// // Copyright 2015 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OPENSUBDIV3_OSD_D3D11_LEGACY_GREGORY_PATCH_TABLE_H #define OPENSUBDIV3_OSD_D3D11_LEGACY_GREGORY_PATCH_TABLE_H #include "../version.h" #include "../far/patchTable.h" #include "../osd/nonCopyable.h" struct ID3D11Buffer; struct ID3D11ShaderResourceView; struct ID3D11Device; struct ID3D11DeviceContext; namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Osd { class D3D11LegacyGregoryPatchTable : private NonCopyable { public: ~D3D11LegacyGregoryPatchTable(); template static D3D11LegacyGregoryPatchTable *Create( Far::PatchTable const *farPatchTable, DEVICE_CONTEXT context) { return Create(farPatchTable, context->GetDeviceContext()); } static D3D11LegacyGregoryPatchTable *Create( Far::PatchTable const *farPatchTable, ID3D11DeviceContext *deviceContext); void UpdateVertexBuffer(ID3D11Buffer *vbo, int numVertices, int numVertexElements, ID3D11DeviceContext *pd3d11DeviceContext); ID3D11ShaderResourceView* GetVertexSRV() const { return _vertexSRV; } ID3D11ShaderResourceView* GetVertexValenceSRV() const { return _vertexValenceSRV; } ID3D11ShaderResourceView* GetQuadOffsetsSRV() const { return _quadOffsetsSRV; } int GetQuadOffsetsBase(Far::PatchDescriptor::Type type) { if (type == Far::PatchDescriptor::GREGORY_BOUNDARY) { return _quadOffsetsBase[1]; } return _quadOffsetsBase[0]; } protected: D3D11LegacyGregoryPatchTable(); private: ID3D11Buffer* _vertexValenceBuffer; ID3D11Buffer* _quadOffsetsBuffer; ID3D11ShaderResourceView* _vertexSRV; ID3D11ShaderResourceView* _vertexValenceSRV; ID3D11ShaderResourceView* _quadOffsetsSRV; int _quadOffsetsBase[2]; // gregory, boundaryGregory }; } // end namespace Osd } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif // OPENSUBDIV3_OSD_D3D11_LEGACY_GREGORY_PATCH_TABLE_H