// // Copyright (C) Pixar. All rights reserved. // // This license governs use of the accompanying software. If you // use the software, you accept this license. If you do not accept // the license, do not use the software. // // 1. Definitions // The terms "reproduce," "reproduction," "derivative works," and // "distribution" have the same meaning here as under U.S. // copyright law. A "contribution" is the original software, or // any additions or changes to the software. // A "contributor" is any person or entity that distributes its // contribution under this license. // "Licensed patents" are a contributor's patent claims that read // directly on its contribution. // // 2. 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The contributors give no express warranties, // guarantees or conditions. You may have additional consumer // rights under your local laws which this license cannot change. // To the extent permitted under your local laws, the contributors // exclude the implied warranties of merchantability, fitness for // a particular purpose and non-infringement. // #include "../osd/gcdKernel.h" #include "../osd/cpuKernel.h" #include "../osd/vertexDescriptor.h" #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { const int GCD_WORK_STRIDE = 32; void OsdGcdComputeFace( OsdVertexDescriptor const &vdesc, float * vertex, float * varying, const int *F_IT, const int *F_ITa, int vertexOffset, int tableOffset, int start, int end, dispatch_queue_t gcdq) { const int workSize = end-start; dispatch_apply(workSize/GCD_WORK_STRIDE, gcdq, ^(size_t blockIdx){ const int start_i = start + blockIdx*GCD_WORK_STRIDE; const int end_i = start_i + GCD_WORK_STRIDE; OsdCpuComputeFace(vdesc, vertex, varying, F_IT, F_ITa, vertexOffset, tableOffset, start_i, end_i); }); const int start_e = end - workSize%GCD_WORK_STRIDE; const int end_e = end; if (start_e < end_e) OsdCpuComputeFace(vdesc, vertex, varying, F_IT, F_ITa, vertexOffset, tableOffset, start_e, end_e); } void OsdGcdComputeEdge( OsdVertexDescriptor const &vdesc, float * vertex, float * varying, const int *E_IT, const float *E_W, int vertexOffset, int tableOffset, int start, int end, dispatch_queue_t gcdq) { const int workSize = end-start; dispatch_apply(workSize/GCD_WORK_STRIDE, gcdq, ^(size_t blockIdx){ const int start_i = start + blockIdx*GCD_WORK_STRIDE; const int end_i = start_i + GCD_WORK_STRIDE; OsdCpuComputeEdge(vdesc, vertex, varying, E_IT, E_W, vertexOffset, tableOffset, start_i, end_i); }); const int start_e = end - workSize%GCD_WORK_STRIDE; const int end_e = end; if (start_e < end_e) OsdCpuComputeEdge(vdesc, vertex, varying, E_IT, E_W, vertexOffset, tableOffset, start_e, end_e); } void OsdGcdComputeVertexA( OsdVertexDescriptor const &vdesc, float * vertex, float * varying, const int *V_ITa, const float *V_W, int vertexOffset, int tableOffset, int start, int end, int pass, dispatch_queue_t gcdq) { const int workSize = end-start; dispatch_apply(workSize/GCD_WORK_STRIDE, gcdq, ^(size_t blockIdx){ const int start_i = start + blockIdx*GCD_WORK_STRIDE; const int end_i = start_i + GCD_WORK_STRIDE; OsdCpuComputeVertexA(vdesc, vertex, varying, V_ITa, V_W, vertexOffset, tableOffset, start_i, end_i, pass); }); const int start_e = end - workSize%GCD_WORK_STRIDE; const int end_e = end; if (start_e < end_e) OsdCpuComputeVertexA(vdesc, vertex, varying, V_ITa, V_W, vertexOffset, tableOffset, start_e, end_e, pass); } void OsdGcdComputeVertexB( OsdVertexDescriptor const &vdesc, float * vertex, float * varying, const int *V_ITa, const int *V_IT, const float *V_W, int vertexOffset, int tableOffset, int start, int end, dispatch_queue_t