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The contributors give no express warranties, // guarantees or conditions. You may have additional consumer // rights under your local laws which this license cannot change. // To the extent permitted under your local laws, the contributors // exclude the implied warranties of merchantability, fitness for // a particular purpose and non-infringement. // #include "../osd/d3d11ComputeController.h" #include "../osd/d3d11ComputeContext.h" #include "../osd/d3d11KernelBundle.h" #include #include #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { #define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } } OsdD3D11ComputeController::OsdD3D11ComputeController( ID3D11DeviceContext *deviceContext) : _deviceContext(deviceContext), _query(0) { } OsdD3D11ComputeController::~OsdD3D11ComputeController() { for (std::vector::iterator it = _kernelRegistry.begin(); it != _kernelRegistry.end(); ++it) { delete *it; } SAFE_RELEASE(_query); } void OsdD3D11ComputeController::Synchronize() { if (! _query) { ID3D11Device *device = NULL; _deviceContext->GetDevice(&device); assert(device); D3D11_QUERY_DESC desc; desc.Query = D3D11_QUERY_EVENT; desc.MiscFlags = 0; device->CreateQuery(&desc, &_query); } _deviceContext->Flush(); _deviceContext->End(_query); while (S_OK != _deviceContext->GetData(_query, NULL, 0, 0)); } OsdD3D11ComputeKernelBundle * OsdD3D11ComputeController::getKernels(int numVertexElements, int numVaryingElements) { std::vector::iterator it = std::find_if(_kernelRegistry.begin(), _kernelRegistry.end(), OsdD3D11ComputeKernelBundle::Match(numVertexElements, numVaryingElements)); if (it != _kernelRegistry.end()) { return *it; } else { OsdD3D11ComputeKernelBundle *kernelBundle = new OsdD3D11ComputeKernelBundle(_deviceContext); _kernelRegistry.push_back(kernelBundle); kernelBundle->Compile(numVertexElements, numVaryingElements); return kernelBundle; } } void OsdD3D11ComputeController::ApplyBilinearFaceVerticesKernel( FarKernelBatch const &batch, void * clientdata) const { OsdD3D11ComputeContext * context = static_cast(clientdata); assert(context); OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyBilinearFaceVerticesKernel( batch.vertexOffset, batch.tableOffset, batch.start, batch.end); } void OsdD3D11ComputeController::ApplyBilinearEdgeVerticesKernel( FarKernelBatch const &batch, void * clientdata) const { OsdD3D11ComputeContext * context = static_cast(clientdata); assert(context); OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyBilinearEdgeVerticesKernel( batch.vertexOffset, batch.tableOffset, batch.start, batch.end); } void OsdD3D11ComputeController::ApplyBilinearVertexVerticesKernel( FarKernelBatch const &batch, void * clientdata) const { OsdD3D11ComputeContext * context = static_cast(clientdata); assert(context); OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyBilinearVertexVerticesKernel( batch.vertexOffset, batch.tableOffset, batch.start, batch.end); } void OsdD3D11ComputeController::ApplyCatmarkFaceVerticesKernel( FarKernelBatch const &batch, void * clientdata) const { OsdD3D11ComputeContext * context = static_cast(clientdata); assert(context); OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyCatmarkFaceVerticesKernel( batch.vertexOffset, batch.tableOffset, batch.start, batch.end); } void OsdD3D11ComputeController::ApplyCatmarkEdgeVerticesKernel( FarKernelBatch const &batch, void * clientdata) const { OsdD3D11ComputeContext * context = static_cast(clientdata); assert(context); OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyCatmarkEdgeVerticesKernel( batch.vertexOffset, batch.tableOffset, batch.start, batch.end); } void OsdD3D11ComputeController::ApplyCatmarkVertexVerticesKernelB( FarKernelBatch const &batch, void * clientdata) const { OsdD3D11ComputeContext * context = static_cast(clientdata); assert(context); OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyCatmarkVertexVerticesKernelB( batch.vertexOffset, batch.tableOffset, batch.start, batch.end); } void OsdD3D11ComputeController::ApplyCatmarkVertexVerticesKernelA1( FarKernelBatch const &batch, void * clientdata) const { OsdD3D11ComputeContext * context = static_cast(clientdata); assert(context); OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyCatmarkVertexVerticesKernelA( batch.vertexOffset, batch.tableOffset, batch.start, batch.end, false); } void OsdD3D11ComputeController::ApplyCatmarkVertexVerticesKernelA2( FarKernelBatch const &batch, void * clientdata) const { OsdD3D11ComputeContext * context = static_cast(clientdata); assert(context); OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyCatmarkVertexVerticesKernelA( batch.vertexOffset, batch.tableOffset, batch.start, batch.end, true); } void OsdD3D11ComputeController::ApplyLoopEdgeVerticesKernel( FarKernelBatch const &batch, void * clientdata) const { OsdD3D11ComputeContext * context = static_cast(clientdata); assert(context); OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyLoopEdgeVerticesKernel( batch.vertexOffset, batch.tableOffset, batch.start, batch.end); } void OsdD3D11ComputeController::ApplyLoopVertexVerticesKernelB( FarKernelBatch const &batch, void * clientdata) const { OsdD3D11ComputeContext * context = static_cast(clientdata); assert(context); OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyLoopVertexVerticesKernelB( batch.vertexOffset, batch.tableOffset, batch.start, batch.end); } void OsdD3D11ComputeController::ApplyLoopVertexVerticesKernelA1( FarKernelBatch const &batch, void * clientdata) const { OsdD3D11ComputeContext * context = static_cast(clientdata); assert(context); OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyLoopVertexVerticesKernelA( batch.vertexOffset, batch.tableOffset, batch.start, batch.end, false); } void OsdD3D11ComputeController::ApplyLoopVertexVerticesKernelA2( FarKernelBatch const &batch, void * clientdata) const { OsdD3D11ComputeContext * context = static_cast(clientdata); assert(context); OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle(); kernelBundle->ApplyLoopVertexVerticesKernelA( batch.vertexOffset, batch.tableOffset, batch.start, batch.end, true); } void OsdD3D11ComputeController::ApplyVertexEdits( FarKernelBatch const &batch, void * clientdata) const { OsdD3D11ComputeContext * context = static_cast(clientdata); assert(context); OsdD3D11ComputeKernelBundle * kernelBundle = context->GetKernelBundle(); const OsdD3D11ComputeHEditTable * edit = context->GetEditTable(batch.tableIndex); assert(edit); context->BindEditShaderStorageBuffers(batch.tableIndex); int primvarOffset = edit->GetPrimvarOffset(); int primvarWidth = edit->GetPrimvarWidth(); if (edit->GetOperation() == FarVertexEdit::Add) { kernelBundle->ApplyEditAdd(primvarOffset, primvarWidth, batch.vertexOffset, batch.tableOffset, batch.start, batch.end); } else { // XXX: edit SET is not implemented yet. } context->UnbindEditShaderStorageBuffers(); } } // end namespace OPENSUBDIV_VERSION } // end namespace OpenSubdiv