// // Copyright 2014 DreamWorks Animation LLC. // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OPENSUBDIV3_VTR_TRI_REFINEMENT_H #define OPENSUBDIV3_VTR_TRI_REFINEMENT_H #include "../version.h" #include "../vtr/refinement.h" namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Vtr { namespace internal { // // TriRefinement: // A TriRefinement is a subclass of Refinement that splits all faces into tris. // It provides the configuration of parent-to-child components and the population of // all required topological relations in order to complete a valid Refinement. // class TriRefinement : public Refinement { public: TriRefinement(Level const & parent, Level & child, Sdc::Options const & options); ~TriRefinement(); protected: // // Virtual methods to complete the configuration of the parent-to-child mapping: // virtual void allocateParentChildIndices(); virtual void markSparseFaceChildren(); // // Virtual methods to populate the six topological relations: // virtual void populateFaceVertexRelation(); virtual void populateFaceEdgeRelation(); virtual void populateEdgeVertexRelation(); virtual void populateEdgeFaceRelation(); virtual void populateVertexFaceRelation(); virtual void populateVertexEdgeRelation(); // // Internal helper methods for populating the topology -- a few of these are // identical to what is used for quad-splitting, so we may move them to the // base class... // void populateFaceVertexCountsAndOffsets(); void populateFaceVerticesFromParentFaces(); void populateFaceEdgesFromParentFaces(); void populateEdgeVerticesFromParentFaces(); void populateEdgeVerticesFromParentEdges(); void populateEdgeFacesFromParentFaces(); void populateEdgeFacesFromParentEdges(); void populateVertexFacesFromParentEdges(); void populateVertexFacesFromParentVertices(); void populateVertexEdgesFromParentEdges(); void populateVertexEdgesFromParentVertices(); private: // // Unlike the quad-split, which can share some vectors with the parent Level since // child components correspond to face-vertices, the tri-split must define its // own local vectors to identify the children for each parent component -- to // be referenced within the base class for more immediate/inline access: // IndexVector _localFaceChildFaceCountsAndOffsets; }; } // end namespace internal } // end namespace Vtr } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif /* OPENSUBDIV3_VTR_REFINEMENT_H */