// // Copyright 2015 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #include "../osd/glslPatchShaderSource.h" #include #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Osd { static const char *commonShaderSource = #include "glslPatchCommon.gen.h" ; static const char *commonTessShaderSource = #include "glslPatchCommonTess.gen.h" ; static const char *patchLegacyShaderSource = #include "glslPatchLegacy.gen.h" ; static const char *patchBasisTypesShaderSource = #include "patchBasisCommonTypes.gen.h" ; static const char *patchBasisShaderSource = #include "patchBasisCommon.gen.h" ; static const char *patchBasisEvalShaderSource = #include "patchBasisCommonEval.gen.h" ; static const char *boxSplineTriangleShaderSource = #include "glslPatchBoxSplineTriangle.gen.h" ; static const char *bsplineShaderSource = #include "glslPatchBSpline.gen.h" ; static const char *gregoryShaderSource = #include "glslPatchGregory.gen.h" ; static const char *gregoryBasisShaderSource = #include "glslPatchGregoryBasis.gen.h" ; static const char *gregoryTriangleShaderSource = #include "glslPatchGregoryTriangle.gen.h" ; /*static*/ std::string GLSLPatchShaderSource::GetCommonShaderSource() { std::stringstream ss; ss << std::string(commonShaderSource); ss << std::string(commonTessShaderSource); ss << std::string(patchLegacyShaderSource); return ss.str(); } /*static*/ std::string GLSLPatchShaderSource::GetPatchBasisShaderSource() { std::stringstream ss; #if defined(OPENSUBDIV_GREGORY_EVAL_TRUE_DERIVATIVES) ss << "#define OPENSUBDIV_GREGORY_EVAL_TRUE_DERIVATIVES\n"; #endif ss << std::string(patchBasisTypesShaderSource); ss << std::string(patchBasisShaderSource); ss << std::string(patchBasisEvalShaderSource); return ss.str(); } /*static*/ std::string GLSLPatchShaderSource::GetVertexShaderSource(Far::PatchDescriptor::Type type) { std::stringstream ss; switch (type) { case Far::PatchDescriptor::REGULAR: ss << "#define OSD_PATCH_BSPLINE\n" << "#define OSD_PATCH_VERTEX_BSPLINE_SHADER\n" << bsplineShaderSource; break; case Far::PatchDescriptor::LOOP: ss << "#define OSD_PATCH_BOX_SPLINE_TRIANGLE\n" << "#define OSD_PATCH_VERTEX_BOX_SPLINE_TRIANGLE_SHADER\n" << boxSplineTriangleShaderSource; break; case Far::PatchDescriptor::GREGORY: ss << "#define OSD_PATCH_GREGORY\n" << "#define OSD_PATCH_VERTEX_GREGORY_SHADER\n" << gregoryShaderSource; break; case Far::PatchDescriptor::GREGORY_BOUNDARY: ss << "#define OSD_PATCH_GREGORY_BOUNDARY\n" << "#define OSD_PATCH_VERTEX_GREGORY_SHADER\n" << gregoryShaderSource; break; case Far::PatchDescriptor::GREGORY_BASIS: ss << "#define OSD_PATCH_GREGORY_BASIS\n" << "#define OSD_PATCH_VERTEX_GREGORY_BASIS_SHADER\n" << gregoryBasisShaderSource; break; case Far::PatchDescriptor::GREGORY_TRIANGLE: ss << "#define OSD_PATCH_GREGORY_TRIANGLE\n" << "#define OSD_PATCH_VERTEX_GREGORY_TRIANGLE_SHADER\n" << gregoryTriangleShaderSource; break; default: break; // returns empty (points, lines, quads, ...) } return ss.str(); } /*static*/ std::string GLSLPatchShaderSource::GetTessControlShaderSource( Far::PatchDescriptor::Type type) { std::stringstream ss; switch (type) { case Far::PatchDescriptor::REGULAR: ss << "#define OSD_PATCH_BSPLINE\n" << "#define OSD_PATCH_TESS_CONTROL_BSPLINE_SHADER\n" << bsplineShaderSource; break; case Far::PatchDescriptor::LOOP: ss << "#define OSD_PATCH_BOX_SPLINE_TRIANGLE\n" << "#define OSD_PATCH_TESS_CONTROL_BOX_SPLINE_TRIANGLE_SHADER\n" << boxSplineTriangleShaderSource; break; case Far::PatchDescriptor::GREGORY: ss << "#define OSD_PATCH_GREGORY\n" << "#define OSD_PATCH_TESS_CONTROL_GREGORY_SHADER\n" << gregoryShaderSource; break; case Far::PatchDescriptor::GREGORY_BOUNDARY: ss << "#define OSD_PATCH_GREGORY_BOUNDARY\n" << "#define OSD_PATCH_TESS_CONTROL_GREGORY_SHADER\n" << gregoryShaderSource; break; case Far::PatchDescriptor::GREGORY_BASIS: ss << "#define OSD_PATCH_GREGORY_BASIS\n" << "#define OSD_PATCH_TESS_CONTROL_GREGORY_BASIS_SHADER\n" << gregoryBasisShaderSource; break; case Far::PatchDescriptor::GREGORY_TRIANGLE: ss << "#define OSD_PATCH_GREGORY_TRIANGLE\n" << "#define OSD_PATCH_TESS_CONTROL_GREGORY_TRIANGLE_SHADER\n" << gregoryTriangleShaderSource; break; default: break; // returns empty (points, lines, quads, ...) } return ss.str(); } /*static*/ std::string GLSLPatchShaderSource::GetTessEvalShaderSource( Far::PatchDescriptor::Type type) { std::stringstream ss; switch (type) { case Far::PatchDescriptor::REGULAR: ss << "#define OSD_PATCH_BSPLINE\n" << "#define OSD_PATCH_TESS_EVAL_BSPLINE_SHADER\n" << bsplineShaderSource; break; case Far::PatchDescriptor::LOOP: ss << "#define OSD_PATCH_BOX_SPLINE_TRIANGLE\n" << "#define OSD_PATCH_TESS_EVAL_BOX_SPLINE_TRIANGLE_SHADER\n" << boxSplineTriangleShaderSource; break; case Far::PatchDescriptor::GREGORY: ss << "#define OSD_PATCH_GREGORY\n" << "#define OSD_PATCH_TESS_EVAL_GREGORY_SHADER\n" << gregoryShaderSource; break; case Far::PatchDescriptor::GREGORY_BOUNDARY: ss << "#define OSD_PATCH_GREGORY_BOUNDARY\n" << "#define OSD_PATCH_TESS_EVAL_GREGORY_SHADER\n" << gregoryShaderSource; break; case Far::PatchDescriptor::GREGORY_BASIS: ss << "#define OSD_PATCH_GREGORY_BASIS\n" << "#define OSD_PATCH_TESS_EVAL_GREGORY_BASIS_SHADER\n" << gregoryBasisShaderSource; break; case Far::PatchDescriptor::GREGORY_TRIANGLE: ss << "#define OSD_PATCH_GREGORY_TRIANGLE\n" << "#define OSD_PATCH_TESS_EVAL_GREGORY_TRIANGLE_SHADER\n" << gregoryTriangleShaderSource; break; default: break; // returns empty (points, lines, quads, ...) } return ss.str(); } } // end namespace Osd } // end namespace OPENSUBDIV_VERSION } // end namespace OpenSubdiv