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You may have additional consumer // rights under your local laws which this license cannot change. // To the extent permitted under your local laws, the contributors // exclude the implied warranties of merchantability, fitness for // a particular purpose and non-infringement. // #ifndef OSD_GLSL_COMPUTE_KERNEL_BUNDLE_H #define OSD_GLSL_COMPUTE_KERNEL_BUNDLE_H #include "../version.h" #include "../far/subdivisionTables.h" #include "../osd/nonCopyable.h" #include "../osd/vertex.h" #include "../osd/vertexDescriptor.h" #include "../osd/opengl.h" namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { class OsdGLSLComputeKernelBundle : OsdNonCopyable { public: OsdGLSLComputeKernelBundle(); ~OsdGLSLComputeKernelBundle(); bool Compile(int numVertexElements, int numVaryingElements); void ApplyBilinearFaceVerticesKernel( int vertexOffset, int tableOffset, int start, int end); void ApplyBilinearEdgeVerticesKernel( int vertexOffset, int tableOffset, int start, int end); void ApplyBilinearVertexVerticesKernel( int vertexOffset, int tableOffset, int start, int end); void ApplyCatmarkFaceVerticesKernel( int vertexOffset, int tableOffset, int start, int end); void ApplyCatmarkEdgeVerticesKernel( int vertexOffset, int tableOffset, int start, int end); void ApplyCatmarkVertexVerticesKernelB( int vertexOffset, int tableOffset, int start, int end); void ApplyCatmarkVertexVerticesKernelA( int vertexOffset, int tableOffset, int start, int end, bool pass); void ApplyLoopEdgeVerticesKernel( int vertexOffset, int tableOffset, int start, int end); void ApplyLoopVertexVerticesKernelB( int vertexOffset, int tableOffset, int start, int end); void ApplyLoopVertexVerticesKernelA( int vertexOffset, int tableOffset, int start, int end, bool pass); void ApplyEditAdd(int primvarOffset, int primvarWidth, int vertexOffset, int tableOffset, int start, int end); void UseProgram() const; GLuint GetTableUniformLocation(int tableIndex) const { return _tableUniforms[tableIndex]; } struct Match { /// Constructor Match(int numVertexElements, int numVaryingElements) : vdesc(numVertexElements, numVaryingElements) { } bool operator() (OsdGLSLComputeKernelBundle const *kernel) { return vdesc == kernel->_vdesc; } OsdVertexDescriptor vdesc; }; friend struct Match; protected: void dispatchCompute(int vertexOffset, int tableOffset, int start, int end) const; GLuint _program; // uniform locations for compute GLuint _tableUniforms[FarSubdivisionTables::TABLE_TYPES_COUNT]; GLuint _uniformVertexPass; GLuint _uniformVertexOffset; GLuint _uniformTableOffset; GLuint _uniformIndexStart; GLuint _uniformIndexEnd; // uniform locations for vertex edit GLuint _uniformEditPrimVarOffset; GLuint _uniformEditPrimVarWidth; GLuint _subComputeFace; // general face-vertex kernel (all schemes) GLuint _subComputeEdge; // edge-vertex kernel (catmark + loop schemes) GLuint _subComputeBilinearEdge; // edge-vertex kernel (bilinear scheme) GLuint _subComputeVertex; // vertex-vertex kernel (bilinear scheme) GLuint _subComputeVertexA; // vertex-vertex kernel A (catmark + loop schemes) GLuint _subComputeCatmarkVertexB; // vertex-vertex kernel B (catmark scheme) GLuint _subComputeLoopVertexB; // vertex-vertex kernel B (loop scheme) GLuint _subEditAdd; // hedit kernel (add) int _workGroupSize; OsdVertexDescriptor _vdesc; }; } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif // OSD_GLSL_COMPUTE_KERNEL_BUNDLE_H