gcdq) { const int workSize = end-start; dispatch_apply(workSize/GCD_WORK_STRIDE, gcdq, ^(size_t blockIdx){ const int start_i = start + blockIdx*GCD_WORK_STRIDE; const int end_i = start_i + GCD_WORK_STRIDE; OsdCpuComputeVertexB(vdesc, vertex, varying, V_ITa, V_IT, V_W, vertexOffset, tableOffset, start_i, end_i); }); const int start_e = end - workSize%GCD_WORK_STRIDE; const int end_e = end; if (start_e < end_e) OsdCpuComputeVertexB(vdesc, vertex, varying, V_ITa, V_IT, V_W, vertexOffset, tableOffset, start_e, end_e); } void OsdGcdComputeLoopVertexB( OsdVertexDescriptor const &vdesc, float * vertex, float * varying, const int *V_ITa, const int *V_IT, const float *V_W, int vertexOffset, int tableOffset, int start, int end, dispatch_queue_t gcdq) { dispatch_apply(end-start, gcdq, ^(size_t blockIdx){ int i = start+blockIdx+tableOffset; int h = V_ITa[5*i]; int n = V_ITa[5*i+1]; int p = V_ITa[5*i+2]; float weight = V_W[i]; float wp = 1.0f/static_cast(n); float beta = 0.25f * cosf(static_cast(M_PI) * 2.0f * wp) + 0.375f; beta = beta * beta; beta = (0.625f - beta) * wp; int dstIndex = vertexOffset + i - tableOffset; vdesc.Clear(vertex, varying, dstIndex); vdesc.AddWithWeight(vertex, dstIndex, p, weight * (1.0f - (beta * n))); for (int j = 0; j < n; ++j) vdesc.AddWithWeight(vertex, dstIndex, V_IT[h+j], weight * beta); vdesc.AddVaryingWithWeight(varying, dstIndex, p, 1.0f); }); } void OsdGcdComputeBilinearEdge( OsdVertexDescriptor const &vdesc, float * vertex, float * varying, const int *E_IT, int vertexOffset, int tableOffset, int start, int end, dispatch_queue_t gcdq) { dispatch_apply(end-start, gcdq, ^(size_t blockIdx){ int i = start+blockIdx+tableOffset; int eidx0 = E_IT[2*i+0]; int eidx1 = E_IT[2*i+1]; int dstIndex = vertexOffset + i - tableOffset; vdesc.Clear(vertex, varying, dstIndex); vdesc.AddWithWeight(vertex, dstIndex, eidx0, 0.5f); vdesc.AddWithWeight(vertex, dstIndex, eidx1, 0.5f); vdesc.AddVaryingWithWeight(varying, dstIndex, eidx0, 0.5f); vdesc.AddVaryingWithWeight(varying, dstIndex, eidx1, 0.5f); }); } void OsdGcdComputeBilinearVertex( OsdVertexDescriptor const &vdesc, float * vertex, float * varying, const int *V_ITa, int vertexOffset, int tableOffset, int start, int end, dispatch_queue_t gcdq) { dispatch_apply(end-start, gcdq, ^(size_t blockIdx){ int i = start+blockIdx+tableOffset; int p = V_ITa[i]; int dstIndex = vertexOffset + i - tableOffset; vdesc.Clear(vertex, varying, dstIndex); vdesc.AddWithWeight(vertex, dstIndex, p, 1.0f); vdesc.AddVaryingWithWeight(varying, dstIndex, p, 1.0f); }); } void OsdGcdEditVertexAdd( OsdVertexDescriptor const &vdesc, float * vertex, int primVarOffset, int primVarWidth, int vertexOffset, int tableOffset, int start, int end, const unsigned int *editIndices, const float *editValues, dispatch_queue_t gcdq) { int vertexCount = end - start; dispatch_apply(vertexCount, gcdq, ^(size_t blockIdx){ int i = start + blockIdx + tableOffset; vdesc.ApplyVertexEditAdd(vertex, primVarOffset, primVarWidth, editIndices[i] + vertexOffset, &editValues[i*primVarWidth]); }); } void OsdGcdEditVertexSet( OsdVertexDescriptor const &vdesc, float * vertex, int primVarOffset, int primVarWidth, int vertexOffset, int tableOffset, int start, int end, const unsigned int *editIndices, const float *editValues, dispatch_queue_t gcdq) { int vertexCount = end - start; dispatch_apply(vertexCount, gcdq, ^(size_t blockIdx){ int i = start + blockIdx + tableOffset; vdesc.ApplyVertexEditSet(vertex, primVarOffset, primVarWidth, editIndices[i] + vertexOffset, &editValues[i*primVarWidth]); }); } } // end namespace OPENSUBDIV_VERSION } // end namespace OpenSubdiv