// // Copyright 2019 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // //---------------------------------------------------------- // Patches.VertexBoxSplineTriangle //---------------------------------------------------------- void vs_main_patches( in InputVertex input, out HullVertex output ) { output.position = input.position; OSD_PATCH_CULL_COMPUTE_CLIPFLAGS(input.position); } //---------------------------------------------------------- // Patches.HullBoxSplineTriangle //---------------------------------------------------------- [domain("tri")] [partitioning(OSD_PARTITIONING)] [outputtopology("triangle_cw")] [outputcontrolpoints(15)] [patchconstantfunc("HSConstFunc")] OsdPerPatchVertexBezier hs_main_patches( in InputPatch patch, uint primitiveID : SV_PrimitiveID, in uint ID : SV_OutputControlPointID ) { OsdPerPatchVertexBezier output; float3 cv[12]; for (int i=0; i<12; ++i) { cv[i] = patch[i].position.xyz; } int3 patchParam = OsdGetPatchParam(OsdGetPatchIndex(primitiveID)); OsdComputePerPatchVertexBoxSplineTriangle(patchParam, ID, cv, output); return output; } HS_CONSTANT_FUNC_TRIANGLE_OUT HSConstFunc( InputPatch patch, OutputPatch bezierTrianglePatch, uint primitiveID : SV_PrimitiveID) { HS_CONSTANT_FUNC_TRIANGLE_OUT output; int3 patchParam = OsdGetPatchParam(OsdGetPatchIndex(primitiveID)); float4 tessLevelOuter = float4(0,0,0,0); float2 tessLevelInner = float2(0,0); float4 tessOuterLo = float4(0,0,0,0); float4 tessOuterHi = float4(0,0,0,0); OSD_PATCH_CULL_TRIANGLE(12); #if defined OSD_ENABLE_SCREENSPACE_TESSELLATION float3 bezcv[15]; for (int i=0; i<15; ++i) { bezcv[i] = bezierTrianglePatch[i].P; } OsdEvalPatchBezierTriangleTessLevels(bezcv, patchParam, tessLevelOuter, tessLevelInner, tessOuterLo, tessOuterHi); #else OsdGetTessLevelsUniformTriangle(patchParam, tessLevelOuter, tessLevelInner, tessOuterLo, tessOuterHi); #endif output.tessLevelOuter[0] = tessLevelOuter[0]; output.tessLevelOuter[1] = tessLevelOuter[1]; output.tessLevelOuter[2] = tessLevelOuter[2]; output.tessLevelInner[0] = tessLevelInner[0]; output.tessOuterLo = tessOuterLo; output.tessOuterHi = tessOuterHi; return output; } //---------------------------------------------------------- // Patches.DomainBoxSplineTriangle //---------------------------------------------------------- [domain("tri")] void ds_main_patches( in HS_CONSTANT_FUNC_TRIANGLE_OUT input, in OutputPatch patch, in float3 domainCoord : SV_DomainLocation, out OutputVertex output ) { float3 P = float3(0,0,0), dPu = float3(0,0,0), dPv = float3(0,0,0); float3 N = float3(0,0,0), dNu = float3(0,0,0), dNv = float3(0,0,0); OsdPerPatchVertexBezier cv[15]; for (int i=0; i<15; ++i) { cv[i] = patch[i]; } float2 UV = OsdGetTessParameterizationTriangle(domainCoord, input.tessOuterLo, input.tessOuterHi); int3 patchParam = patch[0].patchParam; OsdEvalPatchBezierTriangle(patchParam, UV, cv, P, dPu, dPv, N, dNu, dNv); // all code below here is client code output.position = mul(OsdModelViewMatrix(), float4(P, 1.0f)); output.normal = mul(OsdModelViewMatrix(), float4(N, 0.0f)).xyz; output.tangent = mul(OsdModelViewMatrix(), float4(dPu, 0.0f)).xyz; output.bitangent = mul(OsdModelViewMatrix(), float4(dPv, 0.0f)).xyz; #ifdef OSD_COMPUTE_NORMAL_DERIVATIVES output.Nu = dNu; output.Nv = dNv; #endif output.patchCoord = OsdInterpolatePatchCoordTriangle(UV, patchParam); OSD_DISPLACEMENT_CALLBACK; output.positionOut = mul(OsdProjectionMatrix(), output.position); output.edgeDistance = 0; }