundaryEdgeOnly, kInterpolateBoundaryEdgeAndCorner, kInterpolateBoundaryAlwaysSharp }; private: void initializeMesh(); void initializeIndexBuffer(); void clearComputeContextAndVertexBuffer(); MDagPath _meshDagPath; bool _meshTopoDirty; OsdHbrMesh *_hbrmesh; OpenSubdiv::FarMesh *_farmesh; OpenSubdiv::OsdCpuComputeContext *_cpuComputeContext; OpenSubdiv::OsdCpuGLVertexBuffer *_cpuPositionBuffer, *_cpuNormalBuffer; #ifdef OPENSUBDIV_HAS_OPENCL OpenSubdiv::OsdCLComputeContext *_clComputeContext; OpenSubdiv::OsdCLGLVertexBuffer *_clPositionBuffer, *_clNormalBuffer; #endif #ifdef OPENSUBDIV_HAS_CUDA OpenSubdiv::OsdCudaComputeContext *_cudaComputeContext; OpenSubdiv::OsdCudaGLVertexBuffer *_cudaPositionBuffer, *_cudaNormalBuffer; #endif OpenSubdiv::OsdGLDrawContext *_drawContext; MFloatPointArray _pointArray; // topology cache MIntArray _vertexList; MUintArray _edgeIds, _vtxIds; MDoubleArray _edgeCreaseData, _vtxCreaseData; int _level; int _scheme; int _kernel; bool _adaptive; InterpolateBoundaryType _interpBoundary; bool _needsUpdate; bool _needsInitializeMesh; }; #endif // EXAMPLES_MAYAPTEXVIEWER_OSDPTEXMESHDATA_H_