// // Copyright 2015 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OPENSUBDIV3_OSD_GL_PATCH_TABLE_H #define OPENSUBDIV3_OSD_GL_PATCH_TABLE_H #include "../version.h" #include "../osd/nonCopyable.h" #include "../osd/opengl.h" #include "../osd/types.h" #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Far{ class PatchTable; }; namespace Osd { class GLPatchTable : private NonCopyable { public: typedef GLuint VertexBufferBinding; ~GLPatchTable(); static GLPatchTable *Create(Far::PatchTable const *farPatchTable, void *deviceContext = NULL); /// Returns the patch arrays for vertex index buffer data PatchArrayVector const &GetPatchArrays() const { return _patchArrays; } /// Returns the GL index buffer containing the patch control vertices GLuint GetPatchIndexBuffer() const { return _patchIndexBuffer; } /// Returns the GL index buffer containing the patch parameter GLuint GetPatchParamBuffer() const { return _patchParamBuffer; } /// Returns the GL texture buffer containing the patch control vertices GLuint GetPatchIndexTextureBuffer() const { return _patchIndexTexture; } /// Returns the GL texture buffer containing the patch parameter GLuint GetPatchParamTextureBuffer() const { return _patchParamTexture; } /// Returns the patch arrays for varying index buffer data PatchArrayVector const &GetVaryingPatchArrays() const { return _varyingPatchArrays; } /// Returns the GL index buffer containing the varying control vertices GLuint GetVaryingPatchIndexBuffer() const { return _varyingIndexBuffer; } /// Returns the GL texture buffer containing the varying control vertices GLuint GetVaryingPatchIndexTextureBuffer() const { return _varyingIndexTexture; } /// Returns the number of face-varying channel buffers int GetNumFVarChannels() const { return (int)_fvarPatchArrays.size(); } /// Returns the patch arrays for face-varying index buffer data PatchArrayVector const &GetFVarPatchArrays(int fvarChannel = 0) const { return _fvarPatchArrays[fvarChannel]; } /// Returns the GL index buffer containing face-varying control vertices GLuint GetFVarPatchIndexBuffer(int fvarChannel = 0) const { return _fvarIndexBuffers[fvarChannel]; } /// Returns the GL texture buffer containing face-varying control vertices GLuint GetFVarPatchIndexTextureBuffer(int fvarChannel = 0) const { return _fvarIndexTextures[fvarChannel]; } /// Returns the GL index buffer containing face-varying patch params GLuint GetFVarPatchParamBuffer(int fvarChannel = 0) const { return _fvarParamBuffers[fvarChannel]; } /// Returns the GL texture buffer containing face-varying patch params GLuint GetFVarPatchParamTextureBuffer(int fvarChannel = 0) const { return _fvarParamTextures[fvarChannel]; } protected: GLPatchTable(); // allocate buffers from patchTable bool allocate(Far::PatchTable const *farPatchTable); PatchArrayVector _patchArrays; GLuint _patchIndexBuffer; GLuint _patchParamBuffer; GLuint _patchIndexTexture; GLuint _patchParamTexture; PatchArrayVector _varyingPatchArrays; GLuint _varyingIndexBuffer; GLuint _varyingIndexTexture; std::vector _fvarPatchArrays; std::vector _fvarIndexBuffers; std::vector _fvarIndexTextures; std::vector _fvarParamBuffers; std::vector _fvarParamTextures; }; } // end namespace Osd } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif // OPENSUBDIV3_OSD_GL_PATCH_TABLE_H